While there is some truth to the negative reviews, I do find them pretty harsh. This is a great mod and the design is absolutely beautiful. You get 5 stars for making this yourself entirely, welcome to the community :)
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

GD808 JAS Hypercar 1.5.1
Arcade style hypercar from the Gavril Design studio with Airbrakes
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LucasBE
- 5/5,
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4NT4R3S
- 5/5,
This is one of the BEST mods on the repo. Don't listen to the other people. There's nothing wrong with using another car as a base - obviously it worked out, it's quite sad how they expect you to waste your time making something from scratch for no reason. They sit at their computer to get free, amazing content, yet they have the audacity to nitpick something that obviously has effort.
Before writing a negative review please consider feeling some grass. -
TheRealSimu
- 2/5,
Nice to finally have a lroefriendly hypercar, however this car is very poorly made and the jets make it look so silly. Crashes poorly, some key things are missing, barely any configs, manual transmission makes 0 sense. Thumbs down
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PinkEvo
- 1/5,
Not trying to be rude or anything, this is a great picture car and nothing else,scintilla underneath and somehow the mod is very large in size,handles poorly (and dont do the camber adjustment google spiel on me) i want my money back and i got thi for free
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_Rob λ
- 4/5,
What's the point of having an auto gearbox that doesnt shift to second until 8000 rpm?
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B727ClassicFlyer
- 5/5,
For a BeamNG mod designed by a concept car designer that worked at Saab before it went belly up is very nice.
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Garryx215
- 5/5,
Outstanding work, honestly, one of the fastest, yet exciting, grippy cars i've driven on BeamNG, ideal for race tracks. Gorgeous concept car from Saab
Of course there are a few faults, like when you brake, the car shakes more than an earthquake, when you accidentally hit Q twice, its stuck on the first gear, which makes you gear change manuall on the keyboard on the automatic gearbox. But despite these nigly little faults, its an awesome car and I hope you keep on working on this mod or make other concept Saab cars-
Author's Response
Thanks. I’ll try to address these issues in the next update.
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AlbertoHG
- 1/5,
the mod sucks quite bad, i like the gray designs style not my style but its ok however its really bad tunned and very wobbly if you want a five star review fix the wobbliness and add more suspension adjustment as now it still is too soft at max settings also the engine is taken from the scintilla wich makes intercoolers visible through the "jet engines" and add a standard steering rack beside of a quick ratio so controller players can use it without having to adjust their settings as for everything else its ok, not good, ok
EDIT:
also abit of a missconception about the mod dev "arcade" doesnt mean low quality, you are even charging money for one of the versions so i spected better quality from this version. Also about contact patch it doesnt matter in this game yo can have 15x1 or 15x999 width wheels but wider wheels doesnt mean more grip as what gives the grip is the compound of the tyre + the wheight over it, wider tyre more contact patch with less wheight overall slimer tyre less contact patch but with higher grip -
IcedRoad
- 2/5,
I really hate to be critical here, because the car's body itself is absolutely GORGEOUS, but the problems it has are too obvious for me to ignore.
The strangest part about this car to me is the discrepancies between this model and the original model under the Gray Design website. The website's model has a part that the intake tubes actually lead into, and the car is also missing the fins meant to be located within the rear air tunnels as well as its original suspension mounts and arms. Why were these existing parts of the 3D model not used in this mod, and why use 3D models from the base game instead?
When looking at collision triangles, there were far too many gaps. Some parts- particularly the glass ones- have no triangles whatsoever. This means these parts aren't aerodynamically simulated at all, which is a massive concern- at least to me- since the car's main selling point is ***aerodynamic design and function.*** Unfortunately, the parts lacking triangles INCLUDE the aerodynamic tunnels located on all corners of the car, the front grille piece (named the bumper), and the tailcone.
