So, maybe some people notice how BeamNG's visual side isn't really up to par, well many reasons for that but one of them is that the graphical capabilities it has right now aren't really used as much as they could
like, photomode, which allows you to tweak stuff like SSAO and Bloom, too bad the settings don't stay...
or SUNSKY which can be tweaked to look good, too bad you have to do it manually for each level...
well, i have a solution for it, and not only it, sorta
NO RESHADE NEEDED, MOD USES FULLY NATIVE ENGINE FUNCTIONS
SHOULD WORK WITH EVERY LEVEL
INSTALL IN THE SAME PLACE AS ANY OTHER MOD
once you load a level, press the "=" hotkey and adjust TimeOfDay settings to fully take effect
pretty much an automated LUA code that sets Level's SUNSKY settings + some PostFX settings on level load
even added custom gradient maps for sunsky to use, makes the picture more clean and even IMO
it also has support for setting your own Color Correction map, but it's set to none by default, so pick your own
i tried setting clouds aswell but they aren't as static to the level as sunsky is so i can't make it work everywhere
some settings aren't being loaded for some reason (i did this mod on a whim with no API knowledge) so i added a hotkey PRESS "=" TO UPDATE/RELOAD SETTINGS
nothing revolutionary under the hood, literally a value set/update
it has a .json file preset dump, so you can tweak the settings to your liking (located under DOCUMENTS/BEAMNG/"game version"/Settings/sdtweakspreset.json) after you load a level once
If you have issues after uninstalling, open photomode to revert PostFX settings back
it's pretty much an experimental thing, if the code makes you shiver, it's ok, you can fix everything if you want
some init functions borrowed from car_killer's graphic settings mod, so some credits go to them obv
and ofc, some pics
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Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Experimental Automated Graphics Enhancement 1.0
LUA script auto adjusting game's PostFX settings and level's SUNSKY settings