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This is still an issue with the game which for some reason hasn't been addressed yet. Here's some video footage of the problem: After enabling...
I know triple monitor setup is still WIP but here's one bug. (its supposed to draw the parking line out all the way and also draw the other...
So I'm making a mod and am converting the current GameEngine Lua code into Vehicle Lua code because I want the Lua code to be executed when I add...
Anybody know how to profile Lua code to find bottlenecking code?
After the first vehicle spawns in the map, mapmgr.objects is still empty and it only updates after a second vehicle is added When removing other...
Please ensure your game is up to date (0.22) before using my mod. Link to GitHub repo: https://github.com/angelo234/driver_assistance_angelo234...
When you activate a mod through the mod manager, the mod's Lua extensions and global functions/variables don't get loaded in. The same thing...
Edit: I just did some calculations and found that I can make it work somewhat efficiently around corners but only under 45 mph, but I will be...
I'm trying to make a pseudo backup camera (basically placing freeroam camera behind the vehicle and pointing downwards). It sort of works but the...
I am working on my Road Grip Editor mod and there is this one parameter of the ground_model class that I really don't understand which is called...
I'm making a UI app that needs the name of the current map being played on and so is there a function out there? Thanks in advance!
Every so often, when I swerve with this car with ESC on, ESC will brake the front wheels randomly and even slow down the vehicle to almost a...
I am creating a scenario that uses a Lua function to set an object's position, but it doesn't automatically update its collision box. And so I use...