I love everything about this mod. And I use it to the full extent. I've been endurance racing for a while and feeling the wheels give in some turns, spin more while accelerating or lose braking effectiveness really adds to the realism and I love it. There's only one problem: you cant replace your tires without resetting your whole car. If there were an option to 100% all tires when stopped after a set time, that would be astonishing. Hell, Id probably pay for this to be implemented
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Unsupported Luuks Tyre Thermals and Wear Mod 1.3
The first public tire/tyre thermals and tyre wear mod in BeamNG.Drive!
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Co3koolkid
- 5/5,
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JAYDENSWAG
- 5/5,
would love if there was a sound of tires popping once they do actually deflate, that would just bring this to life! and possibly adding it so the tire breaks off the rim after its deflated and u keep going! would be so cool if you could get it onto the rims!
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vincent220908
- 5/5,
It's good, I'm not really THAT much of a sim racer but I like the realism. It tells me how much the tyres are being used up and which tyre is experiencing load. So, yea pretty kewl..
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afx420
- 4/5,
It is already quite popular on some sim racing BeamMP servers, but one thing I recommend is leaving a version number at the end of the zip folder name so that it would be easier to check if a server (or a client) has an outdated version. Otherwise, pretty damn good, yeah! Big ups ;)
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GianniPower
- 5/5,
This is an awesome mod, it will surely be implemented into the game.
I was asking if you can make the mod to show all tyres for vehicles with more than 4 wheels like brake thermals. -
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Xatabuch
- 5/5,
The mod is perfect, but here's an idea for an update. When a tire breaks, the UI continues to read temperature, heat and wear, in first person racing, this can be unnoticeable, since the development of tire bursts from the developers is not very good, and it is not always possible to understand whether it is related to tires, or where - there was a blow, so it would be nice to change the picture when the tire breaks, as it is implemented with the brakes in the game. But I understand that this can lead to eternal errors in the console, or problems with synchronization with other mods, or a drop in fps, in any case, I hope my comment may give you some new ideas.
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Author's Response
This has now been sort of implemented in v1.2!
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gamer345648
- 5/5,
finaly! mod that improves tire simulation mod worth downloading question for author will be there option to start with cold tires?
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BoyauxDeMoule
- 4/5,
It's awesome that a mod on this exists, but I don't know where to read the temperature xD
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Author's Response
there should be a UI app :)
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Author's Response
appreciated yet again lad
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Author's Response
thanks!!
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FeX_Nai
- 5/5,
Very nice mod, but i gave it a few test drives and the tires are either heating way too fast or too "strongly". I cannot do a nurb lap without ruining the tires completly half way on the track. I think we should be able to do at least a lap before they overheat :p
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Author's Response
yeah theres still some issues, im working on it :)
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Swilleh
- 5/5,
Looking forward to the next updates.
Is there's a way to start with cold tires? If not then this would be the thing that i want the most for now.
The only thing i don't like right now is that the ui app is too wide and you can't make it compact because of the empty space in the ui app.-
Author's Response
im still figuring out how to add settings to beam lol, but once i figure that out im 100% adding starting with cold tyres.
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DiamantLune
- 4/5,
I love the mod , but can you make us choose the old or the new hud , because I prefere the more simple old one , but very good mod !
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Author's Response
Sorry, it takes extra time and effort to maintain multiple versions of the hud, and as i and many others prefer the modern hud, ill just maintain and improve that one as the only supported hud. Glad you at least still enjoy the mod
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Joshua Benson
- 4/5,
It's nice to see you're doing this. A must have imo.
However over/under inflating a tyre is not actually being simulated (yet), as far as I've tested. Literally putting a tyre to 0 psi should heat up the outside and insides excessively but not the core of the tyre. Seems as if the load bias of the tyre is the only parameter that affects heat generation.
Hopefully you'll address this soon, otherwise it's really, really cool that you are attempting what the devs should've done long ago.-
Author's Response
its not implemented, you are right. i was still considering how to implement this, but im currently building a big simracing package for multiplayer racing. glad you still enjoyed the mod, i hope i can get around to finishing the code soon :D
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