Beta Legacy Vehicle Pack 1.1

Adds the old versions of vehicles to the game

  1. SuperAusten64
    Legacy Vehicle Pack
    by SuperAusten64


    In versions 0.16 and 0.17 of the game, various vehicles were remodeled, changing their proportions slightly. If you're nostalgic, never got used to the remodeled vehicles, or want to try and fix some old mods broken by the remodeling, this pack is for you.

    Like Ytrewq's Legacy Sunburst, which inspired this mod, each legacy vehicle is completely separate from its newer counterpart, including materials. That means they aren't likely to be broken by any future vehicle updates.

    Vehicles Added
    Pre-0.16
    • ETK 800 Series
    • Ibishu Covet
    • Ibishu Miramar
    • Bruckell Moonhawk
    Pre-0.17
    • Gavril Grand Marshal
    • Bruckell LeGran
    • Ibishu Pessima






    The pre-0.16 Roamer/H-Series and pre-0.18 D-Series are not likely to be added, since they utilize the "common" folder and would require a lot more work to be made functional. However, this mod does include the following legacy skins and configurations:

    • "Dirty" skin

    • "Border Patrol" skin and configuration

    • "Sport AWD" automatic and manual configurations
    • "Custom" configuration


    This mod can be used to help get old mods broken by updates working again. In this semi-interactive tutorial, I'll show you how to take an old vehicle mod and lightly modify it to work with this mod. It may look difficult, but it's actually really easy.

    Please note that this is not guaranteed to work with all outdated mods; they may have further problems or were designed to work with even older version of vehicles.

    To begin, choose the vehicle you want to fix a mod for.
    Step 1: Download the Legacy Pack.
    Step 2: Download the mod you want to fix. For demonstration purposes, I'm going to use Bernd's ETK 800 Sedan mod.
    Step 3: Place the mod in your mods folder.
    IMAGE
    If you don't know where it is, go to the mod manager in BeamNG and click "Open Mod Folder."
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    Step 4: In the mod manager, click on the mod, then click "Unpack."
    IMAGE
    Step 5: You should now see a folder named unpacked. Open it, then click on your mod's folder, then vehicles.
    The path should look like this:
    Code:
    [user folder]/mods/unpacked/[mod name]/vehicles/

    IMAGE
    Step 6: You should see a folder named etk800. Rename it to etk800_old.
    Step 7: Open the folder. You should see something like this:
    IMAGE
    Look for a file named materials.cs.
    Step 8: Open the file in Notepad++. If you don't have it, you can download it here.
    IMAGE
    Step 9: Press CTRL+H to bring up the "Find and Replace" menu. In the "Find what" box, put /etk800/. In the "Replace with" box, put /etk800_old/. (Don't forget the forward slashes.)Then click "Replace All." Now you can save the file and close Notepad++. Repeat this step with every materials.cs file you find.
    IMAGE
    Step 10: Once you've made the proper changes to every materials.cs file, you can close the window, go back to the mod manager, and click "Pack."
    Step 8: Check to see if there are any additional folders there. If there aren't any, skip to Step 11. If there are, check each one to see if there is a materials.cs file in it. If there are absolutely no materials.cs files, skip to Step 11.
    Step 9: Once you've found it (there may be more than one), open it in Notepad++. If you don't have it, you can download it here.
    IMAGE
    Step 10: Press CTRL+H to bring up the "Find and Replace" menu. In the "Find what" box, put /etk800/. In the "Replace with" box, put /etk800_old/. (Don't forget the forward slashes.)Then click "Replace All." Now you can save the file and close Notepad++. Repeat this step with every materials.cs file you find.
    IMAGE
    Step 11: Once you've made the proper changes to every materials.cs file, you can close the window, go back to the mod in the mod manager, and click "Pack."
    IMAGE
    And that's it! The mod should now show up under ETK 800 Series (Legacy). Note that due to a change to modern ETK engines in the common folder, you may run into an issue with the exhaust.
    Step 1: Download the Legacy Pack.
    Step 2: Download the mod you want to fix. For demonstration purposes, I'm going to use AR162b's Ibishu Covet 5-Door mod.
    Step 3: Place the mod in your mods folder.
    IMAGE
    If you don't know where it is, go to the mod manager in BeamNG and click "Open Mod Folder."
    IMAGE
    Step 4: In the mod manager, click on the mod, then click "Unpack."
    IMAGE
    Step 5: You should now see a folder named unpacked. Open it, then click on your mod's folder, then vehicles.
    The path should look like this:
    Code:
    [user folder]/mods/unpacked/[mod name]/vehicles/

