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Outdated Ovo 11 - Intelligent Vehicle 1.6

The simple, fast, and safe way of travelling in the future.

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  1. CarlosAir
    The future is here!:p I present you the Ovo 11.
    The most advanced vehicle as of 2150. A simple, fast, safe and personal way of travelling.


    Controls:

    ↑ ↓ Arrows
    Increase-Decrease wanted speed along Y axis (forwards - backwards)

    ← → Arrows
    Rotate left-right

    F-H Keys
    Increase-Decrease wanted speed along X axis (left - right)

    T-G Keys
    Increase-Decrease wanted speed along Z axis (up - down)

    These are the basic keys needed to control the vehicle. It might seem very difficult, but it isn't. Anyway, just start randomly pressing the keys and you'll learn to use it :p. Though it can take some time to master :p.

    Remember that this is not controlled at all like a car, neither like a plane. Up and down arrow keys increase and decrease your "target speed", this means, that, on release, the vehicle will remain at the speed you left it. Don't expect the vehicle to stop if you are not pressing any keys, it won't stop, it will remain at the same speed you left it unless you counteract the movement in some way.


    Pairs of the above at the same time
    Will stop the movement in that axis. -E.g. pressing Up and Down keys at the same time will stop the vehicle from moving forwards-backwards. Same applies for F+H and T+G along it's axis.

    E Key

    On/off global switch button. The vehicle starts by default in an 'off' state, so you will need to press E once to start moving!

    Y Key

    Resets all your speeds back to 0, it's kind of a really effective parking brake that works in 3 dimensions. Though it's not a toggle, you'll move again just by pressing any of the required keys, No need to press Y again!

    P Key
    Toggle on and off the "altitude lock" feature. Try it by yourself to understand it :p. It is also a quick way to stop climbing/descending in a certain moment.

    Remember that this vehicle flies in 3 dimensions, don't expect it to go up-hill just by itself, you'll need to press the required keys in order to remain at the desired height above ground.

    That's all you need to know for it's use in most cases :p.

    Advanced Commands:
    Make sure your console is set to 'BeamNG - Vehicle Lua' mode, otherwise any of the following will work.

    (imported from here)

    All of the commands need to have written 'ovo.' in front.
    Any of the following tasks can be stopped at any time by pressing Y, or via the stop() command.


    setAlt(alt) -- Makes the Ovo go to the desired altitude, (in meters) e.g.ovo.setAlt(1000) <-- climb to 1000 meters.
    Keep in mind 0 meters is not always the ground! You'll end up crashing hard to the ground if you think so :p. But if you are in flat maps like GridMap make sure you try sending theovo.setAlt(0) command in order to see the vehicle 'smoothly' landing by itself!

    setHdg(hdg) -- Makes the Ovo go to the desired heading (in degrees). Being 180 the direction you spawn.e.g. ovo.setHdg(90) <-- Rotate towards 90º.


    setVy(vy) -- Sets the Ovo speed along the Y axis (forward - backward, same result as the Up-Down arrows), in m/s.e.g.ovo.setVy(50) <-- Move forward at 50m/s (180km/h)


    setVx(vx) -- Sets the Ovo speed along the X axis (left- right, same result as the F-H keys), in m/s. e.g.ovo.setVx(-10) <-- Move left at 10m/s (36km/h)

    setVz(vz) -- I hope you can guess how to use this command.. :p


    Now, here's where the fun starts, kind of :p.


    track(id) --Sets the Ovo in a 'mode' where it continuously rotates to look another vehicle. It tracks with it's sight another vehicle. You are still able to control the vehicle in the normal way, except your heading is locked towards the target vehicle.

    id: should be the 'id' of the wanted target vehicle. In most cases it should be 0 or 1.

    e.g.ovo.track(1) <-- Tracks another vehicle whose id is '1'.


    follow(id, dist, alt) -- Sets the Ovo in a 'mode' where it continuously follows another vehicle. It becomes essentially a 3rd person view camera for other cars :p. Altitude can/needs to be manually controlled.

    id: Same as above
    dist: Maximum distance from which to remain from the followed vehicle. In meters. A good value is 4. But the value can be changed on the go by just resending the command with a new distance. Never set it to 0, bad things might happen :p.
    alt: Height at which to hover above the followed vehicle altitude, so you don't scrape the ground :p. In meters. Something between 1 and 8 is suggested. Don't introduce this value if you want to control the altitude manually: follow(id, dist)


    e.g.ovo.follow(0, 4) <-- Tracks vehicle 0 at a maximum of 4 meters.


    goTo(x, y) -- Sends the Ovo to the specified x, y location. Same coordinate system as in the world editor.


    e.g.ovo.goTo(0,0) <-- Sends the Ovo to the centre of the map.


    stop() -- Same as pressing Y. Why would I want to type the command instead of pressing Y? I dunno. I'm just here to tell you the available commands... :pe.g.ovo.stop()

    Installation:
    Drop the zip to (documents)/BeamNG.drive/mods Without extracting.


    DO NOT RE-UPLOAD TO ANY SITE

    Images

    1. screenshot_00072.png
    2. screenshot_00074.png
    3. screenshot_00081.png

Recent Reviews

  1. T-REX MASTER :)
    T-REX MASTER :)
    5/5,
    Version: 1.6
    IT STILL WORKS 1100 MPH AND WARNING DO NOT CLICK Y WHILE GOING 1000 MPH ITS BAD THIS IS THE BEST THING EVER
  2. Car8john
    Car8john
    5/5,
    Version: 1.6
    It still works for me, great job dude
  3. Blast Bommer
    Blast Bommer
    1/5,
    Version: 1.6
    When I Tried To Lanch It Didn't Load
  4. Viewer
    Viewer
    5/5,
    Version: 1.6
    I Love it! It's a surprise that it's labeled under "Outdated" because it still works. Otherwise, awesom!
  5. Tesla66
    Tesla66
    5/5,
    Version: 1.6
    It still works? IT STILL WORKS!
  6. daniel moore
    daniel moore
    5/5,
    Version: 1.6
    I like your vehicle can you put it on beta again
  7. beamng.lover
    beamng.lover
    5/5,
    Version: 1.6
    It's insanely fast, almost 2,000 km/h! The Ovo still works if you downloaded the file when you could and put it back in the mods folder, but you can't download it now because it's apparently outdated. But, it works, and it rules!
  8. haikalbild
    haikalbild
    5/5,
    Version: 1.6
    it so faaaaaaaaaaaast! man i like it can you make part of this car?
  9. Busto Knuckles
    Busto Knuckles
    5/5,
    Version: 1.6
  10. ShaneGaming101
    ShaneGaming101
    5/5,
    Version: 1.6
    awesome dude this is the only outdated veichle that works
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