There is definatelly difference, now I can get average 65 FPS ( 5080 GF RTX) when I turn off the extra traffic police and events. Light Bouncing 20, Color Bleeding 5, Ambient occ 10, Surface detail 55, soft Glow and Adaptive exposure closed. General game Grafic options are normal level however the corelation of the grafic card Nvdia never let me turn the resolution less than 4K (3840-2160) ( even on window mod.)
The thing is for some reason, setting Grafic Preset MID RANGE makes appear the view much better than ULTRA regardsless of increasing the FPS. may be You should consider taht to increase the general FPS. Good effort.
Alpha Project NOVA Overhaul 1.0.14.2
NOVA Overhaul refreshes the Overall experience of BeamNG.drive!
Tags:
-
Ali SengulVersion: 1.0.14.2- 5/5,
-
ZephabilityVersion: 1.0.14.1- 4/5,
It's great, but there's a lot of shimmering and there's so many things that cause lag and freezing. Please look into this. I'm using anti-aliasing and it's still there. Great mod otherwise.
-
Author's ResponseHey, I appreciate that :D
looking forward into improving that :)
-
mdcfztjtrrVersion: 1.0.14.1- 4/5,
It was a good mod in the previous update, but I prefer there is a way to disable auto lights. But the newest update seems to break all vehicles and render them unusable. Still great effort
-
Author's ResponseHey, thanks :)
thats pretty new for me I will check that out later
-
Reece CoatesVersion: 1.0.14.1- 2/5,
A lot of the effects are really interesting, but as with any large (and probably ai generated) mod, there are severe performance issues that come in rhythmic micro-stutters that can drop me from 150 to as low as 30 for just a moment, causing the game engine to enter a state of what's basically slow motion as it tries to catch up.
The bulk of this issue seems to come from dynamic objects, like the pigeons, seagulls, and pedestrians, but there are visual effects that worsen it as well.
For future reference, it is a good idea to make sure major performance issues do not arise from your mod. (Tested in safe mode.) -
cpingstonVersion: 1.0.14.1- 5/5,
Hello, im back! the recent update (1.0.14.1) recently broke my game and the new things not loading, also, have you started working on the 3D glass shards? the mod load perfectly fine just the new stuff aint loading, i would really like to see this mod grow big and popular and know i was an early supporter :)
-
Author's ResponseHey, I appreciate that ! :D
I planned the glass shards, how exactly are the new things not loading in? have you tried to reinstall the mod manually?
-
lacyimpala313Version: 1.0.12- 1/5,
it was washing out my screen with loads of exposure and wheni went to delete the mod it stayed no matter what i tried and i even deleted the shader folder to try get rid of it and when i verified integrity to redownload it was still there, i also cleared cache and tried to delete everything but in the end i had to redownload the entire game to get rid of it
-
Author's ResponseHello,
the exposure problem was there because you had HDR on thats currently bugged fixed in the upcoming update
-
RomuxVersion: 1.0.12- 5/5,
I love the graphichs and hope you'll get more downloads. 2 questions: did you use AI and did you use other mods such as fluid spill mod on repository?
-
Author's ResponseHey, I appreciate the five stars :)
I used AI for some parts of the code mostly for polishing etc.. example are the pedestrians making them work properly is something I couldnt be able to do with help of ai but they are currently still in early stages so It will be a long way for them, the rest is mine. No other external mods included.
-
PlasteretVersion: 1.0.12- 5/5,
Great mod, i hope you will continue to add features and polish it. Big problem for me is no HDR support (i cound not find a setting toggle at least). I got around it by disabling the graphical part.
-
Author's ResponseHey, I appreciate the five stars! :D
I definitly planned more for the future. HDR support is fixed in the next update :)
-
-
Author's ResponseHey, I appreciate the 5 stars!
glad you like that :)
-
-
Ali SengulVersion: 1.0.12- 4/5,
one of my favori
so far one of my favorite mod however eventhough I eliminate pedastrians or seeguls or decreases the amount of vehicle or quality of details, the mod decreases dramatically th FPS. For instance when I play 4 K full resolution and max custom figuration on display( except the extra car reflection) , in the map westcoast I have 95-105 FPS aprximate with 5080 Nvd I have, but with this mods grafic arrangements, 45-55 FPS.-
Author's ResponseHey, the next update should optimized it a Bit.
