Pseudo Random Tour

Drive from a random position to another random position, via a random vehicle!

  1. Addition Fixes and Features

    Just a couple of fixes and some misc features:
    • Added in an option to keep the current vehicle for the next route
    • Added in an option to only generate the last waypoint of a route, allowing you to go about it via any way you want (distances and road-indicator will not be very accurate)
    • Fixed being able to start the scenario before a route is geenrated, if the scenario is reset
    • Change the name of the route length to "approximate" - from recent changes to better lapped-routes...
  2. More fixes and features

    This update brings in a few more features as well as a number of bug fixes.

    • Added in the option to remove the road indicator
    • Added in some additional info to the info screen about using the map; specifically, how you can zoom and change the opacity via the mouse
    • Loading configurations gives you the options of spawning traffic, showing the road indicator and making it always sunny (ie. they are not locked when you save the route)
    • Loading routes...
  3. Traffic + Bug Fixes

    This update brings in the option of traffic and a few bug fixes:
    • Fixed not being able to play a generated track if the physics are paused during generation
    • Checkpoints close to intersections will no longer be added, which should help navigating
    • Added traffic as an option - the game will take a minute to load in the AIs but once they are generated, generating a new route with traffic enabled will not re-generate them, so it is a one-time wait (unless you un-check traffic, then...
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