Pseudo Random Tour 1.4.6.1

Drive from a random position to another random position, via a random vehicle!

  1. Amazing Kestero
    Amazing Kestero
    5/5,
    Version: 1.4.6
    ‎‎‎‎
  2. Theoasispc
    Theoasispc
    5/5,
    Version: 1.4.3.1
    It's so good it should be built in game. :)
  3. BlueSubaru
    BlueSubaru
    3/5,
    Version: 1.4.3.1
    The idea is good but it has a huge flaw in the main aspect,the randomness, the checkpoints never turn if there is a straight. It generates a straight path and thats it, so all you do is drive forwards and you can't see all of the ui if you're on a lower resolution like 1366x768
    1. Darthbob555
      Author's Response
      I completely agree with you about the randomness. Getting an accurate layout of the whole map and then choosing random directions to travel in is, as I learnt, really difficult! So, I decided to default to using the AI's 'random' setting, seeing as it should do what I want. Unfortunately, it is pretty baised about main roads - the AI *really* likes main roads and does not want to deviate at all. Again, I cannot find a way to find an efficient way of doing proper randomness, due to lots of problems with getting the intial layout of the map. I have done some 'heuristics' to help with adjusting some paths to add in more decisions for the pathing system to make, but the bias is pretty hard to remove altogether :/

      Regarding the start UI, this is actually the first I have heard of it having problems with lower resolutions. I use a 1080p monitor so I can't (easily) test scaling compatability internally within BeamNG. However, now that I'm aware of it, I'll take a look at and see if I can find an easy way of limiting it's size :).
  4. ARES IV
    ARES IV
    5/5,
    Version: 1.4.3
    I love it.
  5. oioioioo
    oioioioo
    5/5,
    Version: 1.4.3
    I'm glad you got Jungle Rock fixed. This scenario-pack is one of my favorites because it's so dynamic, and it also makes it easier and more fun to explore maps.
  6. grabrix
    grabrix
    4/5,
    Version: 1.4.1
    Will not switch car upon pressing generate even though it is unchecked
    Doesn't put me in a new location or change anything when I hit generate
    Only works properly when I turn on keep same car

    Any way to fix this?
    1. Darthbob555
      Author's Response
      The recent update change how vehicle information is stored (hence why it works when the vehicle is already spawned); I've already found a fix and it's pending at the moment. It should be approved hopefully tomorrow or the day after :)
  7. Heirdrefalt
    Heirdrefalt
    4/5,
    Version: 1.4.1
    its very good but if it picks a broken mod you have to restart it
    1. Darthbob555
      Author's Response
      There's little I can do about broken mods. As a rule of thumb I usually remove any broken mods as they can cause a lot of problems with other mods or even just the base game for that matter, so I can only really suggest removing out of date mods.
  8. ARES IV
    ARES IV
    5/5,
    Version: 1.4.1
    Very cool!
  9. 1UZ-FE
    1UZ-FE
    5/5,
    Version: 1.4.1
    the custom maps doesn't work, when i click generate, nothing happens
    1. Darthbob555
      Author's Response
      I've tested with the latest verison and everything works fine for me.

      When you click generate, the map name should no longer be listed on the Scenario Generation screen and if you go to scenarios, there should now be a new scenario listed called 'Pseudo Random Tour: <map_name>'.

      Have you tried testing this with only this mod installed? If not, it would be worth trying to make sure it is not a mod conflicting.

      Feel free to PM me if none of the above helps :)
  10. RealArvin
    RealArvin
    5/5,
    Version: 1.4.1
    This is a really good mod, one thing I could suggest though is an option to make the mini-map smaller, it kind of obstructs my view
  11. G-Farce
    G-Farce
    5/5,
    Version: 1.4.1
    Love that it gets updates like this
  12. DaddelZeit
    DaddelZeit
    5/5,
    Version: 1.4.1
    prt ‍‍
  13. Chrystale
    Chrystale
    5/5,
    Version: 1.4.0
    mod i didn't know i needed
  14. mtslittow
    mtslittow
    5/5,
    Version: 1.4.0
    Very fun. On American Road I had some spots where on an overpass, a checkpoint went below the bridge.
  15. ARES IV
    ARES IV
    5/5,
    Version: 1.4.0
    Very nice.
  16. umustbeloggedintododat
    umustbeloggedintododat
    5/5,
    Version: 1.3.1
    A blast to the past!
  17. PainyTOXA
    PainyTOXA
    5/5,
    Version: 1.3.1
    This is one great mod! Love that you can make any map into a random tour scenario.
    The only thing that bothers me - the UI resets every time I restart a scenario, this is kinda annoying, can you probably make it to not do that? I like "Engine Debug" and "Trip Computer" apps, and the "BeamRegenerator" is sometimes quite useful.
  18. mrwallace888
    mrwallace888
    5/5,
    Version: 1.3.1
    Hey, can you make this work on Time Trials? You select the map, car, and layout, and in layout will be the PRT option. It'd be better than the scenarios because then you can actually choose the vehicle right from the beginning.
    1. Darthbob555
      Author's Response
      Unfortunately, it won't work with time trails, due to the differences between them and scenarios. You can always enter one of the scenarios, choose your vehicle, check "keep current vehicle" and then generate routes. That way, you can also pick a vehicle from the beginning :)
  19. HighDef
    HighDef
    5/5,
    Version: 1.3.1
    Now even more features. You can basically set it up however you want now. Really cool project.
    Sadly, in freeroam, the menu is displayed for me so to use freeroam I just have to deactivate the mod, I am sure this will be fixed in the next update.
  20. Sniperwise
    Sniperwise
    5/5,
    Version: 1.2
    I can recall the scenario pack by Scephe you mention. Was something I missed, this is more polished and functional. Recommend this for any people that want different time trails then what is available atm. Some bugs but I figure its because I'm trying an old out of date map example: Altitude 1.5
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