IMPORTANT - If you are facing any texture issues, please try to deep clean your cache first.
Check out the second version of OGC - OGC TWO!
The first time you will load this map, it will take some time to load all objects, textures etc, due to the size. Please just be patient and give it enough time to load.
This is my first mod for Beam.NG. I already put many many hours in this mod and I hope you will enjoy it.
Everything started with my Beam.MP Server and that I couldn't make a choice which map I would like to run on the server. I was jumping between original Beam maps and custom maps.
My Beam.MP Server*: 46.38.243.11:30814 (Or search for OGC)
*Running this map 24/7 and ~40+ modded cars
At one point I decided, I really like the original Beam maps, especially West Coast USA, Industrial and Derby.
And then I had the idea, a big map with the mentioned maps above, merged into one. (Also I added gridmapv2 to it.)
After merging the maps into one, I had to make a connection between them. In the beginning it was very rough and not much detailed. With every day I got more and more ideas to refine the map until today.
Instead of only having the original maps, there is a lot more to experience and to explorer. Huge areas for street, racing, offroad and more.
Don't forget, if you face any texture issues or other problems with the new version, please clear your cache and test the usual Beam.NG fixes. Thanks.
If you would like to support my time creating this mod | PayPal
v1.0
Changelog:
Compatibility patch for BeamNG update v0.30
v0.90
Changelog:
New:
Fixed:
- Added content to the whole cliff next to the gridmap
- 1 concrete path to reach the top
- 1 dirt/offroad path to reach the top
- 1 Jump over the middle section
- Extension of the city area in the gridmap v2
- Connection between WCUSA and Industrial replaced
- New spawnpoint next to the cliffside
- Small texture fixes here and there
- Minor terrain adjustments
- several other minor things
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v0.80
Changelog:
- fixed texture issuses caused by BeamNG update 0.27
- fixed ground cover in certain original map areas
- adjusted "time of day" settings and visual appeal
- added carrer garage to WCUSA
- added brand new area, plateau race track
- added new spawn point at race track
- added access to new area via gridmap (west corner) and WCUSA (near carrer garage)
- fixed more minor details here and there
v0.60
Changelog:
- New custom 2 floor parking garage for drifting
- New spawn point at the parking garage
- Huge ramp jump at the "drift island" area
- Many many grass/ground cover fixes
- Adjustment of floating pavements in WCUSA & other parts of the map
- ...Overall bug fixes and improvements
v0.50
Changelog:
- Added offoad race track
- Added figure 8 track
- Finalized the island area
- AI path finding for all new areas
- Changed sidewalk material in OGC city
- Changed street texture color in OGC city
- 2 new spawn points
- more fixes and improvements all over the map
v0.25
Changelog:
- AI implemented (may a bit scuffed here and there)
- GPS half decent working
- Rework of huge parts of the middle highway
- Added enter and exit lanes to the high speed oval
- Ground cover rework
v0.21
Changelog:
- Features the maps West Coast USA, Derby, Industrial, Gridmap v2
- Tons of off road and street areas
- Custom High speed oval track
- 13 different spawn points
- Day and Night cycle is now working properly
To-Do List:
- Traffic Lights in WCUSA not working (not sure how to fix)
- Floating traffic lights since WCUSA update
- Implement garage to garage scenario
- General Polishing
- Time trial tracks
- Implement POI and map markers
- Add parking spots for AI cars
I really hope you enjoy the map and I appreciate any feedback and suggestions.
I will not change the existing map selection, it would take way too much time to exchange gridmap with something else. I may start a new project in the future, featuring a different selection to merge.
(But I don't promise anything at this point)
Screenshots:
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Additionally some advertisement:
My Discord (Or text me directly Oro#9824)
My Twitch
Thank you
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

OGC Map - Ultimate Beam.NG Map | 0.31 Compatible 1.1
WCUSA, Derby, Industrial, GridmapV2 / combined in the OGC Map!
Tags:
Recent Updates
- 0.31 compatibility update May 13, 2024
- 0.30 compatibility patch Sep 25, 2023
- Cliffside Update Aug 14, 2023