Custom Bodyworks mod by wlkmanist.
0.33.X compatible.
You understand what's going on here if you're reading this. (Read "coupe" description if not). My goal and my style is still the same. But we are starting from scratch. This part of this mod is on early stage, so please (!) let me know if something is not working properly (contacts at the end of mod description).
As always I recommend "Advanced Internals" mod for full experience.
Warning: description for mod version [1.4.1c]
Parts list:
- Aurata Steering Wheel
- Legno Carbonio LE Steering Wheel
- Race Interior Gauges (Turbo) (4 parts)
- Race Interior Digidash
- Race Interior Aurata Gauges
- Rear Mudflaps (Body Mounted)
- V-Special Metric Gauges (280kmph/9kRPM)
- Okudai Metric Gauges (320kmph/11kRPM)
- Bulging Hoods (4 parts, Popup/Fixed, CF/Metallic)
- Bended Strut Bar (slightly less durable, for big engines)
- Strut Braces
- Painted Strut Braces
- Carbon Fiber Strut Bar
- Modular Custom Hoods (16 parts, +cut variants)
- Engine Bay flexbody override [Experimental] (see notes) (in additional modification)
- Shift Light Multi
- Shift Light Multi (Alternative)
- Race Digital Dashboard (stock interior)
- Aurata Gauges (stock interior)
- Switchpanel (Radio slot)
- Race Switchpanel (Radio slot)
- Carbon Fiber Tray Blanking Plate (Dashboard Accessories slot)
- Tray Gauges with Boost, Oil Temp, Coolant Temp (Dashboard Accessories slot, Metric/Imperial)
- Red Warning LEDs for Tray Gauges
- Orange Warning LEDs for Tray Gauges
- Adjustable Neon Lights (but no basic neons, see "BX-Series Under Glow Lights")
- Painted Sport Front Grille for Coupe body
- GTr Front Bumper (+ lips, trims, optional grille)
- GTr Front Fenders (hidden in debug)
- GTr Quarter panels (+ fender flares, hidden in debug)
- JDM GTr turn signals
- USDM GTr turn signals
- V-Special Coupe lettering
- GTr Coupe lettering
- GTr V-Special Coupe lettering
- GTr V-Special II Coupe lettering
- Adjustable Popup Headlights (JDM/USDM)
- 4 Lug Base Spare Tire (trunk load slot)
- 4 Lug GTz Spare Tire (trunk load slot)
- Hood LED Foglights (in additional modification)
- LED Foglights (front grille slot)
- Body Mounted Rear License Plates (4 parts, rear bumper slot)
- Windshield License Plates (4 parts, in additional modification)
- Type 1 Custom Front Bumper License Plates (EU, EU Low, Side, Fixed/Popup)
- Type 2 Custom Front Bumper License Plates (EU, EU Low, Side, Fixed/Popup)
- Rear Bumpers License Plates (3 parts, EU only)
- Nomi GT Wings
- Nomi GTT Wing (another one, more stable, remodeled, hatch only)
- Nomi GTRX Wings
- Nomi GTXX Wings
- Sequential Shifter (stock interior)
- Spoiler Body Mounts (+skins, wheelie bar slot)
- Body Mounted Nomi GT Wing
- Body Mounted Nomi GTT Wing
- Body Mounted Nomi GTRX Wing
- Body Mounted Nomi GTXX Wing
- Nomi GTRX Front Splitters (16 parts) (Type 2 bumper canards slot)
- Nomi GTT Front Splitters (Type 2 bumper canards slot)
Skins:
- Two-Color Gradient skin
- Ibishu Engine skins (6 parts, DOHC only, in additional modification)
Notes:
- Don't wait Carbon Fiber main body parts soon... We need to wait some more time for visual fixes of this vehicle.
- Race Interior analog gauges have working odometer (vanilla have not) and increased needle max limits to 390KMpH/11kRPM/3.0Bar, but with vanilla textures (needle just goes to higher) and calibrated more presice compare to vanilla one. ...Other gauges are mostly tuned the same principie, not limiting the needle to the latest texture value, but limit exists.
