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unreal engine 4 or other next gen engine possible for beamng ?

Discussion in 'General Discussion' started by tuningfreak1, Apr 11, 2014.

  1. tuningfreak1

    tuningfreak1
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    i know what many of you are going to say. that beamng is beeing developt on the torque 3d engine and that it is too much work for the developers to switch again like they did fron cryengine.
    but i have seen some realy cool stuff on some new game engines and it seems that they are not that expensive.
    so is it possible or wouldnt beamng benefit from those new engines ?

    here is some cool stuff:





     
    #1 tuningfreak1, Apr 11, 2014
    Last edited by a moderator: Oct 21, 2015
  2. TechnicolorDalek

    TechnicolorDalek
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    Once again.... No. They've moved to Torque3D. tdev has contributed a LOT of code to the Torque3D community, there are no licensing costs, and fiddling with PostFX will give you results comparable to those other engines.
     
  3. akino_germany

    akino_germany
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    And if you had read the description of the first video you would know that this was rendered in 3dsmax and is not a game engine.
     
  4. tegleg

    tegleg
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    well, not quite...
    this is in game footage of ue4


    i saw somewhere possibly in the wiki about 'integrating beamng into your own engine', cant find it now but it basically just said nothing beyond that.
    is this something that is planned or what?

    Unreal Engine 4 would without a doubt benefit from decent car physics of any sort, imagine it with beamng physics
     
    #4 tegleg, Oct 11, 2014
    Last edited by a moderator: Oct 21, 2015
  5. logoster

    logoster
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    Yes, the devs have said that they plan to eventually license out the beamng physics engine for people to use for there own purposes

    Sent from the 3rd galaxy via the talks of tapping
     
  6. 14ramosr

    14ramosr
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    Havnt people already come to the devs for possible uses for BNG? (What comes to mind is movie special effects departments so they can test out a car stunt in Torque3D instead of spending a lot of money to test it in real life)
     
  7. spavatch

    spavatch
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    To check out stunt routines you don't need to have photorealistic shading and ultra hi-res textures. It only has to prove somebody's point. It's pretty much the same thing as with flight simulators for the military, just a few years ago they were still using vector graphic and it was enough to train pilots with it.
     
  8. tegleg

    tegleg
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    yeah why not stick with binary images, no need to use that fancy modern stuff, it was good enough back in the 80's so its good enough today

    000000
    010010
    000000
    010010
    001100
    000000
     
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