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Sadler Gorge 1.2

Lightmapped canyon, with JBeamed bridge.

  1. trevrep
    trevrep
    5/5,
    Version: 1.2
    Great!
  2. supardianto
    supardianto
    5/5,
    Version: 1.2
    why is there sounds when the bridge fall down
  3. supaunltd
    supaunltd
    4/5,
    Version: 1.2
    Trees outdated, small, but cool bridge
  4. a plane guy
    a plane guy
    5/5,
    Version: 1.2
    Really fun map, never gets old
  5. Theoasispc
    Theoasispc
    5/5,
    Version: 1.2
    Nice bridge
  6. PaladinSMD
    PaladinSMD
    4/5,
    Version: 1.2
    Great map!
  7. M4Mopar-QC
    M4Mopar-QC
    5/5,
    Version: 1.2
    A great map to do some scenario, I like it.
  8. trm7
    trm7
    5/5,
    Version: 1.2
    Nothingness is interdependant on the relatedness of motivation, subcultures, and management.
  9. Cheesy 782
    Cheesy 782
    4/5,
    Version: 1.2
    Amazing! The new update doesn't fix the motorcade or the broken textures though. I also have a suggestion: maybe when the scene in the Hollywood crash scenario is over you could have the option watch it over again in cinematic angles.
    1. Occam's Razer
      Author's Response
      If you had previous versions, and saved a custom version (say, to fix the vegetation), you'll have a sadlerGorge folder under Documents>BeamNG.drive>levels. Delete this folder, and clear the cache. This should fix the issue.
  10. MultiGamerClub
    MultiGamerClub
    5/5,
    Version: 1.2
    Doesnt crash my game anymore, works as intended. Just takes a bit to kill the bridge tho, wish i could have a weight limit.
  11. wangyiming721
    wangyiming721
    5/5,
    Version: 1.2
    Great!
  12. Dothero
    Dothero
    5/5,
    Version: 1.2
    Hint : don't deliver 25 000 kilos of tasty cola
  13. Every24HoursADayPassesBy
    Every24HoursADayPassesBy
    3/5,
    Version: 1.1
    This is a great map and all, however the map seems to be making every official car (even some mods) have cracked windshields upon spawning. I hope this gets fixed, this is an amazing map!
  14. yeattus
    yeattus
    5/5,
    Version: 1.1
    ok i know i made a second comment on how do you like make a longer bridge what i ment by it tho was that bridges in utah have been replaced by the bridge, like how do you do dat
  15. tehfox
    tehfox
    5/5,
    Version: 1.1
    Could you please make a version with a longer bridge? Btw the map is beautiful and very funny to play, excellent job!
  16. ChickenZed
    ChickenZed
    5/5,
    Version: 1.1
    Pretty fun, especially if you drop a bus on the bridge and try to get through the mess using a hopper.
  17. bartoil
    bartoil
    5/5,
    Version: 1.1
    hello that mod is great pls fast answer how to get bridge like that on this map to normal maps like utah - usa?
    1. Occam's Razer
      Author's Response
      The bridge is basically a vehicle that can be spawned wherever you wish. Do be aware, though: the bridge was basically built for Sadler Gorge and vice-versa. No other map will have smooth road transitions, and you won't be able to add them without making serious changes to the maps themselves.
  18. 張祐誠
    張祐誠
    5/5,
    Version: 1.1
    very very very good
  19. Monster Jam Fan 20
    Monster Jam Fan 20
    5/5,
    Version: 1.1
    Perfecto, That's What It Is.
  20. Purrfecto
    Purrfecto
    4/5,
    Version: 1.1
    I really like this map, I really do, but I have 3 things to say/ask:
    1. Is the ground supposed to be a little below the ground?
    2. Have you thought of adding trees and/or grass?
    3. The bridge controls don't show up in Options > Controls > Bindings menu.
    Other than that, awesome job OR!
    1. Occam's Razer
      Author's Response
      1. The dirt does have a little depth to it, yes. Sadly, there's no way to have smooth-edged variations in depth on a static mesh.
      2. If I were to add grass, it would be on the north loop. Most of the map is too desertated for much vegetation, and this would also impact FPS.
      3. The bridge is more of a prop; it has no controls.
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