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Outdated Utah Race Week 1.5

Race around Utah, featuring AI, 10 courses, 16 achievements, and a save system!

  1. Gamergull
    Sorry, outdated mod! V2 is coming out later this year!

    utah-race-week-logo.png
    utah-race-week-view.jpg


    New! Win 3 races to unlock the option to change your vehicle at the start of each race! After 3 wins, you can click the Enable button in the custom UI at the scenario start screen; the button is under Settings. Then, you can use the side bar vehicle menu [Esc].

    Welcome to the Utah Race Week event!
    Be ready for seven days of organized and impromptu races, and earn money for your skills (of course, you can play this for longer than a real week... just play along with my narrative). Herein are 10 courses, 16 achievements, and hundreds of dollars of cash to go for. Every race has AI ranging from amateur to competent in skill level. Some of the races may be difficult to win, so good luck!

    After installing this mod, you can find the races by going to Scenarios, in the main menu.

    Progress and stats are automatically saved! You can see them at the end of any race. Alternatively, you can press the horn (H) before the start of any race to view some detailed info.

    Thanks to @arnok19 and @GotNoLimbs! for designing some of the course layouts. See the "author" field in the scenario selector.

    Achievements:
    • Winner (Levels 1 - 4)
    • Race Veteran
    • Race Champion
    • Earner (Levels 1 - 4)
    • Fiery Total Time
    • Snappy Race
    • Speed Demon
    • Shocking Moment
    • Sole Survivor
    • Roll Recovery
    Notes (the important ones):
    • If you're almost at the finish but not in 1st place, don't give up! You can still earn money and achievements just by finishing a race.
    • I didn't add car awareness to the AI, so they may be ram happy! This means that crazy moments and wrecks can happen; just another day in BeamNG.drive!
    • Think of money as XP; you can't spend it, sorry! Just keep earning!
    Notes (lesser ones):
    • The minimum amount of racers that will spawn for each race is 3, but some races are coded to have more (up to 5). Set your "Traffic amount" (in Options) to at least 5, if you think you can run more! (Users with 6 or more cores in their CPU can disregard this.)
    • No ScriptAI was used! That would've taken a long time to do for some of the races. I did a few tricks to improve the racers' AI, but it's not ideal. Better than nothing, though!
    Help
    • Are the waypoint textures missing? Try clearing your cache!

Recent Updates

  1. Version 1.5
  2. Version 1.4
  3. Version 1.3.1

Recent Reviews

  1. punisher
    punisher
    3/5,
    Version: 1.5
    I would love to give 5 stars, because i really like the races. But sadly i am able to drive before the countdown is over. I already did a complete clean reinstall of beamng but sadly this didnt help...
  2. JohnnyB9000
    JohnnyB9000
    5/5,
    Version: 1.5
    This and the other 2 race week mods are probably my most played scenarios in this game. I keep coming back to them and they're so much fun. Is there any possibility you could make the routes of the races as time trials? ECU and Utah especially could do with some more time trials and the routes in these are quite fun
  3. Divepunk
    Divepunk
    4/5,
    Version: 1.5
    Really like the races. Honestly should be a 5/5.

    Sadly it has one fatal flaw...
    I've had multiple races where I've gotten off track, though I'm in the lead I get hung up a bit and I'm in the midst getting myself unstuck, or I decide to play police and wreck out the other racers, I stop to make sure the last vehicle left is disabled or whatever else... then suddenly: something like: "Looks like you can't keep going. Try Again!" After the IDK how many times having something like that happen and a multitude of obscene language I decided to write a review.

    IMO forced failing is nearly always bad IDC if my engine dies and I'm sitting still, if I wanna restart I wanna do it on my terms not be forced. Now yes I can think of exceptions, for example: When there is a Dmg limit for a scenario, but that's not what I'm facing here.

    If that forced failure when you "can't keep going.", or "a rollover!", or whatever was removed this would be better then 5 stars.

    So aside from that, Great mod.
  4. farcar
    farcar
    5/5,
    Version: 1.5
    These are fantastic scenarios. Adds hours and hours of fun to BeamNG.
    Thank you Author!
  5. NicOz
    NicOz
    5/5,
    Version: 1.4
    Great for knowing your limits and making you improve your skills. Best racing scenarios creator, props!
  6. SugarDaddy322
    SugarDaddy322
    5/5,
    Version: 1.4
    Those Scenarios are lit! Thats my favorite. Really glad to see that patch update:). Nicely done
  7. zook79
    zook79
    5/5,
    Version: 1.3.1
    Really fun, thanks for putting these together!

    I did notice that for most of the scenarios, there's usually only 1 or 2 AI actually finishing the race. Lots of crashing! Although, I guess that's fairly realistic based on how I was driving....
  8. Confused_Deer43
    Confused_Deer43
    5/5,
    Version: 1.3
    This is excellent fun, thank you for posting and updating the race week scenarios even during your possible busy schedule working for the company :)
  9. Bogwash
    Bogwash
    5/5,
    Version: 1.2
    Perfect scenarios for this game. I love how fluid these are, if you total your car you restart, I hate having a fatal crash and not being able to restart the scenario. Need more of these, great job!
  10. SeanFaith_
    SeanFaith_
    5/5,
    Version: 1.1
    Great scenario, love the variety... AI even after update could have been tweaked little bit more and also there are few scenarios where they dont go anywhere. You can check my stream for that AI:
    https://www.youtube.com/watch?v=HhjvElEZYZs
    timemarks (14.15/31.50/48.58/51.55)

    And versions with less AI(3) would be nice, my poor CPU cant handle too much. :)
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