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  1. NXN
    Death Game alpha 1.0

    It's a small track crossing city, wood, and mountain.
    Track is little bit bumpy
    City in grey bloc for FPS
    Many jump along the track and in the city
    AI working
    Secret Jump into the market
    Big jump over the crater
    FPS Friendly depending of your computer


    A Dirty mountain track with a small city and wood.

    Grey rock for canon spot. (make spawn a canon where is a grey rock and try to shoot the driver when AI driving)

    Images

    1. Death_Game1.jpg
    2. Death_Game2.jpg
    3. Death_Game3.jpg
    4. Death_Game4.jpg
    5. Death_Game5.jpg
    6. Death_Game6.jpg
    7. Death_Game7.jpg
    8. Death_Game8.jpg
    9. Death_Game9.jpg
    10. aaa.jpg

Recent Updates

  1. Death_Game
  2. Death_Game
  3. Death_Game 1.1

Recent Reviews

  1. Twitch Axis
    Twitch Axis
    3/5,
    Version: 1.3
    Just another mod that needs more work. I agree with @Blijo . The map is full of bumps and bruises (not literally), and you can see the grid through the grass. You should make one map that is very well done and then go back and do more, because, I don't think what your doing now is working because the outcome, well...let's just say not the greatest. Just by looking at this map, I know you can make a great map, you just need to focus on one thing at a time and do a good job on it. Keep on working bud, I know you can do it.
  2. JetPoweredMacintoshâ„¢
    JetPoweredMacintoshâ„¢
    4/5,
    Version: 1.3
    it's good, but needs more work.
  3. Traxxas-Master
    Traxxas-Master
    5/5,
    Version: 1.1
    Very good, and has a good description.
  4. Blijo
    Blijo
    2/5,
    Version: 1.1
    The course is fun but there are bumps everywhere and you can see the grid trough the roads and the grass. I suggest you to spend more time on one map instead of making 4 in a short time :)
    1. NXN
      Author's Response
      you're write, testing many thing with the developer mod and need time to polish my map. Alpha is here for testing the gameplay and having feedback for correct this. Thanks for your comment
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