nice mod but very unstable, crashes the game every now and then... also i set route length to 10k meters and in some maps is only 300 meters or so at the end, i understand there are small maps but 10k km are achiebable anyway in any map that are not racetracks
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In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
Outdated Pseudo Random Tour 1.4.6.3
Drive from a random position to another random position, via a random vehicle!
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locualo
- 5/5,
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Verybumpy
- 5/5,
Fantastic mod that creates fun and unique courses in infinite amounts.
Only suggestion I might have is that the road guidance arrows should continue through the gate. Right now the arrows stop at the gate so in some situations where I can't view the upcoming gate (trees, cockpit view, etc), I have no idea which way I'm supposed to turn towards. -
rapturereaperALEX
- 5/5,
YEEEESSSS ! Combined with the police chase mod/traffic, and you got yourself many adventures !!! One addition (not sure how hard it is to implement, maybe using flowgraph ?) can you add an option for a SET TIMED goal reach ? i.e. set a time you wish to accomplish the run before generation.
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BlueSubaru
- 3/5,
The idea is good but it has a huge flaw in the main aspect,the randomness, the checkpoints never turn if there is a straight. It generates a straight path and thats it, so all you do is drive forwards and you can't see all of the ui if you're on a lower resolution like 1366x768
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Author's Response
I completely agree with you about the randomness. Getting an accurate layout of the whole map and then choosing random directions to travel in is, as I learnt, really difficult! So, I decided to default to using the AI's 'random' setting, seeing as it should do what I want. Unfortunately, it is pretty baised about main roads - the AI *really* likes main roads and does not want to deviate at all. Again, I cannot find a way to find an efficient way of doing proper randomness, due to lots of problems with getting the intial layout of the map. I have done some 'heuristics' to help with adjusting some paths to add in more decisions for the pathing system to make, but the bias is pretty hard to remove altogether :/
Regarding the start UI, this is actually the first I have heard of it having problems with lower resolutions. I use a 1080p monitor so I can't (easily) test scaling compatability internally within BeamNG. However, now that I'm aware of it, I'll take a look at and see if I can find an easy way of limiting it's size :).
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oioioioo
- 5/5,
I'm glad you got Jungle Rock fixed. This scenario-pack is one of my favorites because it's so dynamic, and it also makes it easier and more fun to explore maps.
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grabrix
- 4/5,
Will not switch car upon pressing generate even though it is unchecked
Doesn't put me in a new location or change anything when I hit generate
Only works properly when I turn on keep same car
Any way to fix this?-
Author's Response
The recent update change how vehicle information is stored (hence why it works when the vehicle is already spawned); I've already found a fix and it's pending at the moment. It should be approved hopefully tomorrow or the day after :)
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Author's Response
There's little I can do about broken mods. As a rule of thumb I usually remove any broken mods as they can cause a lot of problems with other mods or even just the base game for that matter, so I can only really suggest removing out of date mods.
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Author's Response
I've tested with the latest verison and everything works fine for me.
When you click generate, the map name should no longer be listed on the Scenario Generation screen and if you go to scenarios, there should now be a new scenario listed called 'Pseudo Random Tour: <map_name>'.
Have you tried testing this with only this mod installed? If not, it would be worth trying to make sure it is not a mod conflicting.
Feel free to PM me if none of the above helps :)
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RealArvin
- 5/5,
This is a really good mod, one thing I could suggest though is an option to make the mini-map smaller, it kind of obstructs my view
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mtslittow
- 5/5,
Very fun. On American Road I had some spots where on an overpass, a checkpoint went below the bridge.
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PainyTOXA
- 5/5,
This is one great mod! Love that you can make any map into a random tour scenario.
The only thing that bothers me - the UI resets every time I restart a scenario, this is kinda annoying, can you probably make it to not do that? I like "Engine Debug" and "Trip Computer" apps, and the "BeamRegenerator" is sometimes quite useful.
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