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Beta Builderz BUILDERZ.0.4

Truck in building materialz to construction sites and raise new buildings on your map!

  1. Riccarr
    Builderz for BeamNG.Drive. - BETA version - BUILDERZ.0.4

    Please check forum thread for more discussion: https://www.beamng.com/threads/buil...s-and-raise-new-buildings-on-your-map.105298/

    Introduction


    Builderz is a freeroam extension mod that adds fun and entertaining features to BeamNG.Drive that allow a player to raise (construct) buildings. To do this, players will deliver building materials to the construction sites using trucks and trailers capable of carrying the required materials.

    Each construction site will have a list of required materials (matz) that the player will need to have loaded onto their vehicle at the matz spawn locations. The matz will each have a list of valid vehicles and/or trailers that can be used. Each site will require multiple deliveries of the different matz until the site is fully raised.

    The construction process is depicted using animation to represent the gradual phases of construction until all matz have been delivered. Once a site is completed the entire building is displayed. All sites, whether partially or fully complete, remain on the players map to be enjoyed, as long as the mod is active.


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    upload_2025-5-27_17-27-2.png


    Details


    The process to construct a site starts with the player first finding the unbuilt site and claiming it. Each site will have a list of required construction materials (aka materialz, matz) and their quantities. For each matz there will be one or more spawning locations where the player will need to load from. Each matz spawning location will indicate what vehicles are acceptable to use for loading the matz onto. When a player arrives at a matz spawning location (spawnz) the loading zones will become visible. The size of vehicle the player is driving will dictate what size and position of loading zone will be displayed. Players will need to position their vehicle inside the loading zone before loading will commence. Some loading zones can be entered with vehicle pointed in either direction, or may require a specific direction; think backing into loading zone in an alley way. Matz are automatically loaded in a dramatic visual manner. Vehicles can range in sizes from small up to extra large. Examples: small pickups which carry limited amount of cargo, up to extra large (53' flatbed trailers) which can carry a larger quantity of cargo.

    Players can have several construction sites in progress at the same time and could make deliveries across multiple sites with one trailer load, delivering matz to each site on their route.

    Some matz require "raw" matz to first be delivered to a supplier site who would process the raw matz into available finished matz. Inventories are tracked and displayed for each supplier.

    Builderz has an open-world exploritory mindset in that you need to locate the sites, spawnz, and raw matz locations. A small direction arrow can be displayed to help in locating the sites. The requirements for each site as well as what raw matz are needed will be indicated. Players are free to choose what actions they want to do and in what order. These are not missions with a strict order or time limit. The simple concept of Builderz belies its depth in abilities.

    Builderz implements a unique and custom messaging display system (dialogz) to give the player feedback and provide all the information they need to know about the Builderz process.

    Builderz will automatically detect if the current map the player is using is supported or not. If the current map is not supported then the Builderz mod is silent and will be non-impactful with no over-head to the current gaming session. Aside from the time when a player is hauling matz, the mods impact to gaming performance is negligible. During the time when carrying a lot of matz, for example on a large trailer, there can be some performance (frame rate) impact depending on players computer specs.

    Additional building sites can easily be added to a map, as well as support for other maps, through additional json configuration files; no coding needed to add new sites/maps.

    Beta version is released with five houses to construct on the East Coast USA map. The list of available matz is anticipated to grow as well.

    TIPS


    How to Claim a Site

    Drive onto white arrow at the property site and stop your vehicle. A prompt will appear asking to claim it. Click YES and you should received a confirmation message as well as seeing a fence around the site animate up from the ground.

    Single Click to Show Indicator Arrow
    To assist in locating any site, a small orange indicator can be displayed by single clicking (acts as a on/off toggle) on the site in the list of Propertiez, Spawnz, or Supplierz.
    A little orange pointer will appear over you vehicle.


    Features List


    • Claim construction sites by visiting them and starting the construction process at that site.
    • Construct building sites by delivering various matz to each site, thereby raising the building until complete.
    • Deliver raw matz to supplier sites for processing to make other matz available for construction sites.
    • Growing list of trucks and trailers to use.
    • Unique and interactive messaging dialogz and display panels that provide information and feedback to the player.
    • Animated loading of matz is controlled by the automated "dropping" of cargo onto truck & trailer beds.
    • Support for players to add their own vehicles for matz deliveries using dedicated user json files.
    • Animated construction visuals; initially, a site fencing that raises and lowers.
    • New code, (Lua) files, can be added for drop in new animation effects and site construction design.
    • Freeroam map mod; new sites and map support can be added with the release of additional json configuration files - no coding changes needed.
    • Current matz provided so far are:
      • rockz
      • logz
      • woodz
      • metal coilz
      • shinglez
      • concrete bagz
      • large cement blockz
      • steel I-beamz

