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In the upcoming days mod approvals could be slower than normal.
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Outdated Demolition Derby Sunday Cup. Vol 1. Four Campaigns and a Multiseat derby with AI. v0.10.4

A multi mod for banger racing using the vanilla cars with less body parts for CPU performance.

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  1. Added time of day cycle to Tanner's campaign.

    HighDef
    In the Tanner's campaign you will start the first race in the morning fog and as you progress through the races the time of day will progress till the evening, where you will be also racing the sunset. The time will also play in the races for extra realism.
    Removed many waypoints from all scenarios in the Tanner's races
  2. Wrong Turn Raceway updated and CAMPAIGN added.

    HighDef
    More fixes to Tanner's Gulch Campaign code.
    Now you can do all 10 races, sorry for the poor coding.
  3. Wrong Turn Raceway updated and CAMPAIGN added.

    HighDef
    Lots of terrain work and roads added to Wrong Turn
    Campaign with four races added, all different course configs
  4. New track added, Wrong Turn DD 10 car, 2 races added.

    HighDef
    fixed file layout
  5. Added proper AI paths for new course configs.

    HighDef
    Added proper AI paths for new course configs
    Removed fenders from the muscle cars to improve performance
    Removed hubcaps from Barstow
    Fixed AI issues in round 8
    Sunset Drive likes this.
  6. Fixed some more errors.

    HighDef
    Fixed some more errors.
    NoxiousFumes and BowlerHatJack like this.
  7. a few fixes applied

    HighDef
    Fixed wrong config for one of the Barstows in round 9
    Fixed type o in the campaign code stopping round 10 from being reached
    Removed the T series as it's far too sticky and just causes bunching up.
  8. Fixed waypoints error.

    HighDef
    Fixed wrong waypoints in round 9
    removed hatch facias
    made shorter configs 5 laps
  9. 5 new course configs throughout the series.

    HighDef
    5 new configs throughout the series, be sure to follow the waypoints!

    I still need to make a proper path for the AI but the work fairly well using the existing path. I will make a path for the new configs for them so the corner optimally soon.
    NoxiousFumes, yolo-phil and Dario555 like this.
  10. v0.9 Release, many changes.

    HighDef
    Change log:

    added proper reverse course ai path
    added rut decals to the main straight and some parts of corners
    added more trees to the inner segments
    added some more containers
    added 2 humps on one of the crossovers
    added thumbnails to all scenarios
    added more vehicle configs to balance things out
    corrected rotation of perimeter tree walls
    made as many cars manual transmission, Barstow is the only one that won't work for some reason
    made AI aggression far higher to make them drive faster...
    Rolph, Dario555, Pazzi8 and 1 other person like this.
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