I havent tried out 4K yet but if it really lags try to Tweak on the mods settings :)
-
MrRacoonVersion: 1.0.12- 3/5,
The mod has potential, but its needs like improvements like what everyone said. Also can there be like pedestrian variation?
-
Author's ResponseHey Thanks!
Sure thats a thing that I can add in the future :)
-
D36DANVersion: 1.0.12- 5/5,
Although I have some issues with it, I'm not going to lower the rating because I'm using GTX1050 which is below even the minimal requirements on vanilla, so that would be just plainly stupid of me to lower the rating as if that's the author's problem.
Firstly, the mod causes the game to crash on startup if Vulkan renderer is used. I'm pretty sure that it's tied to this mod, as the game stops crashing on the next startup the mod is disabled. Launching it with D12 or D11 solves the problem (because of course Vulkan is unstable). Not a complaint from me again, because it may be only my bug, but I still feel the need to tell the author about it.
Secondly, the 3D tire smoke causes huge lag spike, dropping from 30fps on Gridmap with 1 car to 1-2fps until the smoke is gone. It will obviously be less noticeable with better GPU, but again, I think that I should tell about it since it may be useful for further updates.
Haven't experienced other performance issues yet, everything else works as intended - no lag spikes (stable ~20fps on ECUSA on lowest settings) while running at night in the middle of Firwood with 10-15 simplified traffic cars and 5 parked ones.
However, noticed some things: firstly, I couldn't set off parked car alarms on collisions, and secondly - one of the crash particles feel too big, it is maybe 2-4 times bigger than NPC's head. I understand that it may be supposed to represent a chunk of a plastic bumper, but because BeamNG doesn't support a modular bumper system like the first Crash Time games, and the chunk may spawn after a collision that only damaged roof or a door, if feels very off-
Author's ResponseHey, I appreciate the 5 stars :D
I noticed today that vulkan is crashing It will be fixed in the next update :)
You can customize everything ingame under the mods tab Mod/Nova including the new tire smoke currently when disabling the new smoke it will not show any smoke after that but it will be fixed in the next update.
I will check the setting on the cars alarm :), also the crashparticle size
-
Richi7Version: 1.0.12- 4/5,
Great mod, truly amazing, but for now i have to rate it a 4, since im unable to use it, i have 2 main issues:
1. It seems I can't use external traffic tools, i use the agenty traffic spawner to use modified traffic car packs, and it breaks the game, the pedestrians stops walking and freeze and my camera stays frozen but i can drive the car, but I don't see anything beside my spawn point , and for some reason after that my games ui switches to imperial units.
2. I can't use the graphics options at all, they completely over brighten my picture and make it bloomy, i tried turning off the soft glow, adjusting both game and mod ev sliders, turns out it's the hdr, after turning off the hdr fixes the issue but then the game is dimm and dull, my screen is hdr and without it it's not playable tbh.
Those are the 2 issues i have.
But the other additions are amazing and insane, good luck fixing the issues and im excited to see what's coming next, and truly thank you for putting in time and effort into this mod.-
Author's ResponseHey I appreciate that :D
I will look into that :)
-
FTierGamerVersion: 1.0.12- 5/5,
This is great and somehow doesnt use that much performance, but sometimes terrain objects refresh (disappear and then reappear) randomly and the ambient occlusion setting is really noisy
-
Author's ResponseHey I appreciate the five stars :)
I will take a look into the ambient occlusion maybe I will add a extra option for ambient occlusion but it will cost a bit more performance
-
hkjfghkdVersion: 1.0.12- 4/5,
graphics are good, but i can't disable traffic and it makes me get mad and the game is freezing
-
Author's ResponseHey,
thats weird deleting traffic works for me fine
I will take a look on that
-
nAgVersion: 1.0.12- 4/5,
The mod is great, I love it. There are two key issues though, three actually.