    Credits


    - TrackpadUser for their Forklift compatible loads
    - JBTitou for their Concrete Wall Block
    - Arm-Leg for their I-Beams

    upload_2025-5-27_17-41-31.png
    upload_2025-5-27_17-42-8.png

    upload_2025-5-27_17-42-37.png
    upload_2025-5-27_17-43-9.png

    upload_2025-5-27_17-44-57.png
    upload_2025-5-27_17-25-50.png upload_2025-5-27_17-26-24.png upload_2025-5-27_17-26-46.png upload_2025-5-27_17-27-2.png upload_2025-5-27_17-41-31.png upload_2025-5-27_17-42-8.png upload_2025-5-27_17-42-37.png upload_2025-5-27_17-42-57.png upload_2025-5-27_17-43-9.png upload_2025-5-27_17-44-57.png

Recent Updates

  1. beta 0.4

Recent Reviews

  1. CallMeBoomy
    CallMeBoomy
    5/5,
    Version: BUILDERZ.0.4
    I love the concept and am almost done constructing my first house. One downside, the large concrete blocks are not solid when on a trailer nor in a bed of a truck. any way I can fix this myself so that you don't have to update the whole mod?
  2. 2penske12fan22
    2penske12fan22
    4/5,
    Version: BUILDERZ.0.4
    Great mod, however at the moment the flatbed MD-Series is for some reason not considered a valid vehicle for picking up large_blockz, concrete_bagz, or shinglez, but is considered a valid vehicle for picking up woodz
  3. Vantello
    Vantello
    5/5,
    Version: BUILDERZ.0.4
    Would be nice if you could add it to West Coast and implement it into career mode.
    1. Riccarr
      Author's Response
      Hi ... I will be releasing a West Coast configuration a bit later, and other maps, too. As for career mode ... that is something I've thought about as well, something to look into later.
  4. YeetyBoe
    YeetyBoe
    4/5,
    Version: BUILDERZ.0.4
    So cool, also love the ''branding'' with the added Z
    1. Riccarr
      Author's Response
      Thanks! Hope your having fun with the mod.
  5. prestoncool101 2
    prestoncool101 2
    4/5,
    Version: BUILDERZ.0.4
    Could you possibly make a video demonstration of how to use the mod i can't figure it out other then that it is promising
    1. Riccarr
      Author's Response
      I probably should. It’s not really my thing but I’ll set what I can do.

      In the mean time, what are you stuck at? A big tip, imo, is to use the single click on any site in the menu lists (propertiez, spawns, supplierz) to show an Orange directional arrow to help find any site. Claim a building site and check what it needs. Then go on the hunt to haul those needed matz back to the building site. Some matz will first require you to get some raw matz and deliver to the supplier first, like logz before you can get pallets of woodz.

      Let need know how your making out.
  6. bencorse
    bencorse
    5/5,
    Version: BUILDERZ.0.4
    thanks for the update. it is a really good mod. wish there were more mods like this. it is fun and more polished than I thought it would be.
    1. Riccarr
      Author's Response
      Thank you for the comments, I'm glad your enjoying the mod. Please look forward to full GA release with a lot more building to raise, and new maps, too!
  7. dyllenger
    dyllenger
    5/5,
    Version: BUILDERZ.0.4
    seems very promising , i wonder if u could make a script that we could make our own build plots , would be cool to try and build our own little towns with this
    1. Riccarr
      Author's Response
      Hi … yes, the functionality to do just that does exist in the mod, however not until I get it out of beta.
  8. ThatMazzy6
    ThatMazzy6
    4/5,
    Version: BUILDERZ.0.1
    From what I've heard this is an amazing mod, My question is is it compatible with wcusa? I've been looking around the map and couldn't find anything
    1. Riccarr
      Author's Response
      Hi … I’m currently working on an update to the initial beta release.
      Yes this mod can need reproduced on a map, just need to define ask the sites in a map specific json file. I’ll provide details on that bit later when I get the beta cleaned up.
  9. ApolIo
    ApolIo
    5/5,
    Version: BUILDERZ.0.1
    Obv. seems like 0.36 broke it? Will def try again when an update comes around!
    1. Riccarr
      Author's Response
      Hi … I’m currently working on an update to the initial beta release. Will fix up those issues. Thanks.
  10. PonkerDonker
    PonkerDonker
    4/5,
    Version: BUILDERZ.0.1
    Great mod, but like everyone else says, the site claims are messed up by sending an LUA error, then saying the site isn't claimed.
    1. Riccarr
      Author's Response
      Hi … I’m currently working on an update to the initial beta release to resolve issues with latest BeamNG update. Thanks.
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