Pretty much what i need it
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In the upcoming days mod approvals could be slower than normal.
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In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
Alpha Hirochi Prasu (CRGZ Revamp) 2.0
Revamped of the Infamous Prasu
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MatGamerPL299
- 4/5,
pretty good mod, but I have one issue with it, the idle sound is louder than the revving sound, so I'd like to see that being fixed
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Nacho Problem
- 2/5,
This is not really a revamp but more just adding pbr and weird bubbly bodykits
The headlights just stay on no matter what, the engine textures are still very much bad, the indicators dont work properly and the interior is a mess
i honestly expected a lot more -
Haida
- 2/5,
Cool that you revamped it, but it still needs a lot of work and imo, it shouldn't be released yet, atleast not in a Beta state.
>The headlights are always lit, no matter if on or off.
>There are no engine sounds, only the old ones from 2013
>Interior is veeery low poly and the 200BX gauges don't fit, like at all.
>Front blinkers are missing
>It handles like #%*!
>LHD interior is just a mirrored version of the original RHD one
>Crashes are spiky, jbeam is not great.
On your place, instead of adding some stuff and PBR, I'd rework and fix older stuff.
This mod should be called Prasu Addon and PBR, it's not really a revamp yet.-
Author's Response
The engine sound is in the engines that are called CRGZ if you'd look a bit better. I have not changed anything about the model, or the jbeam of the previous prasu. If you're complaining about the handling, I had nothing to do with it. Sure the LHD is just a mirrored version, I will not be creating a new interior for it. Yet again, the only jbeam that I've made are whatever I added on. Not the Prasu itself.
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driftbox
- 2/5,
its more like PBR update. I know its not easy to make rewamp or something. But you only added PBR and some bodykits
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Author's Response
I clearly listed the add-ons. I literally don't know what you think this update is about but it definitely isn't just PBR and "some" body kits.
Updates:
- Textures
- PBR
- Materials
- Bumper Strength
Fixes:
- Amber lights on bumper
Adds:
- Tuner Body Kit
- Tuner Wing
- Tuner Flares (F/R)
- Tuner Suspension
- Tuner Canards
- Tuner Diffuser
- Tuner Underskirt
- Tuner Splitter
- Multiple new hoods
- Multiple new headlights
- Multiple new taillights (Static and Sequential)
- New LHD Interior
- 14 new configs
- Adds Bullbar and Pushbar
- Adds new police lights
- Adds new "Super Grippy Tires" for all 5-lug Prasu wheels
- Adds 2 Roof Scoops
- New 1000HP Engine
- New 1000HP Radiator
- New 10-speed Race Transmission
- New Engine sound
- New Rally Bumper
- Bumper addons
- License plate addons (Corner plates/interior plates)
- New Rally Chassis
- STUTUTU BOV
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Est_Nbmstr
- 2/5,
I appreciate the effort of revamping it, but sadly there's quite a few problems I have with this.
First off, I must commend that it does feel nice to drive and in small crashes it does look good. There are a decent few custom parts to fit some styles.
But now over to the problems I have, the suspension sounds and engine sounds are messed up on my end. In bigger crashes, things get spiky, fast. The interior is very low-poly and the gauges are obviously from the 200BX, but not adjusted made to work in this car.
It may just be me remembering wrong, but I have a feeling that some of the parts the mod used to include haven't been brought back. There also are glowing indicators and headlights on the stock trims, while fancier custom lights that look like they would glow, in fact don't.
I appreciate the mod getting revived, but it could use more work.-
Author's Response
I have not adjusted the base model in any way. Not the interiors, or exterior. I have also not deleted/removed any of the previous parts that was included in the previous Prasu. I don't understand the "There also are glowing indicators and headlights on the stock trims" part. Elaborate further. I have forgot to include in the issue section that the sequential lights (What I think you meant as in "fancier custom lights") will only signal properly if the high/low beams are off. I have found no way to bypass that.
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