    IMAGE
    Step 6: You should see a folder named hatch. Rename it to hatch_old.
    Step 7: Open the folder. You should see something like this:
    IMAGE
    Look for a file named materials.cs.
    Step 8: Open the file in Notepad++. If you don't have it, you can download it here.
    IMAGE
    Step 9: Press CTRL+H to bring up the "Find and Replace" menu. In the "Find what" box, put /hatch/. In the "Replace with" box, put /hatch_old/. (Don't forget the forward slashes.)Then click "Replace All." Now you can save the file and close Notepad++. Repeat this step with every materials.cs file you find.
    IMAGE
    Step 10: Once you've made the proper changes to every materials.cs file, you can close the window, go back to the mod manager, and click "Pack."
    Step 8: Check to see if there are any additional folders there. If there aren't any, skip to Step 11. If there are, check each one to see if there is a materials.cs file in it. If there are absolutely no materials.cs files, skip to Step 11.
    Step 9: Once you've found it (there may be more than one), open it in Notepad++. If you don't have it, you can download it here.
    IMAGE
    Step 10: Press CTRL+H to bring up the "Find and Replace" menu. In the "Find what" box, put /hatch/. In the "Replace with" box, put /hatch_old/. (Don't forget the forward slashes.)Then click "Replace All." Now you can save the file and close Notepad++. Repeat this step with every materials.cs file you find.
    IMAGE
    Step 11: Once you've made the proper changes to every materials.cs file, you can close the window, go back to the mod in the mod manager, and click "Pack."
    IMAGE
    And that's it! The mod should now show up under Ibishu Covet (Legacy).
    Step 1: Download the Legacy Pack.
    Step 2: Download the mod you want to fix. For demonstration purposes, I'm going to use Narwhal's Miramar Wagon mod.
    Step 3: Place the mod in your mods folder.
    IMAGE
    If you don't know where it is, go to the mod manager in BeamNG and click "Open Mod Folder."
    IMAGE
    Step 4: In the mod manager, click on the mod, then click "Unpack."
    IMAGE
    Step 5: You should now see a folder named unpacked. Open it, then click on your mod's folder, then vehicles.
    The path should look like this:
    Code:
    [user folder]/mods/unpacked/[mod name]/vehicles/

    IMAGE
    Step 6: You should see a folder named miramar. Rename it to miramar_old.
    Step 7: Open the folder. You should see something like this:
    IMAGE
    Look for a file named materials.cs.
    Step 8: Open the file in Notepad++. If you don't have it, you can download it here.
    IMAGE
    Step 9: Press CTRL+H to bring up the "Find and Replace" menu. In the "Find what" box, put /miramar/. In the "Replace with" box, put /miramar_old/. (Don't forget the forward slashes.)Then click "Replace All." Now you can save the file and close Notepad++. Repeat this step with every materials.cs file you find.
    IMAGE
    Step 10: Once you've made the proper changes to every materials.cs file, you can close the window, go back to the mod manager, and click "Pack."
    Step 8: Check to see if there are any additional folders there. If there aren't any, skip to Step 11. If there are, check each one to see if there is a materials.cs file in it. If there are absolutely no materials.cs files, skip to Step 11.
    Step 9: Once you've found it (there may be more than one), open it in Notepad++. If you don't have it, you can download it here.
    IMAGE
    Step 10: Press CTRL+H to bring up the "Find and Replace" menu. In the "Find what" box, put /miramar/. In the "Replace with" box, put /miramar_old/. (Don't forget the forward slashes.)Then click "Replace All." Now you can save the file and close Notepad++. Repeat this step with every materials.cs file you find.
    IMAGE
    Step 11: Once you've made the proper changes to every materials.cs file, you can close the window, go back to the mod in the mod manager, and click "Pack."
    IMAGE
    And that's it! The mod should now show up under Ibishu Miramar (Legacy).
    Step 1: Download the Legacy Pack.
    Step 2: Download the mod you want to fix. For demonstration purposes, I'm going to use The Shotty's Moonhawk Facelift mod.
    Step 3: Place the mod in your mods folder.
    IMAGE
    If you don't know where it is, go to the mod manager in BeamNG and click "Open Mod Folder."
    IMAGE
    Step 4: In the mod manager, click on the mod, then click "Unpack."
    IMAGE
    Step 5: You should now see a folder named unpacked. Open it, then click on your mod's folder, then vehicles.
    The path should look like this:
    Code:
    [user folder]/mods/unpacked/[mod name]/vehicles/

