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Outdated The Puzzle Cube V2.0.3

A portal inspired puzzle scenario pack (Campaigns Included)

  1. carkiller4
    carkiller4
    4/5,
    Version: V2.0.3
    some reason the fuel tank is gone
    1. Darthbob555
      Author's Response
      Works for me perfectly. Try clearing your cache, then remove any other mod(s). If it still doesn't work, post in the discussions thread and I'll look at it.
  2. Jeffrey Toretto
    Jeffrey Toretto
    5/5,
    Version: V1.1.2
    I like this mod very much! However this version is still disappearing in the scenario catalogues.
    1. Darthbob555
      Author's Response
      There is some funky stuff happening and I am not sure why. It is something I am looking into though :)
  3. Jeffrey Toretto
    Jeffrey Toretto
    5/5,
    Version: V1.1.1
    Such a challenging scenario! It's just like I'm playing the real Portal, great idea! (And it's a little bit challenging to use cars to move the blocks)
    1. Darthbob555
      Author's Response
      I'm working on a way of teleporting the cube on top of the car, but the velocity stays so it keeps getting momentum from gravity which, eventually, breaks the car...violently :)
  4. VocalCloth
    VocalCloth
    5/5,
    Version: V1.0.7
    Super fun map, although if I may suggest, please remove the bumpers on level 4 as they tend to catch on things that they should catch on to.

    Here's a play through I made of the map: https://youtu.be/cn7edSEHbLg
  5. dignition
    dignition
    5/5,
    Version: V1.0.6
    I love the idea here. It's very unique because you need to be careful not to damage (horribly) the car. I haven't gotten to the gravity levels but I'd imagine that feature would be awesome in Portal 3 if it ever gets made. Can't wait to try that out!!
  6. h0xt0n
    h0xt0n
    4/5,
    Version: V1.0.4
    Very good, but I had an issue on the first scenario where checkpoints wouldn't reset (even if I had not gone through the portal). Very cool idea though.
    1. Darthbob555
      Author's Response
      What do you mean by "checkpoints"? Do you mean the waypoints? They reset for me fine. Try this mod on its own and see if that fixes it. if the problem persists, let me know in the discussion tab so i can help you out further :)
  7. xxTROVExx
    xxTROVExx
    5/5,
    Version: V1.0.4
    Valve approved this mod!!!
  8. SpyCakes
    SpyCakes
    4/5,
    Version: V1.0.4
    Cool but when I was playing, the level "Gravity" was not working. The box was pushed into the anvil spot then initiated the Jupiter Gravity and also tried initiating Jupiter gravity then pushing it in but would not work.
    1. Darthbob555
      Author's Response
      The latter worked for me. I pushed the box close to the deposit area, activated Jupiter gravity, and then pushed the box in. That opened the wall for me. If you're still having problems, let me know in the discussions thread so I can sort it out for you :)
  9. coolusername
    coolusername
    5/5,
    Version: V1.0.4
    Best scenario pack ever, hope we see more!!!!!!!!!!!!!!!
    1. Darthbob555
      Author's Response
      More is planned :)
  10. Car8john
    Car8john
    5/5,
    Version: V1.0.4
    It took you nearly 50 Hours to make, took me nearly 500 resets.....
    1. Darthbob555
  11. Thomas Chaney
    Thomas Chaney
    5/5,
    Version: V1.0.4
    Have not downloaded it because my computer probably cant handle it. Look amazing though.
    1. Darthbob555
      Author's Response
      Actually, it should be better for your computer than most scenarios as it is set on small grid pure so there is no trees or terrain for the computer to calculate. It improved my FPS anyway :)
  12. Nadeox1
    Nadeox1
    5/5,
    Version: V1.0.3
    Very creative. Having it in form of campaign would be a nice touch too :)
    1. Darthbob555
      Author's Response
      Forget about my first comment; I have just figured it out :)
  13. Squatch32560
    Squatch32560
    5/5,
    Version: V1.0.2
    My mind is blown!!! You've brought Portal to BeamNG!!! That's amazing!!! Are the portals available for download separate to use on their own?
    1. Darthbob555
      Author's Response
      No. They are hard coded to work within the set scenarios. The portals by themselves don't actually do anything; they work by having a condition to check whether the player is near the portal and, if so, teleport to a set coordinates.
  14. Яeverse Bass
    Яeverse Bass
    5/5,
    Version: V1.0.2
    Creativity!
  15. CarlosAir
    CarlosAir
    5/5,
    Version: V1.0.2
    Wow. These are some very original scenarios :)
    And I'm sure they required a lot of work.
    Thanks for the awesome job.
    1. Darthbob555
      Author's Response
      Glad you like them :)
  16. Vinh
    Vinh
    5/5,
    Version: V1.0.1
    Awesome and creative
  17. CarBro74
    CarBro74
    5/5,
    Version: V1.0.1
    You are the king of frustration and complication. This map is that. This map is awesome.
    1. Darthbob555
      Author's Response
      Glad you like it; even if it is challenging :)
  18. Luigitime27 Rains
    Luigitime27 Rains
    5/5,
    Version: V1.0.1
    This is impressive, congratulation to you, sir. Also Colour. That isn't how we spell it over here in the US, but pretty much the rest of the english speaking world spells it with a u.
    1. Darthbob555
      Author's Response
      Colour/color, same thing really ;)
  19. JayPlaysBeamNG
    JayPlaysBeamNG
    5/5,
    Version: V1.0.1
    i'm third
    3 is a luck
    y number
    1. Darthbob555
      Author's Response
      I prefer 5, but 3's good enough :)
  20. Spencer Johnson
    Spencer Johnson
    5/5,
    Version: V1.0.1
    Wow, I'm early, Great idea, even though I haven't played it yet!
    1. Darthbob555
      Author's Response
      That is very early indeed! How did you do that?
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