Separate names with a comma.
Either the terrain is just infinite, and you will never reach "the end"
Or what Cpt. Zoll said, it's like the Farlands in Minecraft, going beyond...
My best guess is... Due to the fact that the rendering engine of this game is quit out of date and old... "Dynamic" lights such as spot lights...
First map update of this thread.
This is a re-release of the original map that I released back in Dec. 2019, although...
They aren't Initial d related maps tho .. Neither are they Touge tracks, just drift maps :P
Lol I know, I only linked to exactly that post in the OP, mainly for completeness
Good morning, afternoon, evening
Welcome to the Initial D Touge Map Collection Thread
In this thread I will be collecting and linking every...
Here is the completed "project", hence why I posted "part 1" earlier
Bolide part 1
Liminal Spaces in BeamNG
a) I dont think that the games graphics engine even supports 8k material textures, I might be wrong tho.
b) Why? Gridmap is supposed to be like a...
Carbon Barstow (its actually lighter, its not a skin lol)
If you tinker around the settings a bit and define a deadzone for your wheel in BeamNG, you can make it "more realistic" to a point, since a...
Still working on this a bit, but its 90% done
Found on LiveLeak (not really)
Its called "buying a new CPU with more cores"...
Seriously tho, you can't just make a secondary CPU that you slot into your PCI-e slots or even...
Changelog for 1.1
- Added lights into the tunnel
- Added 2 Time Trials, one for uphill and downhill, plus some start/finish and...