    IMAGE
    Step 6: You should see a folder named moonhawk. Rename it to slabhawk.
    Step 7: Open the folder. You should see something like this:
    IMAGE
    Look for a file named materials.cs.
    Step 8: Open the file in Notepad++. If you don't have it, you can download it here.
    IMAGE
    Step 9: Press CTRL+H to bring up the "Find and Replace" menu. In the "Find what" box, put /moonhawk/. In the "Replace with" box, put /slabhawk/. (Don't forget the forward slashes.)Then click "Replace All." Now you can save the file and close Notepad++. Repeat this step with every materials.cs file you find.
    IMAGE
    Step 10: Once you've made the proper changes to every materials.cs file, you can close the window, go back to the mod manager, and click "Pack."
    Step 8: Check to see if there are any additional folders there. If there aren't any, skip to Step 11. If there are, check each one to see if there is a materials.cs file in it. If there are absolutely no materials.cs files, skip to Step 11.
    Step 9: Once you've found it (there may be more than one), open it in Notepad++. If you don't have it, you can download it here.
    IMAGE
    Step 10: Press CTRL+H to bring up the "Find and Replace" menu. In the "Find what" box, put /moonhawk/. In the "Replace with" box, put /slabhawk/. (Don't forget the forward slashes.)Then click "Replace All." Now you can save the file and close Notepad++. Repeat this step with every materials.cs file you find.
    IMAGE
    Step 11: Once you've made the proper changes to every materials.cs file, you can close the window, go back to the mod in the mod manager, and click "Pack."
    IMAGE
    And that's it! The mod should now show up under Bruckell Moonhawk (Legacy).
    Step 1: Download the Legacy Pack.
    Step 2: Download the mod you want to fix. For demonstration purposes, I'm going to use NinetyNine!'s Gavril Grand Marshal Coupé mod.
    Step 3: Place the mod in your mods folder.
    IMAGE
    If you don't know where it is, go to the mod manager in BeamNG and click "Open Mod Folder."
    IMAGE
    Step 4: In the mod manager, click on the mod, then click "Unpack."
    IMAGE
    Step 5: You should now see a folder named unpacked. Open it, then click on your mod's folder, then vehicles.
    The path should look like this:
    Code:
    [user folder]/mods/unpacked/[mod name]/vehicles/

    IMAGE
    Step 6: You should see a folder named fullsize. Rename it to fullsize_old.
    Step 7: Open the folder. You should see something like this:
    IMAGE
    Look for a file named materials.cs.
    Step 8: Open the file in Notepad++. If you don't have it, you can download it here.
    IMAGE
    Step 9: Press CTRL+H to bring up the "Find and Replace" menu. In the "Find what" box, put /fullsize/. In the "Replace with" box, put /fullsize_old/. (Don't forget the forward slashes.)Then click "Replace All." Now you can save the file and close Notepad++. Repeat this step with every materials.cs file you find.
    IMAGE
    Step 10: Once you've made the proper changes to every materials.cs file, you can close the window, go back to the mod manager, and click "Pack."
    Step 8: Check to see if there are any additional folders there. If there aren't any, skip to Step 11. If there are, check each one to see if there is a materials.cs file in it. If there are absolutely no materials.cs files, skip to Step 11.
    Step 9: Once you've found it (there may be more than one), open it in Notepad++. If you don't have it, you can download it here.
    IMAGE
    Step 10: Press CTRL+H to bring up the "Find and Replace" menu. In the "Find what" box, put /fullsize/. In the "Replace with" box, put /fullsize_old/. (Don't forget the forward slashes.)Then click "Replace All." Now you can save the file and close Notepad++. Repeat this step with every materials.cs file you find.
    IMAGE
    Step 11: Once you've made the proper changes to every materials.cs file, you can close the window, go back to the mod in the mod manager, and click "Pack."
    IMAGE
    And that's it! The mod should now show up under Gavril Grand Marshal (Legacy).
    Step 1: Download the Legacy Pack.
    Step 2: Download the mod you want to fix. For demonstration purposes, I'm going to use OverPower's LeGran Grand Wagon mod.
    Step 3: Place the mod in your mods folder.
    IMAGE
    If you don't know where it is, go to the mod manager in BeamNG and click "Open Mod Folder."
    IMAGE
    Step 4: In the mod manager, click on the mod, then click "Unpack."
    IMAGE
    Step 5: You should now see a folder named unpacked. Open it, then click on your mod's folder, then vehicles.
    The path should look like this:
    Code:
    [user folder]/mods/unpacked/[mod name]/vehicles/

