This mod fundamentally reworks BeamNG's tyre friction by replacing the native binary grip with a own adaptation of Pacejka-based method. This mod calculates real-time longitudinal and lateral forces based on real-time slip ratio, slip angle and camber angle, delivering progressive, predictable tyre behavior at the limit. Although it cannot uphold BeamNG's purity on real-time physics, all values are dynamically calculated based on vehicle status, and not looking up for preset values.
Longitudinal Force (Braking / Acceleration):
Lateral Force (Cornering):
- Progressive buildup to peak
- gentle falloff beyond optimal slip
- load-dependent peak force
Camber Effects:
- Progressive initial response to stiffness
- Clear peak at certain slip angles
- predictable fade post peak
- Rational grip loss with increased camber angle
- Dynamic per-wheel calculation based on suspension geometry
Current status & Limitations:
Experimental stage:
Activation:
- Single vehicle tested: ETK K-series GT-IV
- Tire size only: 18x11 sport and race tyres (front and rear)
- Select ETK K-series GT-IV (or other supported vehicle with 18x11 tyres)
- Equip 18x11 race tyres (front and rear must be equipped)
- The mod auto-activates when the vehicle spawns
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Core problems (try to) addressed:
1. Binary grip on static / sliding friction transition, which makes limit handling unpredictable.
2. Peak lateral force remains constant across load, real tyres exhibit load sensitivity.
- minimal progressive feedback due to abrupt traction loss
- difficult sliding control due to the "stribeck"-controlled transition
3. Vague FFB
Technical Implementation:
The mod bypasses BeamNG's native `noLoadCoef`, `fullLoadCoef`, and `loadSensitivitySlope` parameters. Instead, it calculates grip through Pacejka Formula. The real-time slip ratio, slip angle and camber angle is evaluated. The longitudinal and lateral forces on each wheel are then constrained by a friction ellipse model that respects the grip budget that each tyre has. Then, the constrained forces are synthesis to a isotropic friction which could be assigned to tread nodes on BeamNG's pressure wheel model.
About current tyres:
Despite not having the real tyres data, the relative performance can still be introduce into the game:
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Next Step:
Some thoughts:
- Expand tyre size supported
- Add vehicle compatibility
- Thermal and Wear integration
I started this mod a few weeks ago after the semester break begins, and I just noticed there is a new Tire Physic Mod few days ago(I missed as I just back to BeamNG for some weeks)... I understand the philosophy of BeamNG is to create a physical, real-time tyre model that obeys Newton's laws instead of empirical relations. However, as I enjoy sim racing with my friends, we thought BeamNG could be extremely realistic... in the future. For now, we need a workable handling improvement mod.
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The BeamNG Team wishes everyone Happy Holidays!BeamNG team presence will be limited during the holiday season as we take the time off to rest and enjoy the holidays!
There will be no mod support or mod approvals from 19th of December until 5th of January. Please expect delays during this period.
We hope you enjoy the holidays too, see you in 2026!
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
Experimental Grip Dynamics Mod 0.4.0f
Rework Tyre Physics for BeamNG.drive
Recent Updates
- Grip Dynamics Mod 0.4.0 - Thermal Update Dec 11, 2025


