May be wobbly under certain conditions.
Detail below the spoilers is non existent.
What this mod includes
Parts for the following cars:
Part for Brand Model (Inspiration) - Added at Mod Version
Retractable Spoiler for ETK 800 (Porsche Panamera Sport Turismo) - 0.1
Retractable Spoiler for ETK K-Series (Lexus RCF) - 0.1
Retractable Spoiler for Cherrier Vivace - 0.2
Retractable Spoiler for Bruckell Bastion - 0.2
Retractable Hood Flap for Civetta Scintilla - 0.2
Active Aero Drivemodes for Hirochi SBR4 - 0.2
Images/demos of past updates at the end of the post
Use instructions
Body Parts
ETK 800
1. Change the tailgate to “Tailgate w/ Active Spoiler”
2. There is a version of the spoiler with and without air brake.
ETK K-Series
1. Change the trunk to “Trunk w/ Active Spoiler”
2. There is a version of the spoiler with and without air brake.
Cherrier Vivace (only for body colored roof)
1. Change the trunk to “Trunk w/ Active Spoiler”
2. There is a version of the spoiler with and without air brake.
3. Change the tailgate to “Active Spoiler Carbon Fiber Tailgate”
Bruckell Bastion (liveries might work)
1. Change the trunk to “Trunk w/ Active Spoiler”
2. There is a version of the spoiler with and without air brake.
Civetta Scintilla
1. Change the hood to “Air Brake Hood”
ETK K-Series, ETK 800, Bruckell Bastion and Cherrier Vivace
3. For behavior dependant on drivemode (use with the spoiler with airbrake) apply “Active Spoiler Drive Modes” under:
Drive Modes to change active aero behaviors
For all cars
Body → Driving & Safety Electronics → Drive Modes
→ Active Spoiler Drive Modes
Bruckell Bastion, Civetta Scintilla and Hirochi SBR4, two new drive modes:
Time Attack - Max downforce - Black on UI app.
Cleaning Mode - Max opening - White on UI app.
To change the drive mode press CTRL+Q or press the button.
The video shows how to install the parts and change the drivemode.
Known Flaws
Lack of texturization:
Normal maps - the panel gaps effect was made with blender bevel modifier.
The spoiler texture is completely plain so there is no detail below it.
Might not work with liveries - diffuse maps weren't edited and there was mirror usage.
Spoilers may be a bit wobbly under certain conditions - this usually happens when the car is wobbly itself, the effect is just worse on the spoiler.
Nodes and triangles could be simplified to demand less resources.
The spoiler also has high weight making it a bit less realistic due to the amount of nodes and weight to make them stable.
Vivace Specific:
Roof node coordinate change might worsen crash behavior.
Requires changing both the roof and the tailgate. This is due to the mesh used being tied to the roof, and the jbeam collision triangles to the tailgate.
If you want to support me you can subscribe my youtube channel: Here
Check out my other mods:
https://www.beamng.com/resources/authors/goncalotr.392010/
How you can help
Doing the math behind the node weight and beam properties.
Suggesting texture creation guides (mainly normals).
Old Videos
First Test
0.1 Version
Dismiss Notice
In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
Experimental Retractables Spoilers for Vanilla Cars 0.2
Aero Flap for Scintilla , Spoilers for Bastion, Vivace, modern ETKs and More Drivemodes
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