I have to say i'm giving only 3 stars because in the old updates you could do the pacenotes stuff with flowgraph and make it work on freeroam, now you need to use scene tree and it only works as missions. So the problem is that if you want to create a championship and want the car to still keep the damage from the previous stage you can't do that cause the missions respawn your car.
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In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
Beta Rally Mode: smart co-driver & stages with pacenotes 0.5
A configurable co-driver, support for easy pacenote editing, and long time trials with pacenotes.
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Christian Cusimano
- 3/5,
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pirtiseq
- 3/5,
this mod seems pretty alright but after almost an hour i just could not get the mod to truly work, it only loaded up the stages but the pacenotes didnt work at all and the ui didnt work either.
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iName159
- 4/5,
some tracks dont work properly and will break the game...,but there is no denying that this is a good rally mod
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Kemono
- 5/5,
Finally. A BeamNG mod that gives me the excuse to not go back to DiRT Rally ever again. Took a couple tries to get the welcome message to load, but after that no problems. Thank you very much.
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insomniac hypersomniac
- 5/5,
I really like this. Each day that I boot up beamng.drive there hasn't been a day where I haven't played this (experimental github) mod. This mod has pushed me to research & minmax every parts & tuning of every car since this mod brings so much life in every game it touches. So far I haven't noticed any problems in each of the missions I have played except for some no meshes.
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Author's Response
Thanks for the review, bug fixes coming!
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SHΛW
- 2/5,
While the concept of having a pacenotes to assist in rally racing sounds intriguing, the execution felt poor, at least for me.
However, the rally stages design is good itself, the mod feels really broken, I had no luck making the Rally UI work correctly, the UI app was blank and rally menu haven't shown up, even after restarting it a couple of times.
I'm sure I have followed the guide correctly, so I don't really understand what the problem is. Futhermore, it broke my Freeroam UI settings, honestly I have no idea why.-
Author's Response
The UI only initializes after the countdown. Make sure you only pause physics after that for the UI to show.
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Shatl_Bar_King
- 3/5,
While I do like the idea behind this mod, its execution could be better. While the stages are generally well made, I find that I miss a turn. While I could listen to the calls, the audio is poor, often hard to discern, and disjointed. Coupled with the constant checkpoint sound effect, I can't rate this mod higher. With these fixes (I'd say just add a toggle to switch back to Highdef's calls), the mod can easily become one of the best rally mods on BeamNG.
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Author's Response
Try the experimental version, it has samples from real rally footage from Alex Gelsomino, Ken Block's (RIP) co-driver. The next iteration of the experimental version will also feature multi-language, and another english voice.
The checkpoint sound should go away after one restart (R key). If it doesn't, then the mod is malfunctioning for you.
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Randomgamer3210
- 4/5,
I love the idea of having pace notes into BeamNG, brings back dirt rally memories. The voice is a bit rough and robotic sounding sometimes but for a mod it does the job and when you're in the zone and trying to just process the notes while driving it just blends away into the experience. The reason why i can't rate it 5 stars is that especially for the gravel stages, with all the sliders turned as far left as possible (smallest numbers) the notes are still said too late, especially when you are actually going at good speed. I've had the co-driver tell me there is a 2 right coming up when I've already flown off the track. I would also like an option for selecting the minimum distance notes the co-driver will tell me (as in I don't personally care if I have 30 m to the next turn, just tell me how tight the turn is), as that sometimes makes the co-driver fall behind as well.
I otherwise love the mod, it transforms the game into what dirt rally wishes it was and I can tell that if you sort out the small issues I could spend hours on end just knocking out rally after rally. The custom rally routes are also really nice, I love the challenge of the longer ones.-
Author's Response
Hi, have a look at the manual. The option you want is in there already. Below a configurable threshold distance, instead of numbers you can have the codriver say other stuff, like "into", "and", "sudden", or leave blank. The mod's defaults are 30 meters for the threshold distance, and "into" for the link word. Sounds like you want a blank link word and a higher threshold distance. You can change this setting in settings/rallyconfig.ini, in your local beamng folder.
If you want a non-robotic voice, I recommend checking out they experimental version on github. It has more voices that I'm currently testing.
About the late notes, is this a couple of bad corners or is it kind of throughout? Try to configure the value from settings/rallyconfig.ini. 6 seconds should be ridiculously long, and if that's still not early enough, I suspect there's some other underlying issue.
Please PM if you can so I can fix it.
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wimpyhu
- 4/5,
Not sure what im doing wrong but only the stages load and not the co driver and pacenotes. Yes I did insert the UI but that didnt work either
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Author's Response
Did you remove the old version of the mod (pacenoteDirector)? Did you remove the old config file (rally config.ini) in the local settings folder?
PM me for more info
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bussin.buses
- 5/5,
Now we just need a version that, in the case you crash or get moderately damaged, says “Samir you’re breaking the car! SAMIR?!”.
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Author's Response
You jest but the samples are out there, but the author won't give me permission to use them.
You could download them and make your own samir codriver if you want to. It's really easy to do.
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Turbo49>
- 5/5,
On the East Coast and east Coast Dirt rallies, multiple barriers/props including the start/finish line shows "no mesh" instead.
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Author's Response
Make sure you have the last version. My fixes only got approved around the time you wrote this.
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Author's Response
Already considered, and will do. At first, all shorter stages are going to be 3 to 5 km sections of the longer stages. I think I'll add them right after I do a couple more long rallies on vanilla maps (Utah is probably up next).
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