If you are trying this mod, keep in mind it's still a heavy WIP. Take a look at the Known issues and Upcoming features sections for more information.
NOTE: As I'm taking a break from BeamNG.Drive, I consider this mod open source now. If you are interested in maintaining it, all I ask for is credit!
My friends and enemies. It's time for tyre thermals and tyre wear!
Let me introduce you to the first publicly available mod that provides both tyre thermals and tyre wear!
Have you ever felt like doing a burnout didn't destroy your tyres enough? Have you ever thought "wow, wouldn't it be cool if I had to manage my tyre wear"? No? Well fear not, this mod is still a great option for you! With the extra realism this mod adds, you can finally satisfy that inner simrace-nerd in you.
Mod features:
- Multiplayer compatible;
- Tyre thermals based on several factors (such as tyre slip and load);
- Tyre wear based on similar factors, and the tyre thermals;
- 4 temperature zones (inner, center, outer and core);
- Dynamic tyre grip based on thermals and wear;
- Support for various compounds (standards, sports and race tyres);
Known issues:
- Tyres don't burst yet from their wear being too low;
Upcoming features:
- Wet tyre support;
- Hard/medium/soft compound support;
- Accompanying BeamMP plugin for pitstops/tire swaps;
- Bursting tyres with low tyre wear (WIP because BeamMP desync);
Want to support me?
I've set up a Ko-Fi if you want to support me in my modding journey!
https://ko-fi.com/lucky4luuk
I also have a Discord server!
https://discord.gg/mVcQAR4CFH
Try my other mods too! This mod goes perfectly together with:
- https://www.beamng.com/resources/luuks-drafting-mod.26914/
- https://www.beamng.com/resources/luuks-radar-mod.28768/
Contributors:
- @Zesty_Maple98: Incredible work on update v1.0.1, retuning the overall behaviour, adding core wheel temps and using brake temps to affect core wheel temps. Thank you so much for your contribution!
- @Redknee: Helped get me up and running with the UI, providing concept art and valuable feedback!
Changelog:
v1.2: Broken/deflated wheels now show up as 0% in the UI app. Tyre width now contributes to the overall calculation, fixing the behaviour for lightweight cars with small tyres and vice versa;
v1.1: Forced brake temps to default to environment temperature if they can't be read. Fixes bug with AI and wheels without brakes;
v1.0.1: The big release! UI reworked, behaviour entirely retuned and wheel core temperatures added;
v0.4: Major hotfix to a groundmodel related bug, which ruined v0.2 and v0.3;
v0.3: 3 ring temperature system, treaded tyre support and overall improvement to behaviour.
v0.2: Improved overall feel of the system and fixed most issues with overheating on slippery surfaces.
v0.1: Alpha/experimental version uploaded.
If you use this mod in any videos, I'd love to get credit! Also, feel free to reach out to me, I'd love to see the videos my mod features in <3
Also, feel free to message me on Discord, my name is @.luuk (note the dot!)
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Unsupported Luuks Tyre Thermals and Wear Mod 1.3
The first public tire/tyre thermals and tyre wear mod in BeamNG.Drive!
Recent Updates
- v1.3: Update for 0.31 Jan 16, 2024
- Update v1.2: Significant improvement for all lightweight cars Sep 11, 2023
- v1.1: Fixes traffic AI Jun 29, 2023