- Adjustable Headlights shine pretty much like vanilla ones (forward, but height is different like vanilla headlights, by default). You can tweak manually Servo Height, Beam Height and some other variables. Changing servo height does not affect resulting beam height (difference is close to invisible, I do that for more tuning comfort), but headlight height affects beam brightness (like in real life).
- Engine Bay Override: Accessable via "Auxiliary debug features" checkbox enabled since [1.4.1c]. No duplicated main parts, no base game files overwriting, should be compatible with mods that using vanilla engine bay flexbody. It may be compatible even with custom flexbodies if mod authors add one more jbeam part to be compatible with this mod (see For Modders section). What it does? It just makes original flexbody invisible and at the same time adds another one that you choose. As this is an experimental feature there is some expected issue: it stops working after any transparency been added to your vehicle (mouse cursor over parts selector, some debug features), but there is an easy fix: reset your vehicle by any possible way, in example by pressing R key.
At the end of mod description there is a link on my Discord server with some screenshots and other dev stuff.
Known Issues:
- Broken legacy carbon fiber texture after 0.34.0, would be fixed in the next mod update.
Let me know if something goes wrong.
Known supported mods:
- "Advanced Internals"
- "BX-Series Under Glow Lights"
- "Additional Modification Extra Slots" (by @ned228)
WIP now (thread link):
- More spoilers (5% done)
- Small cosmetic CF parts
- Fenders matching front aero
- Porting legacy stuff
Future plans:
- Confidential.
Screenshots:
Update 1.1.0a:
Interior parts:
![]()
![]()
![]()
![]()
![]()
Update 1.1.1a:
Gauges:
![]()
Update 1.1.3a:
Hoods:
![]()
![]()
![]()
![]()
Strut bar:
Update 1.1.4a:
Hoods:
![]()
![]()
![]()
Strut bars:
![]()
![]()
Update 1.1.5b:
Gauges, Switches, Shift lights, Digidash:
![]()
![]()
![]()
![]()
Engine Bay Override feature:
![]()
Update 1.1.6b:
Aurata Gauges and LEDs:
![]()
![]()
Update 1.2.0b:
GTr parts and neons:
![]()
![]()
![]()
Update 1.2.1b:
Okudai Metric Gauges:
Update 1.2.2b:
Headlights:
![]()
![]()
Trunk Load:
![]()
Update 1.3.0b:
Fog lights and some licenseplates:
![]()
![]()
Spoilers:
![]()
![]()
![]()
![]()
![]()
Update 1.3.1b:
Shifter:
Skins:
![]()
![]()
![]()
Update 1.4.0b:
Spoilers:
![]()
![]()
![]()
![]()
Update 1.4.1c:
Splitters:
![]()
![]()
![]()
![]()
Skins:
- Ibishu Engine skins (6 parts, DOHC only, in additional modification)
This mod works fine with "coupe" vehicle even on 0.32.
Please use "Coupe Modified" mod on 0.32+. Other solutions also should work, but not as good as this.
Thanks to all who used this mod, tested it, reported issues. Thanks for making reviews, for suggestions, for any support. This was just an experimental mod for personal use and my first repo mod. Then I ported vanilla stuff and make another experimental things.
There is a lot of people downloaded it, so that means community needs content like this. Thats why I will continue making stuff like this.
And my personal thanks to the BeamNG team for amazing simulator, for modding docs, for friendly forum community and... for the 200BX.
Versioning notes:
Use 1.0.2 or lower with 0.31 BeamNG to access all functionals.
Use 1.0.2 or lower with 0.32+ BeamNG if you use copy of vanilla coupe.zip.
Use 1.0.3 or higher with 0.32+ BeamNG with "Coupe Modified" mod.
0.31.X compatible. Long Term compatible.
This mod adds 200BX body panel parts and much more. All parts are calculated based on vanilla values (and also real life material tests for CF, aluminium and fiberglass).
So all parts work (probably) as if the BeamNG devs did it. Even a part cost values are calculated.
Just try to destroy this parts different ways. Also composite materials can break in parts.
If you found something not enough realistic, please compare it to the vanilla parts with similar materials first, then let me know if it really differs.
I tried to do a mod which would be stockalike, lore friendly, realistic, not cheaty, compatible with everything, even with campaign. And I used as much as possible vanilla assets.
