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Beta Pine Hills Rally Day 1 0.8

This is a long rally through Pine Hills

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  1. JakeyJake3
    This is a long rally through Pine Hills. MAKE SURE you GO through the checkpoints BETWEEN THE MARKERS to guarantee you received credit for the checkpoints. If you aren't sure you got it, be safe and go back to get it. As helpful reminder, Checkpoint 10 is very long and crosses over a railroad track and under a bridge before reaching Checkpoint 11. Checkpoints are usually located immediately after turns and intersections for guidance along the roads. Barriers mark roads and paths that should not be taken. Good luck!

    Average race time should be approximately 5 minutes to complete.
    Speed runs <5 minutes
    Pine_Hills_Rally_Day_1.jpg PHRD1SS1.png PHRD1SS2.png PHRD1SS3.png PHRD1SS4.png PHRD1SS5.png PHRD1SS6.png PHRD1SS7.png

    DISCLAIMER: I did not create this map nor do I claim any credit to its making. I am simply making a rally scenario for it. Should the owner contact me and instruct me to remove it I'll do so, otherwise there may be more in the future. Pine Hills Map by Minecrafterman64: https://www.beamng.com/resources/pine-hills.1844/
    CRAZY RACER likes this.

Recent Reviews

  1. Nate Winter
    Nate Winter
    5/5,
    Version: 0.8
    Good map well done and engaging worth a download imo!
  2. Peter Beamo
    Peter Beamo
    5/5,
    Version: 0.8
    YBR just made a video about your map!!
    Good map bro!
  3. -fraumage-
    -fraumage-
    4/5,
    Version: 0.8
    Can someone tell me why is my camera not on the vehicle? it looks like im at the default spawn point...
  4. DAYTONAAAAA
    DAYTONAAAAA
    3/5,
    Version: 0.8
    A well thought out map, but simply too aggressive for rallying.
    The jumps are very frequent and very high, and one segment requires the player to climb over what is essentially a rocky path.
    If rally really was like this, then many cars would have met their end long time ago.
    This is more to an off-road race, and less as a rally race because of the always-changing gradient and frequent, radiator destroying jumps.
  5. Warble
    Warble
    5/5,
    Version: 0.8
    after an hour of crashing and a few completions, the best I got was 4:39.749, very good course, but the railroad tracks are bugged and have no collision, that's not your fault though, nice work
    1. JakeyJake3
      Author's Response
      Nice job! My best time was 4:53! In regards to the railroad issue, I tried to create a fix by placing barriers down as walkways, but when I placed objects near it, they would come of the same nature, where vehicles wouldn't collide, regardless of settings. Not sure why.
  6. Sunset Drive
    Sunset Drive
    4/5,
    Version: 0.8
    Pretty alright!
    Should make this into a quickplay.
    1. JakeyJake3
      Author's Response
      Thanks, I'll see what I can do!
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