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What is this behemoth, and why was it built??
It's a massive, dual runway, catamaran aircraft carrier. I needed an aircraft carrier capable of handling the larger aircraft in BeamNG.drive, such as the AN-12 and 737, as well as smaller aircraft. Also, the Gemini makes a nice mobile lair for aspiring archvillains.
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I want one! How do I get it?
- Download and install this mod.
- Spawn an instance of the Gemini.
- Map controller and key bindings.
- Enjoy!
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What are Gemini's features?
- 2 working elevators move aircraft between flight and hangar decks.
- Starboard and port hulls each have cargo decks below hangar deck.
- Cargo decks have sea-level hatches to move cargo between cargo deck and flat top barges.
- Automatic helm.
- All decks lit.
- Tower contains passages for walking model, all the way to the bridge.
- It floats and aircraft can land on it.
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Is this a substitute for the Admiral Kuznetsov aircraft carrier?
No. The Admiral Kuznetsov is narrower and draws less water than the Gemini, so the Kuznetsov can go places the Gemini can't. Each vessel adds unique capabilities to the fleet, and a robust fleet would contain at least 1 of each. Also, the Gemini weighs almost 350 million kg (385 kilotons). It does not start, stop, or turn on a dime, but it has an enormous, usable internal volume.
What controls need to be mapped?
Some features are activated with standard controls, while other features will need to be mapped to whichever controls you select:
The Gemini is equipped with the same automatic helm system that's available for the Admiral Kuznetsov and is controlled with the same commands. Please refer to the Admiral Kuznetsov Accessory Pack for automatic helm documentation.
- Use standard controls
- Navigation lights - Uses low- and high-beam light control
- Runway illumination - Uses high-beam light control
- Hangar and cargo deck overhead lights - Uses fog light control.
- Steering - Uses normal steering controls
- Need to be bound to controls
- Notched throttle
- Forward elevator up/down
- Amidships elevator up/down
- Tower hall lights
- Bridge lights
- Balcony lights
- Lights for various other rooms
Plans for the future
Parameters
- Improve textures
- Add launch catapults - This would require the reinforcement of aircraft nosegear.
- Add arresting wires - This would require aircraft to be equipped with arresting hooks.
- Add furniture and some additional lighting.
- Add doors to some hatches and doors.
- Heavy machinery to carry and deploy flat top barges from cargo holds.
The Gemini has lots of parameters that are already fairly well tuned. If you feel the need to tune them further, please do. If you change parameters and the carrier sinks, simply reset the parameters. If you change parameters and the carrier explodes, reset the parameters. If you change parameters and somehow make it better, please tell me what you did so that I can make the improved parameters the default settings.
Dedicated to MaddMatt
This mod is dedicated to the memory of MaddMatt. A eulogy may be found here.
Experimental Gemini-Class Aircraft Carrier 0.1
More of a moving location than a vehicle



