This one is based on Blendo, a battlebot creation by Jamie Hyneman and Adam Savage .
While not being a 1-1 recreation, it is similar in style and layout, being a full-body spinner. Its main difference is having 4 wheels, 4-wheel steering, all-wheel drive, and a curb weight of 3.1 tons (6834 pounds). It is capable of spinning its shell at up to 1500 rpm, Ripping apart almost anything it comes in contact with.
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Key features:
It's basically indestructible, except for the wheels.
4-wheel steering means a really low turning circle at low speed (which is good because the gearbox is broken).
The rpm of the spin motor is adjustable from 100 rpm to 1500 rpm (More prone to stopping the physics), with 300 rpm being the base.
There is an optional JATO you can equip to push the vehicle to the ground, making it more stable when attacking.
On top is an indicator of what direction the chassis is pointing.
Red = Back
Green = Front
It is not the easiest thing to control.
It takes a while to get used to.
There are 3 key binds in the vehicle-specific controller settings:
Spinner forward - normal rotation, this makes the weapon work.
Spinner reverse - if the spinner is stuck in a vehicle. Also, if it's flipped over, try and turn it back up again.
Toggle JATO - its a normal JATO; pushing it turns it on or off, and at 100% throttle it also turns on. It also makes it harder to control, making the already low ground clearance lower still.
Known issues I can't resolve:
The automatic shifting is broken.
If you have Arcade transmission instead of realistic, it won't go into reverse if the spinner is rotating forward and not shifting into drive (forward) if the spinner is rotating in reverse.
As long as the spinner is not turned on, it is shifting normally.
I repurposed the Lua file from the large spinner, and I just don't know how to make it work.
So manual shifting would be advised.
The wheels will be the first thing to break; I just can't make them strong enough.
With the amount of carnage this can create, you will get a physics crash sooner or later, especially if you attack lots of cars at once (and stay away from buses) there is nothing that will change that.
credits:
BeamNG
uses jbeam/lua files from the large_spinner prop
meins
models/texture, jbeam
programs used
Blender, Sublime Text , Substance 3D Painter
If you enjoy any of my mods and would like to support my work, consider buying me a coffee![]()
