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Alpha Cars VS Tornado 1

I small map with a big Tornado

  1. Artistterrymartin
    -My attempt at a Tornado.
    (16) Cars VS Tornado - Preview 2 - YouTube
    -Packed as a Mod
    -Take the family on a scenic journey as you get up close to a tornado and feel its welcoming embrace!

    *I did make a simple AI path around the twister. Traffic should spawn if commanded to.
    upload_2022-5-23_12-7-40.png

Recent Reviews

  1. locualo
    locualo
    5/5,
    Version: 1
    mo wont show up is it a map or a prop?
  2. CoHyperBNG
    CoHyperBNG
    5/5,
    Version: 1
    pure comedy.. my engine hydrolocked as i got close lol
  3. Grid-net Gaming
    Grid-net Gaming
    5/5,
    Version: 1
    awesome, is it possible to spawn the tornado in other locations and maps?
  4. ItsKondz
    ItsKondz
    5/5,
    Version: 1
    This is REALLY good but you mentioned that you also made a west coast usa version with the tornado is it alright if i can get the map when u finish it? i wanna be the first to try it
  5. G-Farce
    G-Farce
    5/5,
    Version: 1
    Ah this is exceptional. My PC will probably not handle it but I don't care.
  6. Savan Thakur
    Savan Thakur
    5/5,
    Version: 1
    great man
    1. Artistterrymartin
      Author's Response
      Thanks, I plan to improve it. I added a West Coast version that is thinned down a lot for better performance. I posted it on my community tab with instructions how to set it up, if you are interested. Just spawn on the highway. Most everything else was reduced to optimize for those who just stick to the highways.
      TerryMartinART - BeamNG How 2 (run by a real dummy) :D
  7. Nazu
    Nazu
    4/5,
    Version: 1
    its really nice but when your kinda high up there is some barriers
    1. Artistterrymartin
      Author's Response
      There is a Cone that you can turn the alpha blend up on to see it, It has a frictionless groundmodel but serves to keep cars in the vortex until a certian point. There is a hole at the bottom and top of the cone. The small hole is facing the ground, allows for entering the cone, and at the top, the wide end, that is open too. It will keep the cars in unless the wind is either increased adjusting the Flow Magnitude Physics. Think it is around 70 or so for the cone's river. That river is a spiral. You will have to unhide it in the scene tree to see it on the map though. In that rivers inspector, increase the flow magnitue physics to about 125 and those cars will be spit out the top for sure.
  8. Jsap20
    Jsap20
    5/5,
    Version: 1
    All I can say is WOW
    1. Artistterrymartin
  9. Truck-truckin-truck
    Truck-truckin-truck
    4/5,
    Version: 1
    This is interesting.. I think a bit better cleaner textures for the tornado, and make it as a free roaming entity that's spawnable on any map and you'll have a solid thing going. Great non the less.
    1. Artistterrymartin
      Author's Response
      Thanks, the problem with spawning it on any map is it is using the rivers and a cone with a frictionless ground model attached. It is possible to put the mesh of the tornado on any level. If one just moves the vortex folder to another levels art folder, it should load right in the level from the asset browser. Just as long as it has its own folder, because it has its own main.materials.json and the texture resides in that folder too. No need for /levels/mapname/texture.dds
      just the texture.dds is needed. Allows for quick moving from level to level. Only thing is the water and cone has to be set up in the other level too. It also has a custom particles folder. If that folder is placed in the other levels art/shapes/particles it should cancel out the water particles from that levels rivers.
  10. Spencer Johnson
    Spencer Johnson
    5/5,
    Version: 1
    First off it's kind and amazing. For those wondering why you get hydrolocked, the tornado is using rivers as the pull system.
    1. Artistterrymartin
      Author's Response
      The rivers can have all the nodes depth set to 0.5 or just 1, that should not be deep enough to hydro lock on the way to the vortex. lowering the water density will also reduce the locking but you would need more flow magnitude physics to really move that car around with less density. I could not find a way to eliminate hydro lock without making the density zero, but then the flow magnitude physics will not work.
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