EDIT: DO NOT DOWNLOAD!!
Yes, I know the Mach 5 is broken and I've found that the only way to fix it is to rebuild it from scratch. So sorry to disappoint but it will not be ready for at least a year as I would have to reconfigure everything from the engine to the minuscule details from nothing. The current version is still broken so please DONT DOWNLOAD IT! If you have a previous version that works, DON'T UPDATE IT! So sorry, I wish I could do more );
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To my knowledge, this is the only Mach 5 mod for BeamNG that I know of (because I made it). I, like some people, hoped that someone would make this eventually, but I grew tired and decided to try making one myself. This Mach 5 sports a powerful yet lightweight V12 pushing out a whopping 2200.2 horses (in game) at 11600rpms and making over 1000 lb/ft of torque at 11400 rpm meaning that this bitch goes fast, especially since it weighs only a little over 2400 lbs. Although this number is far less than the original 5000 hp, I couldn't add any more power because cooling became an issue, though it still performs like a top-tier race car.
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Because of its impressive power, the Mach 5 has been able to get stable speeds of up to 318mph. On top of that, it has a 0-60 time of 1.8 seconds while still in 1st gear, a 60-100 time of 0.7 seconds, and a 1/4 mile time of only 7.7 seconds. Another thing I must mention is the brakes, at first, it may seem that the brakes do very little to stop the car, but I assure you, these brakes could not be more perfectly tuned for this amount of power given the weight and the grip it has. It also corners like a dream with only a little oversteer with a low speed (60mph-70mph) cornering G of 1.59G's and a high speed (150mph-160mph) cornering G of 2.13G's.
Note: It still has some major issues with cooling and I recommend going to the configuration options to do some last-minute tweaking.(EDIT: Due to recent issues in Automation the top speed has been reduced significantly to 290 mph at 7th gear, 8th gear does not work due to an unknown issue, I am currently trying to fix this issue and I have come to the conclusion that the source of the top speed reduction is due to the drag created by the downforce props and the version of Automation that I am using. Other than that, the performance is the same)
Design
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Since this is the first automation vehicle I've ever made, it's a little choppy around the edges. The bodyline isn't perfectly straight, the wheels aren't the correct ones, there are some gaps in the body panels, no windshield, and it just looks a little lumpy. But I'd say that it's much better than pretending with a bolide that doesn't exactly scream the pinnacle of automobiles. I tried my hardest to make it look right and I might make it look nicer in future updates.
Notes: (EDIT: Fixed the wheel clipping, removed the lighting error on the hood, and changed the rim size to be a little more accurate to the original. However, the proper rims that I need have not been updated to the current version of automation and the only thing I can do at the moment is wait for someone else to make them. Also, I have recently been experimenting with animated props [Steering wheel, odometer, speedometer, etc.] so please understand that the props may not look correct, just until I figure it out)
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Thanks![]()
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Outdated Mach 5 Speed Racer 1.2
To my knowledge, this is the only Mach 5 mod for BeamNG that i know of (because I made it).
Recent Updates
- Working Steering Wheel Nov 24, 2023
- Simple cosmetic improvements Oct 26, 2023
- Improved Performance Oct 25, 2023