If you like this mod, I also recommend "Advanced Internals" mod for full experience. At least try it once.
Wanna some configs? Check out this: "wlkmanist's Config Pack".
Discord chat: https://discord.gg/t7AK2qy3PH.
Mod Showcase: https://discord.com/channels/710082165253079061/1216291917285949510.
Parts list:
- Doors (Carbon Fiber, Colored Carbon Fiber, Fiberglass)
- Fenders (Carbon Fiber, Colored Carbon Fiber, Fiberglass)
- Fenders Widebody (Carbon Fiber, Colored Carbon Fiber, Fiberglass)
- Hood (Aluminium, Colored Carbon Fiber, Fiberglass)
- Hood Vented (Colored Carbon Fiber, Fiberglass)
- Hood Vented Race (Carbon Fiber, Colored Carbon Fiber)
- Trunk (Carbon Fiber, Colored Carbon Fiber, Fiberglass)
- Front Lip (Carbon Fiber)
- Headlights (Carbon Fiber)
- Adjustable Low Headlights (Default, Carbon Fiber)
- Adjustable LED Headlights (Default, Carbon Fiber)
- Small Lip Spoiler (Carbon Fiber)
- Mirrors (Carbon Fiber)
- Polished Strut Bar
- Legno Carbonio LE Steering Wheel (only for 200BX for now)
- Modular Taillight Panel...
--Trunk Panel (Default, Default Clear, Carbon Fiber, Body Colored)
--CHMSL (Default, Body Colored Cap, Carbon Fiber Cap)
--Rear Lights pack (Dark, Clear, Smoked, EUDM, JDM; ~35 parts)
- Nomi GTT Wing
- Nomi GTXX Wing
- Nomi GTRX Wing
- Nomi GTRX Front Splitter
- Configurable Widebody Front Bumper
- Front Carbon Fiber Lip (for Widebody, from Sunburst)
- Configurable Widebody Sideskirts
- Carbon Fiber Sideskirt Lip (for Widebody, from Sunburst)
- Trunk Fuelcell (from Midsize, +diesel)
- Race Digital Dashboard
- Skidplate
- Body Mounted Nomi GTT Wing
- Body Mounted Nomi GTXX Wing
- Body Mounted Nomi GTRX Wing
- Body Mounted Nomi GT Wing
- Mudflaps
- Concealed Flashers
- Blue Concealed Flashers
- Modern Police Lightbar
- Modern Police Lightbar with LED Sign
- Aurata Gauges
- Aurata Steering Wheel (only for 200BX for now)
- Window Nets (slot in Additional Modification)
- Front License Plate (With Holder) (for Widebody Front Bumper)
- Windshield License Plate (Additional modifications slot)
- Rear Bumper (Twin Exhaust)
- Rally LED Hood Fog Lights (additional modifications slot)
Modified/Original 3D model parts:
- Wide Front Fenders (Metallic, Carbon Fiber, Colored Carbon Fiber, Fiberglass)
- Front Bumper Widebody Caps (Default, Carbon Fiber)
- Front Widebody Lip (Default)
- Front Fender Caps (Default, Carbon Fiber)
- Rear Widebody Fender Flares x2 (only metallic for now)
- Rear Fender Caps (Default, Carbon Fiber)
- Headlight Caps (Default, Carbon Fiber)
- Extended Lip Spoiler (Default, Carbon Fiber)
- Left Headlight Intake (Default, Carbon Fiber)
- Race Carbon Fiber Strut Bar (Much higher hardness, much earlier destruction)
- Heavy Duty Titanium Strut Bar (Higher hardness, slightly higher strength)
- Bended Polished Strut Bar (For big engines)
- Beluga Hood (Metallic, Carbon Fiber) (For big engines)
- Rear Widebody Bumper (Without exhaust)
- Race Straight Pipe Exhaust (That real straight)
- Side Pipe Exhaust
- Boost Gauge (Covet mesh)
- Custom Carbon Fiber Canards
- Widebody Rear Bumpers (No Exhaust, Twin Exhaust, Cut, High Cut, Mid Cut)
- Rear Bumper (High Cut)
- Carbon Fiber Rear Diffuser
- Custom Race CF Rear Diffuser
- Carbon Fiber OLab Canards
- Full-Race Straight Pipes (6 parts)
- Nomi GTRX Side Splitters (Small and Tiny)
- Carbon Fiber Race Headlight Intake
- Interior Fuelcell (+diesel)
- Rear Strut Bars (4 parts, like front)
- Lifted Type-LS Spoiler
- Front Bash Bars (5 parts, Bumper support slot)
- Half Rollcage
- Interior Struts (Rollcage slot)
- Gauge Cover (Shiftlight slot)
- Hood (Cut)
