Utah Race Week 1.1

Race around Utah, featuring AI, 10 courses, 16 achievements, and a save system!

  1. Gamergull

    Welcome to the Utah Race Week event!
    Be ready for seven days of organized and impromptu races, and earn money for your skills (of course, you can play this for longer than a real week... just play along with my narrative). Herein are 10 courses, 16 achievements, and hundreds of dollars of cash to go for. Every race has AI ranging from amateur to competent in skill level. Some of the races may be difficult to win, so good luck!

    After installing this mod, you can find the races by going to Scenarios, in the main menu.

    Progress and stats are automatically saved! You can see them at the end of any race. Alternatively, you can press the horn (H) before the start of any race to view some detailed info.

    Thanks to @arnok19 and @GotNoLimbs! for designing some of the course layouts. See the "author" field in the scenario selector.

    • Winner (Levels 1 - 4)
    • Race Veteran
    • Race Champion
    • Earner (Levels 1 - 4)
    • Snappy Race
    • Speed Demon
    • Head Start
    • Shocking Moment
    • Sole Survivor
    • Roll Recovery
    Notes (the important ones):
    • If you're almost at the finish but not in 1st place, don't give up! You can still earn money and achievements just by finishing a race.
    • I didn't add car awareness to the AI, so they may be ram happy! This means that crazy moments and wrecks can happen; just another day in BeamNG.drive!
    • Think of money as XP; you can't spend it, sorry! Just keep earning!
    Notes (lesser ones):
    • The minimum amount of racers that will spawn for each race is 3, but some races are coded to have more (up to 5). Set your "Traffic amount" (in Options) to at least 5, if you think you can run more! (Users with 6 or more cores in their CPU can disregard this.)
    • No ScriptAI was used! That would've taken a long time to do for some of the races. I did a few tricks to improve the racers' AI, but it's not ideal. Better than nothing, though!

Recent Updates

  1. Version 1.1

Recent Reviews

  1. 25ccSupercharged
    Version: 1.1
    Great fun!

    Notes: The Mind the Gap scenario's checkpoint that's just after the large jump didn't trigger sometimes if I went too fast (too high in the air but otherwise within the range, it looked to me). And the checkpoint after that was perhaps/arguably -just- a tad too "narrow" (missed, taking the corner a little wide-ish) but you be the judge of that :)
    1. Gamergull
      Author's Response
      I moved that jump waypoint up a bit before releasing v1; looks like I didn't move it enough :P . If I update this thing, I'll fix those things.
  2. CBasura
    Version: 1.1
    Fantastic scenarios! I enjoyed all of them (the offroad race with the Sunburst was a pain in the ass to complete!).
    1. Gamergull
      Author's Response
      Thanks! Yeah, that one killed me a lot too.
  3. Randomgamer3210
    Version: 1.0
    Love the scenario pack, the execution is stellar as always.

    P.S. I really enjoyed the opponent licence plate names, especially the nfs reference in the yeller ridge race
  4. AndreLu
    Version: 1.0
  5. kunugi
    Version: 1.0
    I love this scenarios!!!
  6. arnok19
    Version: 1.0
    The achievement system is really a big deal. I cannot estimate the time you did the coding for it. Talking about races; they are well made (although still trying to clear that jump in “Mind the gap” race). The AI is hard coded well. They offer exceptional challenge and drive precisely (yeah, sometimes they crash into each other or are not aware of the surrounding objects). Yet, this is a mod which should be given a try once.
  7. GotNoSable!
    Version: 1.0
    Aww shucks, you actually put my goofy ass tracks in.
    I feel empowered.
  8. FalconFX9
    Version: 1.0
    Really a great couple of races, with surprisingly competitive AI in some. Had a blast! Is there any way to check the achievements?
    1. Gamergull
      Author's Response
      There's not really an easy way to check. I can make a UI for it for the next mod update.
  9. Aldibar
    Version: 1.0
    Love it! Was in intentional to be able to switch vehicles and start the race driving the first car?
    1. Gamergull
      Author's Response
      Hmm, nope. I think that's a feature of "disable competitive scenarios" in Options > Gameplay (somewhere in there). Anyhow, I can patch that out in my code to totally prevent it.
  10. Renimi
    Version: 1.0
    way to much fun would love one of these for a different map in the future
    1. Gamergull
      Author's Response
      Thanks, thinking about it! I feel like other maps are more "raceable" for AI than Utah, so that could kick things up a notch.
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