Best scape of roads yet - Well done and implanted ; I could almost picture the idea that this is very similar to a place i have not yet visited =p very cool!
I5- 4660 @ 3.80ghz
16GB DDR3 @ 1500 mhz
480 RX 4 GB
Win 10 64bit
Averaging out at 70-130 fps
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In the upcoming days mod approvals could be slower than normal.
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In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
Roane County, Tennessee, USA 19.3.1
HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees
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Benny89
- 5/5,
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brett1819
- 5/5,
Have not tried it yet but since I live in Knoxville I feel it mandatory I give it a drive. Looks awesome tho!
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Author's Response
Yes, welcome to virtual Tennessee! Kingston, Harriman towns are already in, as is Route 40, along with around 150 other miles of various roads, from Kentucky street in Kingston on the east side, to Westel road on the west.
Rockwood isn't very populated yet, and Cardiff, Westel, Midtown and Glen Alice don't even exist yet... they will in time though!
In the future I will make other sections of route 40 between Cookville and Knoxville, as it's quite fun to drive when the weather permits.
I am also currently in the progress of making Tail of the Dragon / Deal's Gap.
--Cheers
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Mr.Bot
- 5/5,
Its awesome! but the signs and traffic lights are missing the textures and already downloaded the file for it and it still the same thing! Do I have to re download the mod?
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Author's Response
Check for old or conflicting mod versions, in your mods directory. The signs and traffic lights do work, if the bezel (surrounding fixture) of the traffic light itself is orange NOTEXTURE and the light itself works (where it shows green red or yellow signal), that's the old version and was fixed shortly after 0.9.x came out due to a conflict between forest-object name and texture name (texture + object sharing name = conflict!).
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zschmeez
- 5/5,
Outstanding map! You know it's realistic when you have Google Maps open for finding directions.
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Author's Response
Most certainly, I used a second screen for plotting the roads accurately. Google may track everything you do but certainly is useful for re-creating terrain in-game. Keep an eye out for summer's update to the map (in a month or two), after I finish Tail of the Dragon, as it will flesh out the detail some more on this map.
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AmbitiousVicious
- 5/5,
testing out thx looks amazing I love these massive types of maps. Like Cali, Nevada, Wish someone could do Arizona!
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CTG
- 5/5,
Fave ever map! Just wondering, everything is shaky like a mini earthquake, is that an issue?
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Author's Response
This is floating point math in action. Floating point physics work with your processor in a dedicated section of the CPU, called the FPU (Floating point unit). Floating point works by just slightly rounding off the numbers it's using for physics, for a mega speed boost (it's exponentially better speed-wise, then standard arithmetic logic unit ALU for running a real-time sim that doesn't need NASA precision). FPU's have been part of cpu's for roughly almost 25 years now, they work great from games like MS-DOS DOOM, all the way through to Beamng.drive. Great for handling AI and software drawn 3d to applications, and lots of physics. The shaking you see is the imperfections - visual only - the actual physics is NOT negatively affected by imperfections introduced by the rounding. When you're driving at speed, you won't see this, and it happens more towards the edges of the map. Closer to the map center (where you'd always be on a smaller map compared to this map), you won't see this shaking as much, this center is somewhere just SE of ROCKWOOD spawn point (the town is not finished yet, but you can spawn there), you won't see the shaking here much / at all. Shaking gets worse towards the world edges, but if we avoid using the edges we miss many fun things we could fit into the map!
So yes, while it does shimmy like it's got a vacuum line knocked off the engine or some old stale petrol, it's merely visual and won't be detrimental to the game-play in any way besides doing the 'Shimmy-shimmy-shake'.
So rest assured the game will continue to function as normal. This isn't the only map it happens on, but it's the largest terrestrial map, so it will be noticed here more easily than others. There really isn't anything I could do to fix it, it's more a peculiarity to the game than a bug.
However, we folks here at the fictitious 2Big_for_the_game_engine_but_still_fun_maps_incorporated really thank you for writing in :)
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nick83racing
- 5/5,
Amazingly well done, been waiting on this update! But I do have a question. I live in western NC and I never remember seeing any desert-like mountains or bare mountains on the section of I-40 you're rebuilding. Maybe I just wasn't looking hard enough! But i just remember everything being lush and green
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Author's Response
I did stray from the perfect 100% a bit with the bare sandstone mountains.
I am not entirely sure if I will forest them or leave them as they are.
Attempting to forest the entire length of the mountain will both hurt FPS quite a bit (it's 14 miles long), it will also increase the RAM requirement of the map (by way of increased forest objects and collision model for it).
I will most likely revisit this when I have the map in a more completed state after the towns are 'furnished' up a bit more than they are now.
Glad you enjoyed the map and thanks for writing in!
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Author's Response
Well if you upgrade or get a new one, you'll surely have something to compare it's performance to. FPS will for the most part only get better as the game gets optimized more and more, and technology in computers advance. Hopefully it shouldn't be too much worse when the map is fully furnished (it shouldn't be). Thanks for the review and for writing in!
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Heart__Broken_X_
- 5/5,
I love it! Even if it is still unfinished it's still a cool map and can 't wait to see it finished.