- Carbon Fiber Hood (Cut)
- Strut Braces
- Turbo Rabbit Rear Fender Flares (for Rear Custom Widebody kit)
- Race Gauges (Metric and Imperial) (slot in Gauge Cover)
- Race Interior Equipment (Interior Accessories slot)
-- Race Switchpanel
-- Drag Switchpanel
- Interactive Interior (in additional modifications)
- Tuned Interactive Interior (in additional modifications)
- Radiator Grill (for Widebody Front Bumper)
- Side Grills (for Widebody Front Bumper)
- Type-LX Lettering
- Race Exhaust (Alt) for stock bumper
- Race Straight Pipe Exhaust (Alt) for stock bumper
- Rear Widebody Rivets (4 parts) (Light, Dark)
- Front Widebody Bumper caps (9 parts) (Bodycolored, Carbon Fiber, w/ Fog Lights)
- Front Widebody Bumper (Alt) (Configurable, for stock vehicle)
- GTR Spoiler (4 parts, configurable)
Parts for another mods:
- Race Straight Pipe Exhaust (for V-engines)
- Side Pipe Exhaust (for V-engines)
- Full-Race Straight Pipes (3 parts) (for V-engines)
- Race Exhaust (Alt) for stock bumper (for V-engines)
- Race Straight Pipe Exhaust (Alt) for stock bumper (for V-engines)
Skins:
- Two-Color Gradient
- Side Stripes x2
Note:
- Doors, Hood and Trunk are openable and its opening forces also calculated. Latch parametres (and other auxiliary things) are untouched (Latches should be metallic), only main construction materials are changed.
- Adjustable Low Headlights shine as it should (forward, but height is different like vanilla headlights, by default). You can tweak manually Servo Height and Beam Height. Changing servo height does not affect resulting beam height (difference is close to invisible, I do that for more comfort), but height affects beam brightness (like in real life). Brightness for LED headlights is the same with any height.
- Headlight caps and intake are the one peace with front bumper.
- Headlight intake also slightly changes intake sounds.
- Exhausts also affects backfire and slightly changes exhust sound.
- Strut Bars and headlight intakes inspired by real life S13 aftermarket parts.
- Parts that are made like a piece of another parts have the same physics material as the root part (ex. front fender caps are the same as the front fender, rear fender caps are always metallic, headlight caps are plastic (nylon probably), small lip spoiler is metallic... etc). Other parts are real. I just make this things like other parts made in vanilla (maybe because of performance... etc).
- Extended Lip Spoilers are have node mesh and aerodynamics (vanilla Small Lip don't have it).
- CHMSL caps are only for custom trunks (at least for now)
- LED Headlights using vanilla model that not duplicated, so it may be updated by BeamNG devs.
- Aerodynamic parts (spoilers, splitters, lips, canards...) have proper aerodynamics, like similiar parts have in other vehicles (for ported parts), or vanilla-like aero for custom parts. Make sure to tweak properly your suspension while using aggressive aerodynamics (like Nomi GTRX parts).
- Interior fuelcell can't be used as additional fuel tank because of how vanilla 200BX engine jbeam made. Only one fuel source allowed. Thats why used fueltank slot instead of rear seat slot. (Changed since 1.0.3 update).
- Since 0.9.9 update this mod also have "additional modification" part. And since 0.10.0 update this mod supports "Additional Modification Extra Slots" mod (by @ned228).
- Body mounted spoilers are compatible with most trunk spoilers, but I am not recommend to combine it with trunk big wings (sometimes aerodynamics will be partially from one of the big wings, check collision triangles).
