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What is it?
It's a pack that turns AgentY's crash test dummies into zombies:
Note: This mod requires AgentY's Crash Test Dummy to function.
- 3 dynamic zombies
- Walking zombie
- Standing zombie
- Driving zombie
- 2 static zombies
- 3D static zombie
- 2D static zombie
Walking Zombie
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This is the crash test dummy walking model with a zombie skin. The walking model is the "vehicle" that the player becomes after stepping out of a normal vehicle. After selecting the Crash Test Dummy as the walking model, select "Zombie Skin 1" as the skin:
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When walking around as a zombie, you can make the zombie snarl, or automatically wander in a straight line. Just map the controls for these actions in the Controls menu. When wandering on their own, zombies will randomly make snarl noises. If you spawn several copies of the walking zombie (a horde), you can make them all wander with the command
scripts_HighBeam9000__ZombieHorde_zombieHordeExtension.LaunchZombieHorde()
Be sure you have GE Lua selected in the debug window when you execute the command. Be sure to type the command exactly. You can use the compass UI app to be sure all of your walking zombies are all pointed in the same direction before you launch the zombie horde.
Standing Zombie
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This is the individually-spawned vehicle named "Crash Test Dummy", except with Zombie Skin 1 applied:
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This zombie doesn't walk around, but it still interacts with physics, so you can drive a ramplow through a group of them and they'll ragdoll:
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Driving Zombie
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Zombies don't normally drive, but since crash test dummies can drive, then so can crash test zombies. Maybe the zombie needs to go fast to catch its victim. Just select the skin "Zombie Skin 1" when configuring the driver:
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3D Static Zombie
This zombie is a level asset instead of a "vehicle". It's a copy of the 3D visual mesh of the standing zombie, but it doesn't participate in physics except as a static object. He's just a prop. You would use this model when you need a bunch of zombies, but you don't need them to move, so they're less of a burden on the physics engine. Use the Asset Browser in the Level Editor to place them. They can be found in the folder /art/monsters/ on the following levels:
- Deep Earth
- East Coast USA
- Fury Wasteland
- Ghost's Desert
- Italy
- Johnson Valley
- Jungle Rock Island
- American Road
- Jungle Rock Nature Preserve
- Sandy Mountain
- Small Grid
- Utah
- West Coast USA
- Italy Underground
- Jungle Rock Underground
- Johnson Valley Underground
2D Static Zombie
This zombie is also a level asset, and it's used just like the 3D static zombie, as a prop, except that it consumes even fewer resources. You would only use this one if the zombie will always be viewed almost directly from the front:
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If you move the camera too far off to the side, this zombie's flat nature becomes apparent:
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What kind of crazy nonsense can I do with a zombie?
That's easy. Watch this video to find out:
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Experimental Crash Test Zombie 0.1
For zombie apocalypse fun!