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Experimental GFX Suite 1.3.0

Graphics utility with new effects, skybox manager, profiles and more

Tags:
  1. ToniMacaroni
    GFX Suite
    Source: https://github.com/ToniMacaroni/GfxSuite



    A mod that aims to change various parts of the graphics pipeline in the game and also gives players more control over not only the final look but all sorts of settings.

    It's my first mod, so if there are any issues please let me know ^^.
    I am pretty sure you will run into issues when using other graphic mods at the same time (I haven't tried out this theory yet).

    The mod has some very opinionated defaults and is definitely more tailored towards higher end PCs, but you are free to change anything around to your preference. I'm also very open to any sort of suggestion.

    By default you can toggle the window with the = (equal) key which can be changed in the control settings.

    Latest Release: https://github.com/ToniMacaroni/GfxSuite/releases/latest

    Features
    Tonemapping (Changed game's ACES tonemapper to Uchimura)
    - Uchimura parameters with artist friendly names

    Custom Color Correction after tonemapping
    - LUT
    - Hue
    - Saturation
    - Exposure

    Custom Post-Processing
    - Chromatic Aberration
    - Adaptive sharpen
    - Highpass sharpen

    Game Settings
    Many controls for various existing graphic settings (also many that are not exposed via the interface)
    - SSAO samples, radius and contrast
    - Shadow quality and softness
    - Terrain and object LOD adjustment
    - Foliage density
    - Time
    - Sun direction (azimuth override)
    - Light brightness
    - Sky brightness
    - Sun scale
    - Fog
    - Camera FOV
    - Couple of light ray settings
    - Bloom threshold and knee

    Skybox Manager
    - Change loaded skyboxes via a dropdown menu
    - Reload the selected skybox with a button click
    - Load in your own skybox (create skyboxes either manually or via python utility)
    - Toggle between the game's procedural skybox and custom one via checkbox

    Profiles
    All of the above can be saved into profiles


    Python script for converting HDRIs (In-Game utility available as well)
    In art/custom_skies/ (or here https://github.com/ToniMacaroni/GfxSuite/tree/main/art/custom_skies) you will find a python script (and a bat file) that will allow you to convert hdri's to cubemaps used by BeamNG (it's also able to tonemap .hdr files into ldr, but you will need to tweak the values in the script yourself). To run the script you need python installed and "opencv-python", "pillow" and "numpy" installed via pip. Using the script is as simple as dragging the .png or .hdr file onto the bat and. The script will then place the output files in a new folder with the same name as the input file. Move this folder into %localappdata%/BeamNG.drive/latest/settings/gfxSuite/skies (create the folders if they don't exist)

    Credits
    Highpass Sharpen https://github.com/Adolon/FFXI-ReShade/blob/master/reshade-shaders/Shaders/HighPassSharpen.fx
    Uchimura https://github.com/dmnsgn/glsl-tone-map/blob/main/uchimura.glsl
    Included HDRIs:
    https://polyhaven.com/a/sunflowers_puresky
    https://polyhaven.com/a/farm_field_puresky
    https://polyhaven.com/a/mud_road_puresky
    https://polyhaven.com/a/table_mountain_1_puresky

    Images

    1. xFI3ZBpigG.jpg

Recent Reviews

  1. Hank_Montgomery
    Hank_Montgomery
    4/5,
    Version: 1.3.0
    This mod has its bugs for sure. It's not compatible with this mod ( https://www.beamng.com/resources/ck-dynamic-skybox.33030/ ). It makes certain maps not to load at all causing either a crash or black screen only with UI elements, so I opted to using Skybox only for the time being. Besides, I couldn't reset the values after I tinkered with them. The mod is far from being polishes, but it has a value in it. I liked how I could rotate the Skybox so easily. I hope the author fixes the issues, but it's uncertain. Good luck :)
  2. Drivesafe4
    Drivesafe4
    3/5,
    Version: 1.3.0
    Not gonna lie, the only thing I like about this mod is the ability to change the default free camera fov(which should be in the game anyway) and the overcast sky box, The rest of the post processing effects that can't be turned off and tank performance knock it down a few.
  3. Jefferson KANG
  4. todove
    todove
    5/5,
    Version: 1.3.0
    I look forward to further developments
  5. ArsPro
    ArsPro
    5/5,
    Version: 1.3.0
    It is finally on repo :)
    1. ToniMacaroni
      Author's Response
      Yeah, took me a while.
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