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OGC Map - Ultimate Beam.NG Map | 0.30 Compatible 1.0

WCUSA, Derby, Industrial, GridmapV2 / combined in the OGC Map!

  1. Online90
    IMPORTANT - If you are facing any texture issues, please try to deep clean your cache first.

    The first time you will load this map, it will take some time to load all objects, textures etc, due to the size. Please just be patient and give it enough time to load.


    This is my first mod for Beam.NG. I already put many many hours in this mod and I hope you will enjoy it. :)

    Everything started with my Beam.MP Server and that I couldn't make a choice which map I would like to run on the server. I was jumping between original Beam maps and custom maps.

    My Beam.MP Server*: 46.38.243.11:30814 (Or search for OGC)
    *Running this map 24/7 and ~40+ modded cars

    At one point I decided, I really like the original Beam maps, especially West Coast USA, Industrial and Derby.
    And then I had the idea, a big map with the mentioned maps above, merged into one. (Also I added gridmapv2 to it.)

    After merging the maps into one, I had to make a connection between them. In the beginning it was very rough and not much detailed. With every day I got more and more ideas to refine the map until today.

    Instead of only having the original maps, there is a lot more to experience and to explorer. Huge areas for street, racing, offroad and more.

    Don't forget, if you face any texture issues or other problems with the new version, please clear your cache and test the usual Beam.NG fixes. Thanks.

    If you would like to support my time creating this mod | PayPal


    v1.0
    Changelog:

    Compatibility patch for BeamNG update v0.30

    v0.90
    Changelog:

    New:
    • Added content to the whole cliff next to the gridmap
    • 1 concrete path to reach the top
    • 1 dirt/offroad path to reach the top
    • 1 Jump over the middle section
    • Extension of the city area in the gridmap v2
    • Connection between WCUSA and Industrial replaced
    • New spawnpoint next to the cliffside
    Fixed:
    • Small texture fixes here and there
    • Minor terrain adjustments
    • several other minor things :D
    spawns_ogc_cliffside.jpg

    v0.80
    Changelog:

    • fixed texture issuses caused by BeamNG update 0.27
    • fixed ground cover in certain original map areas
    • adjusted "time of day" settings and visual appeal
    • added carrer garage to WCUSA
    • added brand new area, plateau race track
    • added new spawn point at race track
    • added access to new area via gridmap (west corner) and WCUSA (near carrer garage)
    • fixed more minor details here and there

    v0.60
    Changelog:

    • New custom 2 floor parking garage for drifting
    • New spawn point at the parking garage
    • Huge ramp jump at the "drift island" area
    • Many many grass/ground cover fixes
    • Adjustment of floating pavements in WCUSA & other parts of the map
    • ...Overall bug fixes and improvements

    v0.50
    Changelog:

    • Added offoad race track
    • Added figure 8 track
    • Finalized the island area
    • AI path finding for all new areas
    • Changed sidewalk material in OGC city
    • Changed street texture color in OGC city
    • 2 new spawn points
    • more fixes and improvements all over the map

    v0.25
    Changelog:

    • AI implemented (may a bit scuffed here and there)
    • GPS half decent working
    • Rework of huge parts of the middle highway
    • Added enter and exit lanes to the high speed oval
    • Ground cover rework

    v0.21
    Changelog:

    • Features the maps West Coast USA, Derby, Industrial, Gridmap v2
    • Tons of off road and street areas
    • Custom High speed oval track
    • 13 different spawn points
    • Day and Night cycle is now working properly

    To-Do List:
    • Traffic Lights in WCUSA not working (not sure how to fix)
    • Floating traffic lights since WCUSA update
    • Implement garage to garage scenario
    • General Polishing
    • Time trial tracks
    • Implement POI and map markers
    • Add parking spots for AI cars

    I really hope you enjoy the map and I appreciate any feedback and suggestions.
    I will not change the existing map selection, it would take way too much time to exchange gridmap with something else. I may start a new project in the future, featuring a different selection to merge.

    (But I don't promise anything at this point :))




    Screenshots:

    ogc1.jpg ogc2.jpg ogc4.jpg ogc6.jpg ogc9.jpg ogc11.jpg ogc13.jpg ogc14.jpg ogc17.jpg ogc18.jpg ogc19.jpg ogc20.jpg ogc21.jpg ogc22.jpg ogc23.jpg spawns_ogc_parking2.jpg ogc25.png beam2.png beam1.png spawns_ogc_cliffside.jpg

    Additionally some advertisement:
    My Discord (Or text me directly Oro#9824)
    My Twitch

    Thank you

    Images

    1. icon.jpg

Recent Reviews

  1. salem 2
    salem 2
    5/5,
    Version: 1.0
    just needs a crawling/offroad area and then it would be perfect
  2. Cookiehead
    Cookiehead
    5/5,
    Version: 1.0
    Amazing map, it's honestly the best combination.
    It would be better if the new WCUSA Spearleaf Island was added somehow.
    1. Online90
      Author's Response
      I would love to, but this seems more tricky than it seems :/
  3. IoSonoPiero
    IoSonoPiero
    5/5,
    Version: 1.0
    I think this is one of the best maps on Beam.
  4. Sharkdude0422
    Sharkdude0422
    5/5,
    Version: 1.0
    Such a fun idea! But could you add Utah please? I go between Utah and West Coast USA the most and it would be nice to have them in the same map! Great job, and keep up the good work!
    1. Online90
      Author's Response
      Thanks for the review :) I actually think this map will stay the same and I just keep updating if issues occur, but I might start a new project in the future with a different set of merged maps. Let's see, just ideas at this point.
  5. Alexthetrainliker
    Alexthetrainliker
    5/5,
    Version: 0.80
    Amazing! So much to drive around! Feels like im driving around in my city to roads ive neeeeeeeever been before! Easy 6 stars if i could.
    1. Online90
      Author's Response
      Thank you for your review :) Enjoy the map
  6. SuperAgentAlex
    SuperAgentAlex
    5/5,
    Version: 0.80
    add dry rock somewhere on the map, then we'll talk
  7. quietkid
    quietkid
    5/5,
    Version: 0.80
    ultimate
  8. JoLi
    JoLi
    5/5,
    Version: 0.80
    just amazing...
  9. Kira27
    Kira27
    4/5,
    Version: 0.80
    I look forward to seeing this map devolp, my only two bits of feedback is that the runway is blocked by trees and the roads you made are twice has wide has they should be, other than that I love it.
  10. dumpling
    dumpling
    5/5,
    Version: 0.80
    Feel so weird to see many maps combined together like this, but it's fun!
    1. Online90
      Author's Response
      No need to load into another map, if you want to switch play style or activity. There should be everything available and even more in the future.
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