WLD FS30-2 Diesel-Electric Locomotive 1.1.1

Six axle heavy freight locomotive

  1. BeamDrifter
    WLD FS30-2 Diesel-Electric Locomotive
    Forums thread: https://www.beamng.com/threads/wld-fs30-2-diesel-electric-locomotive.57253/

    The Wentward Locomotive Division Freight Series 30(00 hp)-2 is an American heavy six axle diesel-electric freight locomotive. It was built from 1972 to 1989. It has a 3000 horsepower V16 diesel engine that is connected to a generator that powers the traction motors.

    This is my first big mod and it took 7 months to make it. It is not perfect but I'd say that it's still pretty good.


    • Scratch made jbeam
    • Eight-notch throttle
    • 11 Skins:
      • Arizona, Texas & Santa Fe
      • Beamrail
      • Burlington Southern
      • Burlington Southern & Santa Fe
      • Canada Atlantic
      • Chicago South Western
      • Eastern Pacific
      • Multi-track drift
      • Onion Pacific
      • Onion Pacific lightning stripe
      • Railsport
    • 48 configurations
    • Diesel-electric transmission
    • Dynamic braking
    • Realistic engine sounds
    • Realistic wheel clanking/clatter and screeching/squeal sounds
    • Animated interior
    • Engine tuning parts
    • Racing parts

    How to put the locomotive on train tracks


    • Increase throttle: T (only with diesel-electric transmission)
    • Decrease throttle: G (only with diesel-electric transmission)
    • Air brake (the whole train will brake if there are multiple units coupled): arrow down
    • Independent brake (only the locomotive will brake): P / spacebar
    • Horn: H
    • Couplers: L
    • Front headlights: N
    • Front ditch lights: K
    • Rear headlights: B
    • Rear ditch lights: I
    • Interior lights: Y
    • Beacon light: M
    • Bell: press M two times
    • Make sure that gear N is selected, not M1 or M2
    • Press V and throttle to start the diesel engine (if it isn't already running)
    • Release air brakes (arrow down) and independent brakes (P / space bar)
    • Move the reverser to the direction where you want to go (use the range box icon thing to change direction, L = forward, H = reverse) and shift into M1
    • FLOOR IT!
    • Reduce throttle if it is accelerating too fast
    • You can slow down the train with air brakes (arrow down, affects the whole train) or with the independent brake (P / space bar, affects only the locomotive)
    • Or you can use dynamic brakes if your locomotive has them
      • Don't press throttle
      • Shift into M2
      • Apply throttle (more throttle = more braking)
      • You can stop the train with air brakes or shift into M1 and keep driving
    • REMINDER The dynamic brake isn't effective under 20 km/h
    Multiple unit operation
    Multiple unit operation is completely possible but a bit hard to understand because of the way couplers work in BeamNG. Basically there are two types of couplers: coupler A and coupler B. Coupler A can't couple with another coupler A, coupler B can't couple with another coupler B, but coupler A can coupler with coupler B. You must have the couplers just like this or it won't work correctly.

    You also have to couple them in this order. It doesn't matter how much locomotives you have, but you must first couple the second last unit to the last unit, then the 3rd last to the 2nd last and so on.

    Air brakes and throttle can now be controlled only from the 1st unit. Remember to check that every locomotive wants to go to the same direction or you might have a locomotive tug of war.

    Please read this first if the locomotive doesn't move before giving 1 star reviews
    - 99.9% of the time it's just the wheels stuck inside the rails. Lift the locomotive in world editor (F11) and try again
    - 0.01% of the time it's because one of the trucks or both aren't on tracks correctly

    Maps with train tracks
    Train Racing Mountain: https://www.beamng.com/threads/train-racing-mountain-download-available.61475/#post-1005443
    Las Colinilas de Vapor: https://www.beamng.com/threads/las-colinilas-de-vapor.53475/
    Tennessee USA Roane County::https://www.beamng.com/resources/te...y-beta-real-terrain-8gb-system-ram-reqd.1586/
    Sultan Peak: https://www.beamng.com/threads/sultan-peak.27480/
    Deadzone: https://www.beamng.com/resources/deadzone-trains-already-on-tracks.1751/
    Polish Roads: https://www.beamng.com/resources/polish-roads.5846/

    @Arcanox: Hybrid LUA (to make a diesel-electric transmission)
    @fufsgfen: Help with the diesel-electric transmission
    Thanks to everyone who suggested names!

Recent Updates

  1. No sound fix
  2. Better throttle & dynamic brake

Recent Reviews

  1. RedSmokeFZW YT
    RedSmokeFZW YT
    Version: 1.1.1
    I really want to see more trains come, like a modern day GE based locomotive.
  2. Bee destruction
    Bee destruction
    Version: 1.1.1
    just what i was looking for!
  3. Zinco
    Version: 1.1.1
    Umm..... why doesnt the train move? I pressed T multible times and turned of the parking breake...
  4. Nick241
    Version: 1.1.1
    Really Well made Mod!
  5. Skoiloine
    Version: 1.1.1
    A really high quality train, but the thing barely works on the Race Map with the multi-track drift, where getting the thing to work is a 1/1,000,000 chance, and then you have to set it up all over again when you fail. A variant with pre-angled wheels would solve literally all the issues I have with it.
  6. GT4tube
    Version: 1.1.1
  7. erty311
    Version: 1.1.1
    holy cow. this adds such a huge element to the game, thank you. mod is excellent. insane detail, love the cockpit/ engineers view.
  8. sebi076
    Version: 1.1.1
    i can get it on the rails but for some reason it wont connect to any other traincar!!
  9. Divepunk
    Version: 1.1.1
    First train I've used in BeamNG. Haven't been bothered enough to try others I've found. This one though reminds me of the trains that rumbled, and clacked down the tracks about a mile from the house I grew up in. Not the color necessarily but the design you see. Often would go down to the tracks they always seemed so powerful.

    Such a nice rendition, really like that the whole top can basically be blown up. The good amount of detail allows for very powerful behemoths but they ain't impervious to damage, or even complete destruction. Fun mod to see just what it can and cannot take on, and win. . . or not lol.

    If you make another I'd recommend like a late 19th/early-mid20th century steam engine. That's another one I would have gone for(and hopefully eventually will be able to).

    I also like that there is a level I downloaded specifically for testing this mod. Maybe I missed something in the mod description, for said level, but much to my happy surprise, the train here was already on the tracks, ready for me to test without need to spawn and position.

    Keep it up, really would like to see more high quality train stuff!
  10. TheArkerportian
    Version: 1.1.1
    Very good modelling and all, only I can't reset it once its spawned.
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