This very impressive. Well done!
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In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
Outdated East Coast Dynamic Traffic (Gull) 0.9.3
Free roaming traffic! Yay, I did it!
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Jeppoer
- 5/5,
This is so awesome! This was the first time an AI car has stopped for me x)
Honestly the best mod in this game! -
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1UZ-FE
- 5/5,
Thank you for FINALLY addressing the elephant in the mod repository. lol, PLEASE make versions with more cars, or for more levels like West Coast and Italy!
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Author's Response
Thanks! West Coast traffic is a bit tricky, but it will be done!
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Author's Response
Working on it :) .
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zigav2000
- 5/5,
This scenario is incredible! Is there any chance you could make this for the Italy map? I would be so happy and I'm sure many others would be too.
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Author's Response
I'm already testing it. It should be ready in a week or so.
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Pengi Wan Kenobi
- 5/5,
You are doing the Lord's work here! The AI drivers are straight out of a Russian drivers compilation, but doubles as excellent comic relief. It all runs so smoothly and makes driving so much more interesting.
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Jarret Rucker
- 5/5,
Incredible mod! Realistic speed, driving, etc. But I would like to maybe see a night time version or maybe 1-2 more cars added into the mix.
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Author's Response
Those features will come soon :) .
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fufsgfen
- 5/5,
Incredible work, runs perfectly 60fps all times, adds whole new experience to driving at East Coast USA map.
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DankMemeBunny
- 5/5,
The first time I loaded this up I was shocked. I still am, cant believe I didn't download this until now. Its crazy!
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rmfurm
- 5/5,
THIS IS AMAZING! Best mod on the workshop, must have for anyone and everyone
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cgjunk
- 5/5,
Free roam AI!!! This is exactly what the game needs!!! Glad you got this working so well.
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arnok19
- 5/5,
I really loved the scenario. The map felt alive after cars started to come on roads. Besides this, I saw that instead of using lua triggers you just teleported the cars at specified co-ordinates. Great. I was able to play this scenario w/o any heavy lags. Keep it up, Gull!❤
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CN877
- 5/5,
Ground-breaking stuff! You must be doing some pretty incredible LUA coding :D
Great job! -
PolarBear123
- 4/5,
Wow, this is what I always have been looking for. Now it's no more hassle with setting up random AI cars or using Script AI 10 times, the map is already bustling with traffic. One thing.; could you please remove the 'Failed' screen, because if someone might want to do some sort of traffic crashes wouldn't it kind of be annoying?
Otherwise, I got a question:
Do the Ai cars stop if you stop or react to your driving? ( I have experienced both of it, some cars stop, some cars plow into you). For example, If I would stop at a junction would a car behind me plow into me or wait after me?
Thank you very much for this great mod!-
Author's Response
Thanks for the comment! I tend to add in fail screens for players that prefer to click on "Retry" (whether they don't know about the hotkey or whatever reason), but I'll take this into consideration. Ideally, I want to make it into an option (along with some other fun options), but scenarios can be kinda limiting for that stuff (side note, I was suggested to make a UI app for this, which is a really awesome idea! But, I really don't know how to work it, or how to link my Lua script with it. Hmm.). I've got some more learning to do.
Currently, the AI cars follow most of the AI logic already in the game (but I made them stop if they get enough damage). I can make them aware of what's in front of them; that might be in the next update. I think I can add in other realistic behaviors too, but I feel like I'll be reinventing self driving cars :P . I'll post my progress in the discussion thread whenever possible.
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