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Unsupported Luuks Tyre Thermals and Wear Mod 1.3

The first public tire/tyre thermals and tyre wear mod in BeamNG.Drive!

  1. lucky4luuk

    If you are trying this mod, keep in mind it's still a heavy WIP. Take a look at the Known issues and Upcoming features sections for more information.

    NOTE: As I'm taking a break from BeamNG.Drive, I consider this mod open source now. If you are interested in maintaining it, all I ask for is credit!

    My friends and enemies. It's time for tyre thermals and tyre wear!

    Let me introduce you to the first publicly available mod that provides both tyre thermals and tyre wear!
    Have you ever felt like doing a burnout didn't destroy your tyres enough? Have you ever thought "wow, wouldn't it be cool if I had to manage my tyre wear"? No? Well fear not, this mod is still a great option for you! With the extra realism this mod adds, you can finally satisfy that inner simrace-nerd in you.


    Reworked UI from v1.0.1


    Showcase video for v0.1 by @bowtiedylan


    Mod features:
    - Multiplayer compatible;
    - Tyre thermals based on several factors (such as tyre slip and load);
    - Tyre wear based on similar factors, and the tyre thermals;
    - 4 temperature zones (inner, center, outer and core);
    - Dynamic tyre grip based on thermals and wear;
    - Support for various compounds (standards, sports and race tyres);

    Known issues:
    - Tyres don't burst yet from their wear being too low;

    Upcoming features:
    - Wet tyre support;
    - Hard/medium/soft compound support;
    - Accompanying BeamMP plugin for pitstops/tire swaps;
    - Bursting tyres with low tyre wear (WIP because BeamMP desync);

    Want to support me?
    I've set up a Ko-Fi if you want to support me in my modding journey!
    https://ko-fi.com/lucky4luuk
    I also have a Discord server!
    https://discord.gg/mVcQAR4CFH

    Try my other mods too! This mod goes perfectly together with:
    - https://www.beamng.com/resources/luuks-drafting-mod.26914/
    - https://www.beamng.com/resources/luuks-radar-mod.28768/

    Contributors:
    - @Zesty_Maple98: Incredible work on update v1.0.1, retuning the overall behaviour, adding core wheel temps and using brake temps to affect core wheel temps. Thank you so much for your contribution!
    - @Redknee: Helped get me up and running with the UI, providing concept art and valuable feedback!

    Changelog:
    v1.2: Broken/deflated wheels now show up as 0% in the UI app. Tyre width now contributes to the overall calculation, fixing the behaviour for lightweight cars with small tyres and vice versa;
    v1.1: Forced brake temps to default to environment temperature if they can't be read. Fixes bug with AI and wheels without brakes;
    v1.0.1: The big release! UI reworked, behaviour entirely retuned and wheel core temperatures added;
    v0.4: Major hotfix to a groundmodel related bug, which ruined v0.2 and v0.3;
    v0.3: 3 ring temperature system, treaded tyre support and overall improvement to behaviour.
    v0.2: Improved overall feel of the system and fixed most issues with overheating on slippery surfaces.
    v0.1: Alpha/experimental version uploaded.

    If you use this mod in any videos, I'd love to get credit! Also, feel free to reach out to me, I'd love to see the videos my mod features in <3
    Also, feel free to message me on Discord, my name is @.luuk (note the dot!)

Recent Reviews

  1. Co3koolkid
    Co3koolkid
    5/5,
    Version: 1.3
    I love everything about this mod. And I use it to the full extent. I've been endurance racing for a while and feeling the wheels give in some turns, spin more while accelerating or lose braking effectiveness really adds to the realism and I love it. There's only one problem: you cant replace your tires without resetting your whole car. If there were an option to 100% all tires when stopped after a set time, that would be astonishing. Hell, Id probably pay for this to be implemented
  2. JAYDENSWAG
    JAYDENSWAG
    5/5,
    Version: 1.3
    would love if there was a sound of tires popping once they do actually deflate, that would just bring this to life! and possibly adding it so the tire breaks off the rim after its deflated and u keep going! would be so cool if you could get it onto the rims!
  3. vincent220908
    vincent220908
    5/5,
    Version: 1.3
    It's good, I'm not really THAT much of a sim racer but I like the realism. It tells me how much the tyres are being used up and which tyre is experiencing load. So, yea pretty kewl..
  4. afx420
    afx420
    4/5,
    Version: 1.2
    It is already quite popular on some sim racing BeamMP servers, but one thing I recommend is leaving a version number at the end of the zip folder name so that it would be easier to check if a server (or a client) has an outdated version. Otherwise, pretty damn good, yeah! Big ups ;)
  5. -Berk-
    -Berk-
    5/5,
    Version: 1.2
    ‎‎‎‎
  6. chislanut
    chislanut
    5/5,
    Version: 1.2
    I'm in awe
  7. KH-35504
    KH-35504
    5/5,
    Version: 1.2
    The future of Beamng!
  8. GianniPower
    GianniPower
    5/5,
    Version: 1.2
    This is an awesome mod, it will surely be implemented into the game.

    I was asking if you can make the mod to show all tyres for vehicles with more than 4 wheels like brake thermals.
  9. Ami Nikkari
    Ami Nikkari
    5/5,
    Version: 1.2
    Loving it
  10. wlkmanist
    wlkmanist
    5/5,
    Version: 1.2
    Just don't stop your work. We like this mod.
    1. lucky4luuk
      Author's Response
      Thats nice to hear :)
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