1. The tow indicator showing up on my car occasionally in traffic
2. Italy having completely broken traffic when trying to spawn normal vehicle traffic but it spawns in the pedestrians instead and breaks them by putting them under the map.
3. Optimisation, there are too many frame dips.
Other than that, it's a great mod it truly adds life to BeamNG, so thank you.-
Author's ResponseHey, I appreciate that!
I will look into those issues. :)
There is definitly some room for optimization
-
cpingstonVersion: 1.0.12- 5/5,
Back again again, i have an idea for an update, Glass shards.
3D glass shards that if you drive over it you pop your tire(s) and gets stuck in your tire
this would likely make this the BEST overhaul mod to be ever created.
This is one of many missing pieces of this mod
I will come back to review OR... could you make a discussion thread for giving update ideas or reporting bugs from this mod?
This would be a good update idea and i would like you to make it come true, i love this mod,and many others do to, this would probably make this more popular and im surprised this is not super popular, any ways, great mod and keep it up! This mod will have a great future!!!-
Author's ResponseHey, thank you for the five stars again :D
the 3d glass shards idea is pretty good I will look into this tomorrow.
I will create in the future a discussion thead :)
-
BigDawg_yup_thats_meVersion: 1.0.12- 5/5,
This is so good, but... Spawning traffic with this mod installed (activated or deactivated in game and after restart) breaks it. I have 4 cars set with 0 extra pooled vehicles.
Once traffic is spawned, I can change the cars that I want, but, NOVA cars keep spawning in lagging and freezing the game.
I have 5 set for traffic, look at the menu, now 14 are roaming around and counting. Even when I delete the new spawned traffic. I will drive down the street, game freezes and 4 more spawn in. Dropping FPS because they are Semi-trucks with trailers.
Is there any way to disable their autospawn? I love the graphics and sounds but I cannot use the traffic feature anymore
EDIT: I tried removing the vehicles folder from the mod so I get the sweet sweet visuals without the unnecessary spamming of trucks and cop cars in the city. Result: NOPE now non-simplified versions will randomly spawn in and every time I delete 1, more spawn in to replace it freezing the game. Traffic is unusable right now.
There needs to be more settings that us users can utilize. Such as, disabling the random event/extra cars that spawn in when spawning traffic. I set my 10 cars and then when I drive down the street, there are now 15 spawned cars that seems to HAVE to be police cars and semi-trucks and ambulances. Crushing the game performance. I KNOW this mod will be good if there are tweaks like that. Maybe like turning off the tire smoke setting, have that as an option for the extra traffic that spawns in on top of user spawned traffic.
UPDATE: After the update 5 stars hands down. Issues above immediately addressed and this mod is fantastic. Sometimes the damage particles give an error and end up stop being produced for some reason.
Great work man-
Author's ResponseHey, I appreciate your five stars! :D
I will take a look on the error for the particles :)
-
jjgjggjdfVersion: 1.0.12- 5/5,
This is legitimately Patreon-worthy content, insane work, all things and AI use considered. I think a nice addition to the seagull birds would be pigeons and sparrows in urban areas if you can find a rigged 3D model for them, but the mod overall really upgrades my experience, 10/10
-
Author's ResponseHey I appreciate your 5 stars :)
Sure Pigeons or sparrows could be something that I will add in the future maybe more bird types :D
-
dark_and000Version: 1.0.12- 4/5,
Great mod, an issue I've found with the mod is that when night mode is enabled, I'm also running Custom Nights, my vehicles color becomes more gray, I first saw this when using the Cherrier Tograc 110D, however the issue disappears when disabling the mod effects, I'm unsure if this is because this mod and Custom Nights are incompatible or if the color filter from this mod is creating conflictions, but overall great mod
-
Author's ResponseHey thanks for the 4 stars!
I will look into that :)
Page 1 of 2