- Bash bars are compatible with vanilla front bumpers and probably with most modded front bumpers.
- Roll Cages, like always, have proper configuration: proper mass, weight distribution and break model.
- Added Racing Parts Color slot to Additional Modification (It uses common skins for racing parts like Gauge Covers, Race Interior Equipment, Window Nets, Race shifters... etc). Supports modded skins and modded parts. Skin namings are slightly wrong for 200BX, can't fix that.
- I am going to slow down the developing of my mods, or even stop, just because I need some money to live and I can't spend hundreds of hours anymore for free. Sorry for that. You can always support me to speed up this process and I'll be back sooner. (No major updates if you see this)
- Descriptions and button/toggle namings are available ingame, but idk how and where it works.
- Both LMB and MMB works on main dash buttons for every button (4) with Tuned Interactive Interior equipped.
- For Race Interior Equipment parts mostly only LMB functionals are mapped.
- Ignition buttons/toggles are working close to irl, you can't start the engine without ignition enabled, and so on.
- I can't map these buttons with exact features that button icons shows us. I can't rewrite a big amount of vanilla lua code and/or vanilla jbeams to support this features more properly (with more logic).
Mapping ....................... [LMB/...................... MMB] (for Tuned Interactive Interior):
Headlight button: ......... [Toggle headlights/ Flash highbeam]
Lights button: ............... [Fog lights/............. Underglow]
Hazard button: ............. [Hazard lights/....... Two Step toggle]
Backlight heater btn: .... [Differential mode/ ESC mode]
Known issues:
- N2O bottle(s) are clipping with the Trunk Fuel Tank. Only visual effect.
(Vanilla N2O node mesh does not match its prop location after the last 200BX body update. This is not my issue. But it is fixed with "Coupe Modified" mod).
If you found something, even minior issue, please let me know.
Mod dependencies:
- "Coupe Modified" (since 0.32 game update, for 1.0.3+)
Known supported mods:
- "Advanced Internals"
- "wlkmanist's Config Pack"
- "200BX EUDM Addon"
- "200BX Racetec Addon"
- "Additional Modification Extra Slots" (by @ned228)
WIP now (thread link):
- Police Laptop (50% done)
- Race front suspension (30% done, see WIP screenshots)
- Race Mirrors (50% done)
- "Advanced Internals" mod that adds some unique vanilla like internal parts to all case scenarios
- Porting Steering wheel to all cars (I think, I will move it to separate mod later)
Future plans:
- Front side exhaust
- Interior skins
- More Rear Diffusers
- Colorable Rollcages
- More rally parts
- Snorkel
- Port Bastion Splitter
- Fog lights (more)
- Saloon gauges (maybe more?)
- Racing dash custom software
- Some configs
- New Widebody
- Race door panels (that works with the roll bar)
- Badges (maybe)
- Calculate and add Kevlar parts
- Later maybe Carbon-Kevlar
- One custom cut unibody for Drag, Offroad, Drift, etc (probably this mod don't need this, I think this will not be released)
Screenshots:
![]()
![]()
![]()
![]()
![]()
Screenshots by updates:
Most screenshots are made before release, some parts looks and works better after release and after updates.
Update 0.1.x:
Green stock,
Gray Fiberglass (+CF trunk),
Blue Carbon Fiber.