    IMAGE
    Step 6: You should see a folder named legran. Rename it to legran_old.
    Step 7: Open the folder. You should see something like this:
    IMAGE
    Look for a file named materials.cs.
    Step 8: Open the file in Notepad++. If you don't have it, you can download it here.
    IMAGE
    Step 9: Press CTRL+H to bring up the "Find and Replace" menu. In the "Find what" box, put /legran/. In the "Replace with" box, put /legran_old/. (Don't forget the forward slashes.)Then click "Replace All." Now you can save the file and close Notepad++. Repeat this step with every materials.cs file you find.
    IMAGE
    Step 10: Once you've made the proper changes to every materials.cs file, you can close the window, go back to the mod manager, and click "Pack."
    Step 8: Check to see if there are any additional folders there. If there aren't any, skip to Step 11. If there are, check each one to see if there is a materials.cs file in it. If there are absolutely no materials.cs files, skip to Step 11.
    Step 9: Once you've found it (there may be more than one), open it in Notepad++. If you don't have it, you can download it here.
    IMAGE
    Step 10: Press CTRL+H to bring up the "Find and Replace" menu. In the "Find what" box, put /legran/. In the "Replace with" box, put /legran_old/. (Don't forget the forward slashes.)Then click "Replace All." Now you can save the file and close Notepad++. Repeat this step with every materials.cs file you find.
    IMAGE
    Step 11: Once you've made the proper changes to every materials.cs file, you can close the window, go back to the mod in the mod manager, and click "Pack."
    IMAGE
    And that's it! The mod should now show up under Bruckell LeGran (Legacy).
    Step 1: Download the Legacy Pack.
    Step 2: Download the mod you want to fix. For demonstration purposes, I'm going to use Narwhal's Pessima Wagon mod.
    Step 3: Place the mod in your mods folder.
    IMAGE
    If you don't know where it is, go to the mod manager in BeamNG and click "Open Mod Folder."
    IMAGE
    Step 4: In the mod manager, click on the mod, then click "Unpack."
    IMAGE
    Step 5: You should now see a folder named unpacked. Open it, then click on your mod's folder, then vehicles.
    The path should look like this:
    Code:
    [user folder]/mods/unpacked/[mod name]/vehicles/

    IMAGE
    Step 6: You should see a folder named pessima. Rename it to pessima_old.
    Step 7: Open the folder. You should see something like this:
    IMAGE
    Look for a file named materials.cs.
    Step 8: Open the file in Notepad++. If you don't have it, you can download it here.
    IMAGE
    Step 9: Press CTRL+H to bring up the "Find and Replace" menu. In the "Find what" box, put /pessima/. In the "Replace with" box, put /pessima_old/. (Don't forget the forward slashes.)Then click "Replace All." Now you can save the file and close Notepad++. Repeat this step with every materials.cs file you find.
    IMAGE
    Step 10: Once you've made the proper changes to every materials.cs file, you can close the window, go back to the mod manager, and click "Pack."
    Step 8: Check to see if there are any additional folders there. If there aren't any, skip to Step 11. If there are, check each one to see if there is a materials.cs file in it. If there are absolutely no materials.cs files, skip to Step 11.
    Step 9: Once you've found it (there may be more than one), open it in Notepad++. If you don't have it, you can download it here.
    IMAGE
    Step 10: Press CTRL+H to bring up the "Find and Replace" menu. In the "Find what" box, put /pessima/. In the "Replace with" box, put /pessima_old/. (Don't forget the forward slashes.)Then click "Replace All." Now you can save the file and close Notepad++. Repeat this step with every materials.cs file you find.
    IMAGE
    Step 11: Once you've made the proper changes to every materials.cs file, you can close the window, go back to the mod in the mod manager, and click "Pack."
    IMAGE
    And that's it! The mod should now show up under Ibishu Pessima (Legacy).
    Pictures will be added shortly.
    • The old ETK 800 uses the exhaust from the new 800. While everything works, it is noticeably smaller.

    Please report any bugs or issues you find.

Recent Updates

  1. D-Series Legacy Skins & Configurations Update

Recent Reviews

  1. G-Farce
    G-Farce
    5/5,
    Version: 1.0
    cool, what about the bolide? I am trying something with a mesh, not sure if 18 broke it or it's just something else
    1. SuperAusten64
      Author's Response
      As far as I know, the only thing that's changed with the Bolide in the past year or two is the engine sound.
  2. thegaming11
    thegaming11
    5/5,
    Version: 1.0
    can you make the legacy marshall for play with the ninetynine grand marshall coupe version?
  3. appesh1
    appesh1
    5/5,
    Version: 1.0
    this is a beautiful mod, thank you
  4. carsmin
    carsmin
    5/5,
    Version: 1.0
    awesome!
    only i could play the technical mod with the old d series.(i know that cant be implemented)
  5. 16PiXel-Dude
    16PiXel-Dude
    5/5,
    Version: 1.0
    1. SuperAusten64
      Author's Response
      The pre-0.17 Grand Marshal is already included in the mod.
  6. hugotronix04
    hugotronix04
    5/5,
    Version: 1.0
    Very cool mod
  7. thegreatbarnaby
    thegreatbarnaby
    5/5,
    Version: 1.0
    wow i didnt even know they changed the shape of these vehicles
  8. KèrozéN
    KèrozéN
    5/5,
    Version: 1.0
    Thanks very much, I can now drive the etk800 sedan without issues! love it!
  9. P_enta
    P_enta
    5/5,
    Version: 1.0
    Finally! I can use the older, better version of the 800!
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