1. The BeamNG Team wishes everyone Happy Holidays!
    BeamNG team presence will be limited during the holiday season as we take the time off to rest and enjoy the holidays!
    There will be no mod support or mod approvals from 23rd of December until 6th of January. Please expect delays during this period.
    We hope you enjoy the holidays too, see you in 2025!

Experimental CK Dynamic Skybox 0.5

An LUA extension that allows you to change Skyboxes in easy way

Tags:
  1. Car_Killer
    screenshot_2024-12-19_14-54-42.png

    This mod is essentially an LUA extension that allows you to easily enable skyboxes on all supported levels.
    Mod is set as Experimental because I'm not 100% certain that it will be stable for everyone, it might also cause issues in multiplayer mods.

    Pack with 8 additional presets is available here.

    Tool menu

    It's a core part of a mod that allows you to change the behavior of mod, enable settings, change skies, and so on. You can start it by clicking "\" on your keyboard. In case this menu does not appear you should check your bindings in-game settings. Additionally this menu won't be visible in your VR headset.
    upload_2024-12-19_15-26-38.png
    upload_2024-12-19_15-27-15.png

    Features of this menu:
    - displaying info about the current status of mod
    - accessing fine control over all settings in mod including level profiles
    - profiles allow you to set different skybox settings for each map you play on
    - resetting all mod settings to default, disabling sky, and resetting mod cache
    - enabling "Ultra features" that change cube maps in materials to match the currently selected sky, this feature takes effect only if your game runs on "Ultra" lighting settings
    - enabling "Fancy water" if Ultra features are enabled it will allow you to use dynamic planar reflections on all bodies of water in game

    Skyboxes and presets
    This main zip contains 10 sky presets that you can select from the tool menu.
    All skyboxes are made in a high dynamic range format to allow the best possible lighting in the game. Some of presets also contain weather modes, you can enable different kind of weather from mod gui.
    screenshot_2024-12-19_15-39-54.png screenshot_2024-12-19_15-59-35.png screenshot_2024-12-19_16-04-30.png screenshot_2024-12-19_16-08-09.png

    Mod support
    All presets consist of a .todbox.json file, skyboxes, and sky gradients that are in /art/cktodbox/ directory. If you want to make your own skybox just use one of the presets in mod as an example. You are free to make your own packs, presets and to share them on forums, or repository. Always check the game log to see what's the issue with your preset, mod lua checks all presets and contains extensive preset validation to make modding easier. I plan on making gui for preset creation and much more in the future.
    If you are modding the game, or creating your own vehicles or maps, enabling the world editor will automatically revert all changes created by this tool to make sure your map works correctly with the vanilla game.
    Screenshotfrom2024-12-1915-52-47.png

    Known issues, compatibility, limitations

    There are small minimal requirements for this mod to work.
    - Your game needs to run on at least Low graphics preset, otherwise sky won't be visible and you won't benefit from this mod
    - Level you are using needs to use the time of day and scattersky, if one of those is not available in the level you are using, mod won't allow you to apply skybox
    - If the level you are using contains mainLevel.lua mod will display a warning about that and it's up to you if you want to load skybox, some mods might be not compatible with this mod, so it's your choice to test that. You can always disable sky again in the mod gui

    Video:


    Credits:
    @Car_Killer - Lua and Python coding, skies conversion for BeamNG, etc
    @bambus - original mod idea
    @SomeVietnameseplayer - original mod idea
    @AgentMooshroom5 - Additional help and ideas, skies sources
    @! nick - Additional help, skies sources
    @Ezo - Additional help, skies sources
    @waboll- Additional help and ideas, skies sources
    @matheowis - HDRI to Cubemap script
    ImageMagick
    DirectXTex Texconv

    And all people involved in extensive mod testing for the past year and a half.

    All skyboxes are on Creative Commons licenses

Recent Reviews

  1. silas445
    silas445
    4/5,
    Version: 0.5
    please make a video explaining how to activate it
  2. Elving
    Elving
    5/5,
    Version: 0.5
    Makes just an insane amount of difference to make the game look better. Thank you!
  3. hamster081
    hamster081
    4/5,
    Version: 0.5
    RG mof
  4. Wassup487
    Wassup487
    5/5,
    Version: 0.5
    gr8 m8
  5. NewVintage
    NewVintage
    5/5,
    Version: 0.5
    Insane work for that
  6. M D Gourley
    M D Gourley
    5/5,
    Version: 0.5
    Surperb Mod, brings a whole new look and feel to BeamNG when driving around. If possible when composing screenshots it would be nice to be able to rotate the Skybox to get the cloudscape light and dark areas in a better position without having to recompose your screenshot.
    Maybe a 'Color Picker' and 'Fog Density' slider added to more closly match the sky and horizon fog colors...otherwise a top shelf Mod for BeamNG
    1. Car_Killer
      Author's Response
      Color picker is something I consider to add after seeing mod reviews and opinions, it's simple and good idea, I will look into it. Rotating skyboxes is impossible sadly, I wanted to add it too, but I'm limited with what Game Engines skybox system allows.
  7. VeTTo #
    VeTTo #
    5/5,
    Version: 0.5
    This is insane how much of a difference it makes. Amazing mod, this should be part of the game in vanilla!
  8. 4NT4R3S
    4NT4R3S
    5/5,
    Version: 0.5
    This should be a vanilla feature!
  9. John Sandro
    John Sandro
    4/5,
    Version: 0.5
    Really good but there is a problem. Sometimes fog looks really out of place.
    Please, make the fog turn right color when skybox is changed. Also, when I use cloudy preset, sky looks cloudy while the ground looks like it is sunny
    1. Car_Killer
      Author's Response
      It's already a feature however fog can be only one color, so if I make one side look "right" other one looks very broken, there is no way around that
  10. NIKKO4B
    NIKKO4B
    5/5,
    Version: 0.5
    Really a good mod to be honest. But the only little problem i found was in career mod. The shadow are very blurry when using your mod.
    1. Car_Killer
      Author's Response
      West Coast USA is using higher shadow resolution for some reason, my mod is using shadow resolution default to all maps but WCUSA due to performance issues.
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