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Author's Response
Thanks, it'll be a WHILE before this is done, heck the game might be finished before I get finished with this map even. However, even after spending over 1000 hours making this map, there's still plenty of 'furnishing' (decorating) to do, to make it look like a finished product. Thanks for writing in, and if you have suggestions, feel free to chime-in on our discussion forums using it's tab at the top of this page.
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ThatCarGuyDownTheStreet
- 5/5,
Its a really Great map overe all, very well dtailed. Takes a while to load but my comnputerb isnt that great so...
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Author's Response
Long loading times do stink, but once it's loaded, you won't have to see a loading screen for a while as there's hours of cruising even at 60~70 mph, the 163 miles of roadway will keep you busy for a while. After that, there's also plenty of jumps, and the ever-present AI feature.
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Leo_03
- 5/5,
Amazing, good job. If only my computer were better so I can set higher graphics...
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Author's Response
Well, all in due time, wait for more mainstream AMD Ryzen processor releases to 'normalize' processor prices a bit, and a bit of time for newer next-gen mainstream graphics cards to come out (within the next year) and there should be something reasonable in each department for about 150$ (USD) or less (still a lot, but much better than what it was last year), that will get you plenty of graphics and plenty of processor power for not so much 'dough'. If you're a LEO as the name suggests, do enjoy the AI ability of this map to practice chases and PIT's, as it is full AI-enabled, setting AI's SPAN setting on the AI APP will make it use the whole map.
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MadzRanger
- 5/5,
Insane work, Love it, lot of detail lot of road and nice layout interesting for long smooth ride in a regular car or hooning between stop sign
for the info I get between 35 and 50 FPS (normal ?) at full detail with reflexion with
I5 3570K
16gb DDR3
Asus Strix GTX 1080
Raid 0 ssd Intel520
Windows 7 64bit
some road might need some smoothing
map take about between 80 and 90 seconds to load which is good for the size and amount of content
1 annoying bug the camera in all position but mostly the cockpit is slitly hopping constently but not in other BeamNg map
if the author want to see I can post a video no problem its the only reason I dont play a lot this map-
Author's Response
If you mean the shaking, it's merely visual and does not affect the working of the game. The math used for physics is floating point, the numbers are approximate. This wouldn't even be visible if it were the size of say 4x4 miles. The further out you go, the more it shakes. Again, it's merely visual, it doesn't affect the physics, it just wiggles a bit, but I can't do anything about it from here as a mapper. Glad you liked it. Lower reflections for more FPS if you feel you need that, but you should be good to go with that system. --Cheers and TY for the performance data.
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fufsgfen
- 5/5,
It's just more of beautiful big map than ever before!
Took 1 minute and 12 seconds to load first time in newest game version and 1 minute 3 seconds second time, so that is not bad considering how massive amount of data there is.-
Author's Response
Glad you enjoyed the map - sometimes there's just no replacement for SIZE, BIGGER *IS* BETTER! --Game on! :)
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OakGecko
- 5/5,
i just spent 3 hours driving around exploring this beautiful detailed map and still have more to explore. quick SPECS: gtx 980 ti, i7 4790k, 16 gigs ram. fps is around 30-50 in city and 80-130 on highways.
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Never1
- 5/5,
i love this map, had it for awhile and ive seen some nice changes happen and i love how nice the map is looking now, time to spend a few more hours just aimless driving around enjoying this map..might even plug in my wheel again to enjoy some realistic cruising....since ive rebuilt my pc i figure i might as well detail my specs and performance so others have something to compare to
SPECS:
Processor: i7 5930k 3.5Ghz
Ram: 32gb DDR4 2133Mhz
Pagefile :32gb
GPU: Nvidia Geforce GTX 980Ti
OS: Win 7 Professional 64-bit
OS Drive: Kingston HyperX Predator 240gb PCIE M.2 SSD
Primary Drive: Samsung 960 EVO 500GB NVMe M.2 SSD
(Games are run off 960 EVO)
FPS range: 30fps to 270fps
Average fps around 30 in city, 60-100 on highways
GAME SETTINGS: MAXED w/ MAX Dynamic Reflections (without game can run anywhere from 2x to 10x faster depending on map and how many vehicles are present)-
Author's Response
Nice PC - That should last you a LONG time. My i7 4790k is a bit aged but is far from out-for-the-count yet - I refuse to update it until it explodes or I throw it out of the side of the house. The 32gb is GOOD, will keep that system relevant, surely that cost a pretty penny with today's prices. I was going to update mine - NOPE not now, not with these prices on RAM.
High reflections really give a lot of poly's to show, so they do stomp on the frame rate a bit and hence your lower fps numbers. I have run this 100% maxed and it does get noticeably slower in some spots, it really shouldn't go below 30 fps by too much on any half-decent video setup because the reflections aren't set to go faster than 30fps (to prevent it from becoming unplayable, it's a map setting). So since the update to 0.9 game version I left it to defaults high detail +basic reflections + shadows and it runs great.
Thanks for posting feedback on how it runs - it helps me know the demographic a little better (who I am making the map for). What I gather is that with 0.9 Beamng.drive version and 0.71 map version it runs MUCH better for everyone. --Cheers
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jake44
- 5/5,
wow dude just wow best map in the game i LOVE the USA im from the uk but i love america
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