(Mass tests may be slightly different after the latest updates (0.6.2+))
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Update 0.2.0:
Wide Front Fenders:
![]()
![]()
Fender Caps + Stock Front Fenders:
![]()
![]()
Wide Front Fenders + Fender Caps:
![]()
![]()
Update 0.3.0:
Rear Widebody released:
(It looks much better since 0.9.x)
![]()
![]()
![]()
![]()
One more rear fender flares (compatible with stock bumpers):
![]()
![]()
Sideskirt cap (can be equiped instead of fender flares):
![]()
Widebody fenders without any other widebody parts:
![]()
Another build variant:
![]()
Update 0.3.1:
CF Wide front fenders:
![]()
Update 0.4.0:
Headlights (Also CF variants):
![]()
Update 0.4.1:
All known issues are fixed:
![]()
![]()
![]()
![]()
![]()
![]()
Update 0.4.2:
CF Spoilers, CF Caps:
![]()
![]()
![]()
![]()
![]()
Update 0.5.0:
CF Mirrors, Left Headlight Intake:
![]()
![]()
Update 0.6.0:
Taillight Panels, Strut Bars:
![]()
![]()
![]()
![]()
![]()
![]()
Update 0.7.0:
Struts, Hoods, Rear Bumper, Straight Pipe:
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Update 0.7.1:
Adjustable Low Headlights:
![]()
![]()
![]()
Update 0.7.3:
Modular Taillight Panel, CHMSL caps:
![]()
![]()
![]()
![]()
![]()
Update 0.7.5:
Titanium strut texture:
![]()
Update 0.7.6:
Front Bumper Caps, CF Lip:
![]()
![]()
Update 0.7.7:
LED Headlights, Side Pipe Exhaust:
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Update 0.8.0:
Front Widebody Lip:
![]()
![]()
Legno Carbonio LE Steering Wheel:
![]()
Covet Stock Boost Gauge:
![]()
Rear Lights Pack:
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Update 0.9.0:
Nomi GTRX Front Splitter, Customizable Widebody Bumper, Custom Canards:
![]()
![]()
![]()
![]()
![]()
Nomi GTRX, GTT, GTXX Wings:
![]()
![]()
![]()
Rear bumpers:
![]()
![]()
![]()
![]()
Update 0.9.1:
Sunburst Front Lip:
![]()
![]()
Update 0.9.2:
CF Rear Diffuser:
![]()
![]()
Update 0.9.3:
Exhausts:
![]()
![]()
![]()
![]()
![]()
CF Custom Race Diffuser:
![]()
![]()
![]()
OLab Canards:
![]()
![]()
Update 0.9.4:
Exhaust:
![]()
![]()
CF Sideskirt Lip:
![]()
Update 0.9.5:
Trunk Fuel Cell:
![]()
Update 0.9.6:
Digidash:
![]()
Update 0.9.7:
Nomi GTRX Side Splitters:
![]()
![]()
Update 0.9.8:
Race Headlight Intake:
![]()
Update 0.9.9:
Skidplate, Fuelcell, Rear Struts:
![]()
![]()
![]()
Update 0.10.0:
Body Mounted Spoilers:
![]()
![]()
![]()
![]()
![]()
Update 0.10.1:
Body Mounted Spoilers:
![]()
![]()
Update 0.10.2:
Hoods:
![]()
![]()
![]()
Spoiler:
![]()
![]()
Update 0.10.3:
Widebody Rear Bumper (Mid Cut):
![]()
![]()
Bash Bars (5pcs):
![]()
![]()
![]()
Update 0.10.4:
Additional Rear Diffuser Mounts and Licenseplates for all widebody bumpers:
![]()
![]()
Update 0.10.5:
Mudflaps and Roll Cage variations:
![]()
![]()
![]()
Update 0.10.6:
Gauge Plate:
![]()
Update 0.10.7:
CF Gauge Cover:
![]()
Police Parts:
![]()
![]()
![]()
![]()
Update 0.10.10:
Aurata Gauges and Steering Wheel:
![]()
Update 0.10.11:
Hoods:
![]()
![]()
Exhausts for V-engines:
![]()
![]()
Update 0.10.12:
Strut Braces:
![]()
Update 0.10.13:
Two-Color Gradient Skin:
![]()
![]()
Update 0.10.15:
Fender Flares for Fender Flares:
![]()
Update 0.10.16:
Race Interior Equipment and Gauges:
![]()
![]()
![]()
![]()
Window Nets:
![]()
![]()
Update 0.10.19:
License Plates:
![]()
Update 0.10.20:
Interactive Interior:
![]()
![]()
![]()
Update 0.10.21:
Body Colored Trunk Panel, Rear Bumper and Grill Covers
![]()
![]()
Update 0.10.22:
Exhausts and Type-LX Lettering:
![]()
Update 1.0.1:
![]()
Skin:
![]()
Rear Widebody Rivets:
![]()
![]()
![]()
Front Bumper Caps:
![]()
![]()
![]()
