Sometime in December of 2022, I got a wonderfully terrible idea: why not make a sim racing hypercar in Automation?
One month (and a bit), many hours, and much struggling later, here it is.
There's a lot that went into this (most is explained in the video, so I won't restate it here), but in the end, it's a very fast car with a custom engine sound, interior camera, animated steering wheel, a working race screen, and ridiculously sensitive steering.
Seriously, I can drive it fine with a wheel, but if you use a controller, you're going to have to edit the steering wheel rotation, as I don't know how to include a separate controller config in this mod. I'll explain how to do that further down.
For now, the same disclaimer I used for my last mod - I'm not a Beam modder, and don't really want to have to keep up with this (not to mention my skill is very limited), so most likely I will never update it or fix it if it breaks. I have posted the car on the repository only because people would ask for it if I didn't.
Alright, to those of you who either play with a controller or just don't like the steering wheel rotation settings I have:
First, find the mod in your "Mods Manager" tab.
Click it, and then click "unpack", followed by "open in explorer".
Open the "anonymous_motors_imola" folder, then go to "vehicles", "anonymous_motors_imola", "7c3b5", and then find "camso_suspension_F_7c3b5".
Open this with a text editor of your choice (I use Microsoft Visual Studio, but pretty much whatever you have will work fine).
Either use Ctrl+F and search for "$steeringWheelLock", or just scroll to line 566. Change the value I've highlighted to change how far the steering wheel turns in each direction, which also affects sensitivity on controller.
An old screenshot I have shows that the default values for default, min, and max were 301.839142, 225, and 900 respectively. I don't think min and max matter, so for controller, you can probably just replace that one value for the default.
Then, hopefully, you can drive the car without dying!
The track mod I used in the video and for these screenshots is Kirbyguy's non-repository Imola port, linked below.
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In the upcoming weeks mod approvals could be slower than normal.
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Anonymous Motors Imola 1.0
A badly .jbeam edited hypercar, built for "sim racing".