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Experimental Automated Graphics Enhancement 1.0

LUA script auto adjusting game's PostFX settings and level's SUNSKY settings

  1. Kryotex
    So, maybe some people notice how BeamNG's visual side isn't really up to par, well many reasons for that but one of them is that the graphical capabilities it has right now aren't really used as much as they could

    like, photomode, which allows you to tweak stuff like SSAO and Bloom, too bad the settings don't stay...
    or SUNSKY which can be tweaked to look good, too bad you have to do it manually for each level...

    well, i have a solution for it, and not only it, sorta

    NO RESHADE NEEDED, MOD USES FULLY NATIVE ENGINE FUNCTIONS
    SHOULD WORK WITH EVERY LEVEL
    INSTALL IN THE SAME PLACE AS ANY OTHER MOD


    once you load a level, press the "=" hotkey and adjust TimeOfDay settings to fully take effect

    pretty much an automated LUA code that sets Level's SUNSKY settings + some PostFX settings on level load

    even added custom gradient maps for sunsky to use, makes the picture more clean and even IMO
    it also has support for setting your own Color Correction map, but it's set to none by default, so pick your own
    i tried setting clouds aswell but they aren't as static to the level as sunsky is so i can't make it work everywhere
    some settings aren't being loaded for some reason (i did this mod on a whim with no API knowledge) so i added a hotkey PRESS "=" TO UPDATE/RELOAD SETTINGS

    nothing revolutionary under the hood, literally a value set/update
    it has a .json file preset dump, so you can tweak the settings to your liking (located under DOCUMENTS/BEAMNG/"game version"/Settings/sdtweakspreset.json) after you load a level once

    If you have issues after uninstalling, open photomode to revert PostFX settings back

    it's pretty much an experimental thing, if the code makes you shiver, it's ok, you can fix everything if you want
    some init functions borrowed from car_killer's graphic settings mod, so some credits go to them obv

    and ofc, some pics
    Untitled-2.png Untitled-3.png Untitled-4.png Untitled-5.png Untitled-6.png Untitled-7.png BeamNGdrive_20240113-0050.png BeamNGdrive_20240113-0054.png

Recent Reviews

  1. Theomonty
    Theomonty
    4/5,
    Version: 1.0
    the shadow is too dark
  2. Spladjavookie
    Spladjavookie
    5/5,
    Version: 1.0
    the reshade mod may not be needed for this mod to work but if you combine the two, beamng looks better than ever, great mod
  3. valentin.bd
    valentin.bd
    5/5,
    Version: 1.0
    personally when I use this mod I deactivate the SSAO because the shadows are a little ugly under the car it looks like bad graphics otherwise the landscape becomes magnificent with the sunset use it at 5:45 p.m the day is a little too bright i use it at 5:45 p.m.
  4. Machinator
    Machinator
    4/5,
    Version: 1.0
    looks really good ingame!
  5. EN07Z
    EN07Z
    4/5,
    Version: 1.0
    as said before, shadows are way too dark, awesome idea though

    also, how do we revert the settings to the original?
  6. 6891s
    6891s
    4/5,
    Version: 1.0
    It's alright but the side shadow is a bit too dark for me
  7. Born 2 Drive
    Born 2 Drive
    4/5,
    Version: 1.0
    was wondering if anyone would figure this out, havent tried it yet, but very good work on the surface at least
  8. Ablaze4625
    Ablaze4625
    5/5,
    Version: 1.0
    I am having issues with this mod but I am positive that this mod will improve a lot.
  9. Bitar
    Bitar
    5/5,
    Version: 1.0
    Photos looks great, Is there any video?
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