StinchinStein's Vehicle Apps 1.2

This mod adds a new dashboard app, MPG app, and Tire Pressure app!

Tags:
  1. StinchinStein
    A couple simple UI apps for BeamNG!

    Highlighted Features
    • Real-Time Tire Pressure Monitoring System
    • Working Odometer
    • All-In-One "Dashboard" App (alternative to Tacho2)
    I've added the following apps (currently)
    • Dashboard (Tacho, Speedo, etc...)
      upload_2021-7-6_18-37-34.png
    • Fuel Consumption App
      upload_2021-7-13_0-23-49.png
    • Tire Pressure Monitor App
      upload_2021-7-13_0-24-26.png

    Dashboard App
    • Orange bar below gear display is the fuel level.
    • Dark orange bar at the top is if your parking brake is on or not.
    • Green lines appear at the top when your turn signals are enabled.
    • A green/blue line on top appears at the top when your headlights are on (low/high beam respectively)
    Example below:

Recent Updates

  1. Update for 0.24
  2. 1.1 - Added TPMS & MPG Apps

Recent Reviews

  1. PolishTriangle
    PolishTriangle
    5/5,
    Version: 1.2
    Simple and clean design! I fell in love with this! Good Job
  2. Asusvivogamer
    Asusvivogamer
    5/5,
    Version: 1.2
    can u change it to kilometers per hour
    also nice app
    1. StinchinStein
      Author's Response
      The app changes to whatever default unit of measurement you have set in BeamNG.drive. You should be able to change it in the User Interface options menu.
  3. nom_saiyan
    nom_saiyan
    5/5,
    Version: 1.2
    Nice clean app, takes up way less space than the vanilla one, which I like.
    Big fan of the Odometer, too. I hope for it to be a feature of the game one day, something like persistent mileage attached to vehicle configurations.
    1. StinchinStein
      Author's Response
      I was actually thinking about adding Odometer per-configuration at some point.... Still thinking of the best way to do it though.

      Thanks for the positive review regardless!
  4. PowerstrokeHD
    PowerstrokeHD
    5/5,
    Version: 1.2
    Can you add a boost gauge? also, are you going to update your classic UI mod?
    1. StinchinStein
      Author's Response
      I'll consider adding a boost gauge, sure.

      Also I'm currently looking into updating Classic UI, a lot of stuff changed last update which is causing some issues :)
  5. D-Serious
    D-Serious
    5/5,
    Version: 1.1
    Clean and has all info in a small space
  6. am pro fan
    am pro fan
    5/5,
    Version: 1.1
    Very nice but add another tire pressure one in PSI cause im pretty sure the tire pressure one i installed is in bar
    1. StinchinStein
      Author's Response
      The tire pressure app uses whatever unit of measurement you have selected in the game. You'd need to change it in game for it to display PSI instead of Bar.
  7. Tsutarja495
    Tsutarja495
    5/5,
    Version: 1.1
    Looks great! Big fan of the clean design, although I personally would have picked a different font.
  8. Perru
    Perru
    4/5,
    Version: 1.1
    Amazing ! Still need some stuff like temperature & fuel app, an app like this one to change esc etc., turbo & I should love a setting to set minimum to 0 unstead of 750 (as exemple)
    1. StinchinStein
      Author's Response
      Fuel is the orange bar below the gear display.

      Temperature, ESC/TCS, Turbo, etc... isn't currently displayed, but I'll probably make a separate app or something for them (maybe not all of them).

      The tachometer bar actually displays (0 - MAX RPM) but the left number shows the idle RPM of the vehicle.
  9. tdev
    tdev
    5/5,
    Version: 1.1
    This looks awesome, thanks so much. Looking forward to more awesome apps! :)
    1. StinchinStein
      Author's Response
      Thanks for the positive review!
      It really made my night to read this :)
  10. Pinball
    Pinball
    5/5,
    Version: 1.1
    Nice mod ! To me it just needs more infos about the current RPM (1 vertical line every 500rpm, or the actual number) and it'll be perfect :)
    1. StinchinStein
      Author's Response
      I might end up adding little tick marks or something at the bottom of the tachometer.
      Not sure how it'll look design-wise yet so it may or may not happen. Thanks for the suggestion though :)
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