![]()
Fog Lights:
![]()
![]()
Update 1.0.2:
Spoiler:
![]()
![]()
![]()
![]()
Front Bumper:
![]()
Update 1.0.3:
Fuel tanks logic:
![]()
Non released (WIP):
Front suspension:
![]()
![]()
For Modders:
Public slotType's:
- "bx_hood_fixed_vents" [1.1.4a+]
- "bx_hood_popup_vents" [1.1.4a+]
- "bx_engbaycrap_override" [1.1.5b+]
- "bx_licenseplate_windshield" [1.3.0b+]
If you made custom taillights or taillight panel, you can easily add support for Modular Taillight Panel and trunks with changable CHMSL using this slotType's:
- "coupe_trunkpanel_rearpanel"
- "coupe_trunkpanel_trunklight_L"
- "coupe_trunkpanel_trunklight_R"
- "coupe_trunkpanel_reverselight_L"
- "coupe_trunkpanel_reverselight_R"
- "coupe_trunk_chmsl"
Other slotType's:
- "coupe_lip_F_kit" [0.9.1+]
- "coupe_canards_F_kit" [0.9.1+]
- "coupe_canards_F" [0.9.1+]
- "coupe_diffuser_R" [0.9.2+]
- "coupe_diffuser_R_body" [0.9.2+]
- "coupe_lip_sideskirt" [0.9.4+]
- "coupe_strut_bar_R" [0.9.9+]
- "coupe_skidplate" [0.9.9+]
- "coupe_digidash" [0.10.6+]
- "coupe_exhaust_twin" [0.10.11+] (Exhaust models are fully compatible with stock I4 engine, no need to remodel it, just mirror)
- "coupe_licenseplate_windshield" [0.10.19+]
Dear modders, if you make some common stuff (exhausts, rear lights, wheels, bumpers and addons to it, interior parts, ...etc), make sure to choose common enough slotType names if it possible technically, and also technicaly simple or even modular jbeam structure. It is not cool to just dublicating things (for you and for anyone else). Also uncommon slotType's and uncommon parts positions makes mod cross support irrational. Here in the BeamNG we can make ingame content together like a puzzle and make this game and community better.
So, you can make parts for my documented slotType's, or make your own parts with this slotType's. If you use my non-documented slotType's just credit me. Also pm me after your mod release, I will add your mod to the "Supported mods" list if it works well.
Feel free to ask me about mod cross support.
Also check my other mods:
- Advanced Internals:
https://www.beamng.com/resources/200bx-advanced-internals.26605/
- BX-Series Racetec Addon:
https://www.beamng.com/resources/200bx-racetec-addon.28516/
- wlkmanist's Config Pack:
https://www.beamng.com/resources/wlkmanists-config-pack.29861/
- wlkmanist's Private Wheel Pack:
https://www.beamng.com/resources/wlkmanists-private-wheel-pack.28342/
- wlkmanist's Extra Widgets:
https://www.beamng.com/resources/wlkmanists-extra-vidgets.28343/
If you really like my work, consider donating me.
Thank you for using this mod, but I can't spend so much time without any support.
Boosty: https://boosty.to/wlkmanist/donate
![]()
LTC: ltc1q8l2k40evts8je7d9xl73mgtqrqz26hhwlc86xg
![]()
BNB or any BSC tokens (BEP20): 0xce94590bc2B4817341b8E4eE8Dc999B7Ea9E0061
![]()
Please, don't use anything from this mod without my permission, unless you're a BeamNG developer.
Reupload is strictly prohibited by author. Lua code is under bCDD License.
Please, let me know if something went wrong:
Discord chat (for issues and suggestions): https://discord.gg/A9eZZuJ969
Discord (me, for critical things): wlkmanist.
Or PM me here.
If you wanna support me, you can also PM me.
Also you can suggest me any ideas.
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Custom Bodyworks 1.4.1c
Bring more materials to the vanilla parts. Also vanilla+ parts, custom parts, widebody, aerodynamics
Tags:
Recent Updates
- Front Aero, Fixes Oct 11, 2024
- Body Mounted Spoilers Pack Oct 3, 2024
- Shifter, Skins, Covet? Oct 2, 2024