WIP Beta released BLIJo's Train System 1.2

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  1. Blijo

    Blijo
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    Hi there, this is the thread to discuss my train axle system.
    Do you want to discuss the axles or do you need help with your train, please reply to this thread :)

    This is no "can you make BR44" suggestions thread.
    Please keep it on topic :)
     
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  2. Blijo

    Blijo
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    Blijo updated Train Axle System with a new update entry:

    New powertrain basics

    Read the rest of this update entry...
     
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  3. IAchievedBacon

    IAchievedBacon
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    Can you not make BR44?:rolleyes:
     
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  4. Blijo

    Blijo
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    Made this in a few hours:
    A flatbed car
    screenshot_2018-12-09_18-45-44.png screenshot_2018-12-09_18-19-53.png
    screenshot_2018-12-09_17-26-36.png
    Two bogies, 4 axles.
    It uses the bogies and couplers of the locomotive.

    If more people are interested in making trains, I might upload some parts of the jbeam on request.
     
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  5. Blijo

    Blijo
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    With the help of TStabbert, I added track builder segments with cutout for rails.
    This makes making tracks super easy and it works quite good.
    It has some issues with the amount of bevels on small radii (40m and smaller) but it works.
    I plan to add a normal rail shape with a bed and new textures and then I will upload the lua files to use it for your own tracks.
    And yes, you can do loopings:
    Early development video:

    screenshot_2018-12-20_17-59-46.jpg
     
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  6. SwagMaster11

    SwagMaster11
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  8. Blijo

    Blijo
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    Two videos about the current trackbuilder system
     
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  9. acynder

    acynder
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    These bogies have any kind of suspension build into them? I would love being able of imitating real life train bogies set-ups whit double suspension and yaw danmpening
     
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  10. Blijo

    Blijo
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    Nope, these don't but I can help you creating it :)
    I have experimented with sliding axles(like on a Gölsdorf axle), the double suspension motion and even rotating (steering) train axles. All work :)
    Just let me know what you are trying to do, what you did so far and what kind of help you need :)
    Feel free to modify and use my files
     
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  11. acynder

    acynder
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    I wanted to realize this set-up for the bogies (see adjunted image). and here is what I have done until now https://beamng.com/attachments/ut447-zip.517624/
    I need help making the bogies able of handeling the 50 metric tons that the individual coaches wheight at 120 km/h top speed, currently they are "not so great" at standing still. If you can help me develop these it would be great.
    Also Im quite new to any kind of serious jbeam, soo that nodeMove funtion on chassis_2.jbeam cough me off guard, never knew that it existed.
     

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  12. acynder

    acynder
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    Sorry for the double post, but I want to know, Is posible to scale the wheels? Like make them bigger or smaller.
    Im doing a side poject (The 447 burned me off) for a HI-Rail sistem for the D-series and the wheels are way to big.
     
  13. Blijo

    Blijo
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    sure, you can scale things in BNE: Select the wheels and scale the nodes in the Y and Z axis. Keep in mind that the flanges will scale as well, you might have to do those separately.
    You should be able to change the weight and spring values too to make them lighter :)
     
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  14. acynder

    acynder
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    Thank you! I just forgot that BNE had that function.
    UPDATE:
    Hey! It works! It can go up to 90 Km/h safely. The front Hi-rail is on the bumper accesory slot and his based on the bullbar. The rear one is on the spare tire slot. They both work on all D-Series chasis (I spected that only the front one would work.) Now I have to decide If I want to learn to do meshes and finish tis mod or move on back to the 447.
    upload_2019-2-20_17-33-56.png
     
    #14 acynder, Feb 17, 2019
    Last edited: Feb 20, 2019
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  15. Blijo

    Blijo
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    Heh, only saw your update today.
    That looks pretty nice :)

    I am working on porting the wheels to the hubs of various vehicles(and planning on releasing that)
    The concept:
    front and rear wheels are universal(two jbeams in the common folder)
    and then a hubconverter in the folder of the vehicles that sets the offset and trackwidth
    screenshot_2019-02-19_21-33-37.png
    This won't work on the bigger vehicles of course but I did quite a few vehicles already:
    upload_2019-2-27_9-22-0.png
     
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  16. acynder

    acynder
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    That sounds Incredible! Looks like lots of fun wanting to be made. I just finished to do my "coversion kit" for the 447 to your wheels.
    Now in one archive I have the entire bogie (which has primary and secondary suspension setup) and the wheels. They all are covinietly prefixed with a "ut0_" tag, so I can use the reemplace fuction on notepad and instaly dupe bogies for the same vehicle. So If I did a vehicle with 4 bogies for some reason, I only need to do one, then dupe it. This is how it looks, tell me what you think! Im suure there is room for improovement. I just copied the suspension values from the T-Series soo I need to find a test bench, I will probably as @zagdima If he lets me use the F7 has my test vehicle.
     

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    #16 acynder, Feb 27, 2019
    Last edited: Feb 27, 2019
  17. Blijo

    Blijo
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    Updated materials for the tram, this will prevent the lights from changing colours
    Just replace the file in vehicles/citytram_blijo
     

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  18. Theodore The Class B20

    Theodore The Class B20
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    Spawns as A D-Series in game.... what
     
  19. Blijo

    Blijo
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    have you tried reinstalling the mod?
    If you have, it's probably a bug in the mod and will be fixed then.
     
  20. tobias95ng

    tobias95ng
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    well.... the only thing ween need then is an gen1 A8 and a Jaguar

    :p

     
    #20 tobias95ng, May 19, 2019
    Last edited: May 19, 2019
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