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Thank you for your patience.

HiPrivate's template map 1.0

A small but detailed island

Tags:
  1. TTV_HiPrivate
    This is a relatively small map, being based on the vanilla template_map. It has about 4km of actual roads, or 4.8km (3mi) including all roads. 3.png
    These roads have AI paths.

    The map also has many parking spaces (the traffic feature).
    HiPrivate's Template has 24 scenarios! There is a wide variety, including races, chases, and a long jump. I particularly like the garage to garage (though you do end up going between similar places occasionally) as it's just interesting.
    This map also has a bridge and an open tunnel with a working audio feature, the echo, which may not be much now but it is nice to know how to do these. Only assets and textures that are in use have been added, so the map has quite a small file size. If you wanted to, there is also 3 bus mode missions...
    2.png
    Background: a long time ago, I tried to make something like this on template_map. I didn't save a new level separately, and I couldn't import assets so it didn't go great, and then I converted to PBR and the ground lost its texture, which was one of only a few things working. At some point I stopped trying and lost the level save to an update. But now, I have taken what I remember, the general layout and where I wanted some features to be, and made it, and I'm okay with how it turned out for my first map.
    I've learnt quite a lot from making this map. I know that meshroads are not the smoothest sometimes, and decalroads are preferable, not only for lane markings but also for AI pathing. I also know more about a lot of features as I tried many of them for making this map - the likes of scenarios and other world editor bits. I had opened the map about 500 times when development finished, and more since doing extra testing.
    This map was mostly made before 0.37, so I know the map can survive updates a bit. Some differences may be noticed, for instance the changes to some (palm) trees not being here. Some vehicles in scenarios may have changed colour due to this as well.
    HOW TO use some features: go into the world editor, and click the eye icon next to Lights to enable the night lights. To flood the map, I would recommend changing the Z position of ocean to 127.05 or 129 (or using the flood mod for a dynamic flood), as suggested in a mission.

    Have a nice time playing here!
    Remember, this video gives some information
    1.png
    eca_bld_shop_town_bwhite has a strange texture on it - however this is also a bug with the building on the official map.
    house_small1 doesn't have the correct roof texture.
    The dead trees have no collision for some reason.
    The AI doesn't work well in some confined areas.
    Annoyingly, you may see more grass on the roads when the Grass Density is not set to 0.2. This is a by-product of how I made the map, and is another issue that would be part fixed by the use of decalroads.
    4.png 5.png 6.png 7.png 8.png 9.png 10.png
    This is my first map! Do the normal things like giving a good rating, don't reupload, and message me if you aren't sure about something. You can use any of my mods in videos/photos/similar unless if specifically stated.

Recent Reviews

  1. C4crazy11
    C4crazy11
    3/5,
    Version: 1.0
    is it good FPS?
    1. TTV_HiPrivate
      Author's Response
      Yes, the map is small so should have very good performance.
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