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Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.4

Universal mod for editing physics properties and swapping parts for official cars and most mods!

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  1. J3TTF
    J3TTF
    5/5,
    Version: 3.4
    10l covet go brrrr
  2. makkepuu
    makkepuu
    5/5,
    Version: 3.3
    fun stuff when you're bored :D
  3. The_Kazoo_Meme
    The_Kazoo_Meme
    5/5,
    Version: 3.3
    This is actualy really useful for making dashcam videos, this helped me a lot by making the car weak and then slamming a truck into it.
    I love it, thank you for this!
  4. Tiresmoke722
    Tiresmoke722
    5/5,
    Version: 3.3
    Love the mod. It's probably the closest thing you'll get to being able to make "armored" cars in the game. The only suggestion I have is that you should have it so that you can take engines from other cars, and put them in cars that you couldn't. For example, putting a Pigeon engine in a T-Series.
    1. Agent_Y
      Author's Response
      Done, performance only, not visuals
  5. GldnAngelsF430TV
    GldnAngelsF430TV
    4/5,
    Version: 3.3
    I like the idea, but between your JATO/Ram Plow mod and this, there needs to be (for the effort that's put into it) a combined of both, so you can have a vehicle (any) with either or both ram plow and JATO, AND indestructible options. And would someone fix the destroyer T-series engine! It's SO SLOW now!
    1. Agent_Y
      Author's Response
      The JATO and ram plow mod gives you indestructible options too. And this mod does nothing to the destroyer engine, you must have another mod that is breaking it.
  6. G-Farce
    G-Farce
    5/5,
    Version: 3.3
    This is really Freaking cool
  7. VehicleEnthusiast
    VehicleEnthusiast
    5/5,
    Version: 3.2
    could you make it so you can make an indestructible engine but still keep the car destructible
    1. Agent_Y
      Author's Response
      It should already be possible if you raise all the engine durability values to max
  8. Mad_Makaron
    Mad_Makaron
    5/5,
    Version: 3.1
    Very interesting mood, keep it up!
    PS: can u pls make softer wheels?)
    1. Agent_Y
      Author's Response
      You just decrease the tire pressure to make them softer, no need to make a mod for that. I was thinking of something else for now but not much time to update it now, maybe during the Christmas break.
  9. Vantello
    Vantello
    5/5,
    Version: 3.1
    you should make scenarios using the beater cars
    1. Agent_Y
      Author's Response
      Maybe when I learn how to make scenarios. A beater derby race would be nice to make, and beater traffic survival
  10. Jakux
    Jakux
    5/5,
    Version: 3.1
    Awesome mod! Very fun to play with. One of the best
    Congrats on being staff picked btw!
    1. Agent_Y
      Author's Response
      The staff pick was from finding a very obvious bug that I thought everyone knew about but apparently I was the first one to find it lol
  11. Kasir
    Kasir
    5/5,
    Version: 3.0
    gogo me fast tiny beater foamer
  12. Heirdrefalt
    Heirdrefalt
    5/5,
    Version: 2.9
    i made a melting bus
  13. Vantello
    Vantello
    5/5,
    Version: 2.8
    could u make it so u can change the ele motor sounds on the sbr and vivace
    1. Agent_Y
      Author's Response
      I would do it if there was a suitable slot. But there's just the motor and differential there, no customization, and I don't want to break stuff which could happen if I replaced the differential.
  14. Porsche lover
    Porsche lover
    5/5,
    Version: 2.7
    Awesome! Will be great to see no-limit radiators, engine revs and engine blocks!
    1. Agent_Y
      Author's Response
      OP engine revs and blocks are already possible (to an extent, you will get overtorque risk on a 500k horsepower car lol), about radiators you can simply increase engine effectiveness above 50% and it won't overheat at all, above 100% it will have negative overheating so it will cool down lol
  15. angelo234
    angelo234
    5/5,
    Version: 2.7
    This mod has endless parameters to play around with, which makes this mod awesome :D I agree with you that this mod would really work well with my mod!
  16. *NANI SORE INTENSIFIES*
    *NANI SORE INTENSIFIES*
    5/5,
    Version: 2.7
    Mate, you got my respect! An amazing mod tbh
  17. CrashDriven
    CrashDriven
    5/5,
    Version: 2.7
    Maniac. Absolutely amazing mod.
  18. Tom Foolery
    Tom Foolery
    5/5,
    Version: 2.7
    This is probably the single most versatile mod I've ever seen in BeamNG. Seriously, how did you create a flying car? It can even be applied to other vehicles without too much hassle! Truly a ridiculous mod and a must-have for anyone who enjoys BeamNG.

    My only gripe is that you can't change the power of the starter motor. The engine friction is just too high to restart it when the power's jacked up to over 1000 hp. Is there anything that could be done about that, or is that built into the settings like the brakes are?
    1. Agent_Y
      Author's Response
      The simplest solution is to increase the engine inertia. But if you don't want to impact the performance too much, you can try swapping to a different transmission, preferably automatic one because manual with ridiculous power can sometimes burn the clutch even in the arcade shifting mode with clutch assist on lol. Some transmissions can handle the engine starter stuff better than others, idk why yet.
  19. KananMuna200
    KananMuna200
    4/5,
    Version: 2.6
    Very good mod for making drag cars for example, but the issue i run into, is not being able to brake almost at all when increasing the weight of cars. So could you make an update to be able to increase effectiveness of brakes? just asking.
    1. Agent_Y
      Author's Response
      I tried but brakes just can't be modified this way. Brake pads have predefined settings somewhere in the core files and I can't change them, when I tried with other values it just made brakes immune to overheating and I couldn't change it back so I deleted that option completely. If I knew how I would add brake edit for sure.
  20. ParadoxShiba
    ParadoxShiba
    5/5,
    Version: 2.6
    This is very fun to play around with.
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