Beta Used Car Generator 0.6.2

An app that generates used vehicles with randomized conditions and spawn locations.

Tags:
  1. Cedminer66
    The used car generator app is a tool which can procedurally generate vehicles at randomized conditions and at a random location/road on the map.

    It is highly configurable and can generate wear values to over 25 different car parts.



    Some examples:




    The user app




    This is the tool used to generate the vehicles. Here's how to use it:

    Condition - The overall condition of the vehicle. Leave blank for random.
    Mileage - Affects the condition of some parts. Leave blank for random.
    Park Chance - Chance for the vehicle to generate at a parking spot, IF the map contains any (otherwise it will spawn on a road). Format example: 0.5 = 50% Chance.
    Use Population - Whether the vehicle models uses it's population data (in the config .json file) to set it's chance of being picked, essentially making the selection more realistic. If turned off, all vehicles have an equal chance to be picked. NOTE: Turn off this setting if some modded cars doesn't generate even with Modded cars turned on.
    Modded Cars - Whether the generator can generate modded cars. PSA: Testing was limited with modded vehicles, some may break the game.
    Max Years - The maximum year model of the vehicle that the generator can pick. Useful for barn find roleplays.
    Generation Seed - Seed for which vehicle is chosen by the generator as well as it's spawn location. Leave blank for random.

    Condition Seed - Seed for the Overall condition, mileage and Part Wear. Leave blank for random.
    Balance Wear - If turned on, some parts will use an exponential curve for it's wear calculations. Otherwise, it uses a linear curve. This setting can prevent vehicles with average condition to be completely undrivable.
    Wear Variation - The higher this number, the more likely parts wear will be different from the vehicle's overall condition. A high number may produce unrealistic results.
    Show Vehicle Info - Displays various information about the vehicle model that was generated. (Make sure to scroll down)
    Show Vehicle State - Displays the general condition of the car parts. See the override menu below for more info.
    Show Vehicle Distance - Displays the distance of where the vehicle was generated from the location of the player's camera at the time it was requested.
    Show Seed - Displays the Generation Seed. Will instead display the Condition Seed if conditions were applied on the selected vehicle instead.
    Deformation - Enables deformation damage, controlled by the Body Panels damage. DISCLAIMER: This feature is highly experimental and may cause very strange behaviors, such as the vehicle litterally exploding.

    On the "Random Vehicle" section, click on Random Location to generate a randomized vehicle on a random road node (or parking spot), or Camera Location to generate the vehicle next to you.

    On the "Selected Vehicle" section, click on Random Location to generate a clone of the currently selected vehicle at a random location and Apply Conditions to apply part conditions/wear on the selected vehicle.

    The Previous Seed button will reset the vehicle you previously generated with all of it's condition data while Reapply Conditions reapplies the previous condition seed on the selected vehicle. Useful if the car needed to be reset for whatever reasons.

    The Override menu makes you tweak specific part conditions. If the field of that part is blank, it will be randomized by the overall condition instead. NOTE: Some part's displayed condition will not be fully accurate to what has been inputted, due to their wear calculation taking account mileage and/or are tied to an in-game damage mechanic.

    Each parts with low condition have different effects and symptoms to the vehicle (instead of just: the car makes less power), which I documented in the discussion thread of the mod. (linked below)


    Notice
    This is my first BeamNG mod and is still currently under development. So constructive feedback and bug reports are highly appreciated.

    For a more advanced usage guide, check out this discussion thread: https://www.beamng.com/threads/used-car-generator.98516/

    Images

    1. screenshot_2024-04-03_11-45-22.png
    2. screenshot_2024-04-03_11-46-42.png
    3. screenshot_2024-04-03_11-42-50.png
    4. thingyLol.png
    5. finalIcon.png
    6. appTestLol.png
    7. newerApp.png

Recent Updates

  1. Hotfix v0.6.2
  2. Hotfix v0.6.1
  3. Beta Update v0.6.0

Recent Reviews

  1. Drajwin
    Drajwin
    5/5,
    Version: 0.6.1
    hi, great mod but i just need small advice. I want to change mileage of my car without changing wear. I set condition to 1, wanted mileage and wear variation to 0. It's works but color of car changes to default. What can i do to keep color?
    1. Cedminer66
      Author's Response
      Try setting the Paint Condition Override (which can be accessed by pressing the overrides button) to 1.

      You can also set every overrides to 1 while setting the mileage to whatever you want if you simply want to change the car's odometer.
  2. Aidan pixler
    Aidan pixler
    5/5,
    Version: 0.6.0
    Looks great works great awsome
  3. ༺LynX༻
    ༺LynX༻
    5/5,
    Version: 0.6.0
    Great idea. Exactly what I was looking for. Roleplay goes to the next level
  4. missionsystem
    missionsystem
    5/5,
    Version: 0.6.0
    very useful and fun tool with endless options. highly recommend
  5. JohnSalamii
    JohnSalamii
    5/5,
    Version: 0.5.1b2
    should be a part of the game at some point. amazing work
    by the way can i use the mod in a video?
    1. Cedminer66
      Author's Response
      Sure thing!
  6. roland91
    roland91
    5/5,
    Version: 0.5.1b2
    An excellent tool for cheap car challenge roleplays. Perhaps a similar tool could be made that imports career mode cars to freeroam?
    1. Cedminer66
      Author's Response
      While I don't have plans to do so, I do plan on adding a feature which randomizes the paint color of most body parts, which is a similar feature that exists in career mode.
  7. fihre boy
    fihre boy
    4/5,
    Version: 0.5.0
    While it's nice, i do think too many wrecked cars spawn, for example, if i spawn 10 cars, its mostly likely around 7 of them will be wrecked, not sure if this is caused by the option "Modded cars" though.
    1. Cedminer66
      Author's Response
      Try setting the Overall Condition value to 0.8 or 0.9, or set the Panels & Suspension Damage (in the override menu) at around that same value, this should result in less wrecked car spawns.
  8. ChromaCore
    ChromaCore
    5/5,
    Version: 0.5.0
    Awesome, any chance we could get the option to apply wear to cars you spawn in yourself, while preserving the paint color.
    1. Cedminer66
      Author's Response
      Apparently I just discovered there is a bug with version 0.5 where cars always spawn grey, it will be fixed on next update.
  9. Alex33..
    Alex33..
    5/5,
    Version: 0.4.1
    BrickRoll... omg ITS A UI AP HE SAIID IT LIKE THREE TIMES IN THE TREAD
  10. Plisehon
    Plisehon
    5/5,
    Version: 0.4.0
    very epic, i really want an option to see and copy seeds of generated cars, and also modify the generated vehicle if something is not to my liking
    1. Cedminer66
      Author's Response
      Great ideas! I will definitely add a way to see the seed eventually. Modifying an existing generated vehicle might be a bit too complex to code, but I would still consider it in a later update.
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