Thank you for quick update! My favorite mod <3.
Extra AI Race Mission 0.6.0
This mod adds new mission type 'Extra AI Race'
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securiteeboyzVersion: 0.6.0- 5/5,
Thanks for the update. When I try to select a different ai group to race against, normal, same as player etc, it always loads the default.
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Adam99Version: 0.6.0- 5/5,
great mod! if only the BeamNG AI would actually see other racers on t he track properly..
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Author's ResponseThank you so much! Hearing that makes me incredibly happy.
Just a heads-up, I'm currently working on a major update for this mod and plan to release it very soon! I hope you'll look forward to it. Thanks for the awesome support!
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Duppy GeeVersion: 0.5.8- 5/5,
Excellent mod. My most used activity on BeamNG. I've tried to select a one make race and detune my car to male the races harder but the other cars detune as well. Can anything be done about this?
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Author's ResponseThank you so much! I'm incredibly honored to hear that this is your most used activity in BeamNG.
Regarding the One Make Race, the system is designed to copy the player's exact vehicle configuration to the AI to ensure a perfectly identical match. That's why they detune along with you.
To make the race harder, please try this workaround:
You can set your non-detuned vehicles into the 'Custom' vehicle group, and then select the 'Custom' group to start the race. For details on how to set up the Custom vehicle group, please check out the YouTube video linked in the custom vehicle section of this description.
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bandit0755Version: 0.5.7- 3/5,
The AI doesn’t see the player, so it often crashes into you or spins you out. There’s also a bug at the start of the race where the AI just sits there revving without actually moving forward, forcing you to restart the game to fix it.
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Author's ResponseThank you for the detailed feedback!
Regarding the AI crashing into you, BeamNG's AI can sometimes be 'blind' to the player's position in tight races. I’m looking for ways to improve their racing lines and behavior to make them more aware in future updates.
As for the bug where the AI just sits and revs at the start, that is a known issue of this MOD that can happen depending on the timing. Usually, you don't need to restart the whole game — try to restart the mission.
I'll continue to investigate these issues. Thanks for your patience!
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FizzicVersion: 0.5.7- 5/5,
The East Coast Cannonball Run event is only restricted to the Gavril Barstow for some reason.
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Author's ResponseYou're absolutely right! Thank you for pointing that out. It was a configuration error on my part, and I'm planning to fix the vehicle restrictions in the next update. Thanks for the catch!
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N o W a rVersion: 0.5.7- 5/5,
A second rating for your recent updates :D
It works guys, and its worth disabling whatever other mods for it.
Thank you for the ability to create custom race groups from within the game. 12/10. Amazing mod.-
Author's ResponseThank you so much for the second rating! '12/10' really made my day. I'm thrilled to hear that you're enjoying the Custom Group feature so much. Enjoy the races, and thanks for the incredible support!
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datsunaholicVersion: 0.5.7- 4/5,
I liked this mod up until it quit working. I've updated to the latest version, but it still doesn't work. It just gets stuck on the loading screen in whichever scenario I try t run, as it fills my BeamNG log with repeating messages:
517.93976|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Rival group select
517.93984|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Frame Delay is done
517.93988|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Racer Start 8
517.94003|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Player move to Start Pos
517.95668|D|libbeamng.controller.getControllerSafe| Didn't find controller 'esc', returning nilController.
517.96681|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Rival group select
517.96692|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Frame Delay is done
517.96696|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Racer Start 8
517.96714|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Player move to Start Pos
517.97640|D|libbeamng.controller.getControllerSafe| Didn't find controller 'esc', returning nilController.
It just keeps repeating those 5 messages until the log fills up. I can run the official BeamNG scenarios no problem, and I used to be able to run this mod back in BeamNG 0.34, and a few of the Extra AI missions still worked in 0.35 (but not all of them). In 0.36 it threw errors trying to launch and became unplayable. Now, in 0.37 using the 0.5.7 version of the mod it just hangs on loading, as described above.-
Author's ResponseThank you for reporting the bug. However, when I debugged again on my PC, the mission started without error even with BeamNG.drive v0.37.6.0.
Does the problem occur if you start BeamNG.drive in safe mode and install only this mod?
https://documentation.beamng.com/support/launcher_support_tools/safe_mode/
If it doesn't occur, it's likely caused by another mod or configuration file.