And then when I had a peek internally, I found a .DAE file (jasfree.dae) practically holding two entire Bolides worth of mechanical parts, which ultimately contributes to file bloat. If existing vanilla parts are to be reused, then please remove what you don't need in order to strip down the mod's file size to improve loading times within the game.
This car ultimately doesn't feel complete. Please continue polishing and working on this car. Become more familiar with BeamNG's car structure. There is quite a lot left to be learned and accomplished, but once these things are met, I'm certain this could be one of the best hypercar mods on the repository. If you need help building this car, I'm sure you'll find the help you need. Just look around and reach out. -
DormantCurrawong
- 2/5,
From my experience with the free version of this car, the vehicle can be good for photos, but has many severe flaws in its physics mesh.
Jbeam:
The biggest issue I can see with this vehicle is the stability of the jbeam. The average force on the nodes of a vanilla beamng car is below 20N, however on this car it is around 2500N. The lower wheel hubs experience over 50,000N of force while stationary. This causes the car to vibrate. There are also missing triangles, most noticably at the windshield. This allows objects to pass through the car. The Jbeam on the suspension has many excess beams, which may contribute to the instability issues mentioned above.
Mechanics:
The car in its stock configurations has almost no camber. This is a problem becuase it means the car has positive rear camber during braking and lifting off throttle, which causes lift-off oversteer. Running such low camber also means that while cornering, the outside tyre can have positive camber, which is not desirable for a hypercar
Visual:
As pointed out by some others, the mesh clips through itself in multiple places, and some parts are missing (such as tie rods) or floating (such as the steering wheel). The visual meshes also make little mechaincal sense; the rear suspension goes through the venturi tunnels, disrupting their ability to create downforce, and the springs are mounted from the upper wishbone to the lower wishbone, which would not work.
The concept of adding a lairy hypercar to beamng is good, and the individual 3d models are very nice, but there is a lot of potential left in the jbeam and kinematics of the car.-
Author's Response
The camber settings are adjustable in-game. Please feel free to adjust it to your liking. Please note that with adding camber to wheels this wide, you greatly reduce your contact with the road and effectively ride on the inner rims. It is calibrated to have full contact with the road at high speed to give maximum grip while cornering at speed.
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Porc Qui Pique
- 4/5,
This mod is the first, to my knowledge, to add a real hypercar to the game !
Overall, the car is really good, the jbeam is more than accurate and it drives like a beast. I really like this mod ! And it's funny to know that this car is a rebrand lore friendly version of a real Saab JAS 39 concept car.
I also like the idea of a modified Bolide frame with an overboosted Scintilla engine.
But : many parts are clipping (especially under the car, suspension, engine, shift pedal in the left door, gauge under the dashboard etc.), others are flying (steering wheel, license plate (who's deformed)), and I'd like to see semi-slick tires for a road-legal version.
Maybe also rename some parts ? Like "Lightweight windshield" to "Windshield" or "Race rear subframe" to "Rear subframe" because it's the only one available.
But with all of this, for real, it's a good mod and don't past until you downloaded it !
Once all of this is fixed by the modder, the paywall for more config gonna be okay.-
Author's Response
This is great feedback. I’ve added this all to my To Do list and hopefully the next release will have resolved most of these issues. Thanks again for the comprehensive breakdown.
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YeeHaw_Yoda
- 5/5,
amazingly beautiful hyper car for beamng, all the negative comments are literally complaining about 1 part of a mostly free mod.... weird, amazing job can't wait to see any future content
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legitlaffytaffy
- 5/5,
there is truly nothing like this mod the whole concept of this car is brilliant
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SimulatorAdventures
- 5/5,
Amazing mod, pretty ground-breaking for a real-world car designer to enter the modding community. Some other comments are wrong, the paid version is nothing but a bonus that adds just 2 configs. 75% Of the content is free!
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40 30 20 10 Butter
- 2/5,
The fact 6 extra configs is paid, and has the Jbeam of a modland vehicle, it doesn't deserve the extra dollars for configs just include it next time.
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