I think this map should be added as official BeamNG map, we have one polish vehicle in game already, so another European map would be awesome to see. Anyways its very good and i appreacate your patience and this huge drive for such an unique map.
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Polish Roads 3.1
Semi-realistic map based on Poland
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TheGarlic
- 5/5,
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PotatoCubes
- 5/5,
I really really love this map! It's perfect for testing suspension! I give it an ∞/10!
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Stampylongnose1234
- 5/5,
Absolutely my most used map! So good, so high quality! I'm not sure how everyone is having performance issues to be honest. I get easily 60 fps on DX11. Vulkan though gets maybe 10. Most of the issues I think just falls on to the Beam devs for optimization. Overall, great map though!
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PetiTheOnlyOne
- 4/5,
I really like this map, it is the most used map by me. I'd like to recommend one thing. A police station would be awesome on this map!
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Lauttapoika
- 5/5,
Really well made, I can tell a ton of effort went into this. Considering the map size and level of detail, getting at max 50 fps is just fine. Of course there might be room for optimization, but there's only a certain amount to be done before the game engine becomes the bottleneck, I believe. It bothers me how some people give their PC a rating here instead of the mod itself, or reduce stars just because they can't figure out how to properly install the mod.
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Montanari
- 3/5,
looks good everything seems Fine...
altho its unreasonably heavy on your gpu, with my 3080 ti i get way bellow 45 fps so could definetly use some optimization, and author ive seen your response on other comments, and lemme tell you bad optimization is a very fair rating induced complaint/critique. extremely cool, but one of the worst optimized maps i've seen, and no i dont know how to do better Your better, but theres clearly some issue. Godd luck on future projects
and to add gpu usage goes to 100% and stays there, but half the power draw of max tdp, and my system is well figured out. optimization is really almost the only downside to this seemingly amazing map-
Author's Response
Just read the requirements of the map, which I think are written clearly and in a visible place
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Pessima lover aka blob
- 1/5,
Only reason why im giving a bad rating is that I can't run it on my pc that well, 40fps in 1440p ultra and VRAM is maxed out (PC Specs Ryzen 5 5600G, AMD RX 7700XT 32GB RAM) Otherwise I love the map but pls work on the optimzation aspect of this mod.
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Author's Response
your problem not mine, if your map doesn't work it's better sometimes to leave adding the fact that there are plenty of other maps, not to give one star just because you cried.
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Undertaker04
- 4/5,
It's a great looking map, and I appreciate all the effort that went into it, but... performance is a serious issue. I know my specs aren't exactly top tier, but I can run West Coast with traffic at 70-80 fps, while on this map I struggle to hit 30, most of the time it's averaging at around 20! I won't pretend like I know anything about map optimization, but I do know that most maps this size are not supposed to be this hard to run.
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Author's Response
you need to read the first page of the thread
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SuperEmbracer
- 5/5,
One of the best maps I've ever played. This should be the next career mode map! But one thing though, some of the bus stops don't work correctly, even through I've lined up my bus perfectly inside. Other than that, It's the closest thing to dev-quality or is even dev-quality.
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z3ko_play
- 3/5,
I really respect the effort put into this map — it looks great, and I can't give it just 1 star because of that. However, on a mid-range setup (R5 5600 + RX6750XT + 32GB RAM, on Vulkan API (on DX11 it's even worse), performance is awful. It starts at ~35 FPS and drops further as more happens. VRAM usage seems to be the main issue — it's maxed out (12GB) right after loading in, which already causes problems like grass not rendering properly. Honestly, with a map of this size, it's a disaster. Most players have lower-end hardware, often with 8GB VRAM and 16GB RAM. Even the new RTX 5060Ti is available in an 8GB version. For comparison, West Coast runs at over 120 FPS with ~8.5GB VRAM usage in the same conditions. This is a truly serious issue.
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Author's Response
The performance of this map is a difficult topic. On my old computer with normal graphics (i5-9400f, gtx 1660 (6gb vram), 32gb ram) at 1440p resolution I was reaching 50-60 fps without much problem. On a new computer with much better specs (amd 7800x3d, rtx 4070 ti super, 64gb ram) I reach 100/110 fps in dx11. Unfortunately I am not able to do anything about it. Everything that could be done (export meshroads, better l0d, etc) has been done. Why to some people the map works without major problems and some barely walks I can not explain. It will probably remain a mystery for ages.
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doDeca_Hedral
- 5/5,
Brilliant. Makes my GPU sweat just thinking about hitting 60 FPS, but this is honestly higher quality than basegame content. There were multiple moments where my jaw literally dropped at certain features. 11/10 :)
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The Suspect 4
- 5/5,
awesome but requires update, some textures :( when next update? pls dont abandon, and can you perhaps consider less trees on roads between cities? make it more of a plain fields type map ? i feel like that would be more eastern european C:
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