I hope you can enjoy this mod again.
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Author's ResponseWe apologize for the inconvenience. The update has been completed and the current version is compatible with BeamNG.drive v0.37!
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Doug DimmaDome 2Version: 0.5.6- 4/5,
Good morning, I wanted to point out that though this mod is amazing, I notice my car and ai cars Start the race with Light bar enabled which messes with the traffic car behavior, Is there a way to disable the light bar for our cars so when we race , the traffic cars dont move out of our way? I noticed this behavior for awhile with the mod.
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Author's ResponseThanks so much for the awesome feedback and for spotting that light bar issue! It's super helpful to know that it's messing with the traffic car behavior on your end. Sorry to hear it's been happening for a while – I definitely want to fix that for you.
I'm going to look into how I can get that light bar disabled for your car so the traffic cars play nice during races. I'll see if there's a setting or something I can tweak.
Glad you're enjoying the mod overall! I'll do my best to sort this out ASAP.
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Author's ResponseThank you for reporting the bug! However, from what I can see, this mod seems to work fine even in v0.36. Could you please tell me specifically where the problem is occurring?
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beerjan42Version: 0.5.6- 4/5,
hi, when I load a mission I get an error but everything works fine, I don't know if it's my fault or if it's a new version, I'm writing this using a translator because I'm from the Czech Republic
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Author's ResponseIf everything works fine, you can ignore the error. Errors may occur due to UI processing and Lua loading timing, so I think that's the cause. If you're concerned, please send me the error message and I'll analyze it.
I'm from Japan, so I'm also using the translation function to write this.
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Oliver Oskar RidalisteVersion: 0.5.6- 4/5,
from the video it seems awsome, the only problem? setting up custom mod cars seems complicated, any way of making it simpler?
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Author's ResponseThank you for your review! You're right, there should be an easier way to set up modded vehicles. I'll try to make it in-game instead of editing the files directly.
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FizzicVersion: 0.5.6- 5/5,
I Absolutely love this mod! but my only issue is the AI racers keeps crashing into traffic. Is there any to get them stop crashing into traffic?
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Author's ResponseThank you for your review! I'm very happy that you enjoyed it!
The setting for the AI to avoid traffic uses BeamNG's original function, so I'm sorry, but it's very difficult to solve this problem.
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aqswde40Version: 0.5.5- 5/5,
Wow - this mod is truly amazing! I've wanted something like this for a long time, and its ability to be customized makes it truly awesome! I've had so much fun using this mod, and I hope you keep up the great work!!
I have a suggestion - could you have a police mode that combines the progressive difficulty of your mod "Most Wanted Mission" to make the police experience even more fun?
Thank you for these awesome mods!-
Author's ResponseThank you for your review! I'm glad you enjoyed it. And thank you for your great suggestions. In the next update, I'll try to make the police experience even more fun!
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securiteeboyzVersion: 0.5.4- 5/5,
Hello I love this mod please update though as the checkpoints are messed up in the newest game update. I'm seeing it on Raceway figure 8 race, the car starting in near last position goes around the wrong way to the first checkpoint and causes massive pileup.
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Author's ResponseI apologize for any inconvenience caused. I plan to fix the AI path in the next update.
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blue cobraVersion: 0.5.4- 5/5,
great mod but the ai won't move on big figure 8. i'll see if restarting the game works.
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Author's ResponseThank you for your review! And sorry for the inconvenience. The bug was also reproduced in my environment, so I would like to fix it in the next update if possible.
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KishlowskyVersion: 0.5.3- 4/5,
I used this mod for ages now. Worked flawless until 0.33.1 appeared. I'm trying to launch my favourite race: Big Figure 8 and it's stuck on the loading screen. Please fix this
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Author's ResponseSorry for the inconvenience. I'll try to find the cause and upload a fix as soon as possible. I think it's probably a compatibility issue with 0.33.
I've temporarily changed this mod to OUTDATED status.
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beerjan42Version: 0.5.3- 5/5,
the best mod but I'm playing on version 0.33.1 and when I want to start the races I get stuck in the loading screen can you fix it please I'm sorry for my bad English
I write using a translator-
Author's ResponseSorry for the inconvenience. I'll try to find the cause and upload a fix as soon as possible. I think it's probably a compatibility issue with 0.33.
(I'm also using a translator...)
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