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Your perfect driving game

Discussion in 'General Discussion' started by gevebe, Feb 7, 2016.

  1. TechnicolorDalek

    TechnicolorDalek
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    Joined:
    Dec 6, 2013
    Messages:
    1,026
    cause i've never heard of it, why would it make my list if i've never heard of it
     
  2. fufsgfen

    fufsgfen
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    Joined:
    Jan 10, 2017
    Messages:
    6,782
    I think that I have all simulators that can be considered realistic and quite few that can be considered more on fun side instead of realistic.

    From all BeamNG.Drive is most like real world in way car handles, but you need to spend quite a lot of time to tweak FFB as well as make your own setups and configs to get most of it.

    Driving feel is clearly best in BeamNG, but it lacks race tracks, vehicles, configs as well as gameplay features to be perfect driving game at the moment.

    Gameplay features, UI design etc from Live For Speed combined with Beam handling and physics etc. combined with tracks of Assetto Corsa, Raceroom and both project Cars would be nice, mix bit of Dirt rally and Richard burns tracks and vehicles there.

    SLRR gameplay as well as Street Rod I & II gameplay.

    Car building from Car mechanic simulator.

    Sounds from Dirt rally and Raceroom.

    Real road from rFactor 2.

    Roads from ETS2 and ATS.

    Scratches etc. from Mafia II

    Guns from Interstate 76 :D
     
  3. The-Old-twingo

    The-Old-twingo
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    Joined:
    Oct 23, 2017
    Messages:
    222
    Good point Ok. Its a GOOD game from 2005. Its on ebay and amazon.

    PS: My wires got in the way when I wrote good and thats why its in caps. Its good emphasis.
     
  4. Gavril T-series

    Gavril T-series
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    Joined:
    Apr 10, 2016
    Messages:
    86
    Physics and handling: BeamNG, Flatout 1 (on professional)

    Damage: BeamNG (more realistic), Flatout 1 (more playable)

    Graphics: Don't care, but let it be optimized well.

    Map: Spintires (types of surface) American Truck Simulator (thousands kilometers of routes)

    Cars (and trucks): Flatout (old rusty car, cool paint), 18 WOS Haulin' (Look, how much cool trucks. I can own trailers? Ideal game!), SpinTires (old rusty Soviet trucks), Mafia II (cool old school cars).

    Tunning: BeamNG, Rig'N'Roll 2/3, ATS (ETS2 is pretty same), Forza Horizon 3/4 (never played but saw a lot of videos)

    Activities: Rig'N'Roll 2 (ancient truck game) (police chases, fast truck driving, dangerous and illegal cargoes). NFS ProStreet (different races), Crash time 4 (police chases, convoy of special vehicle), SpinTires (delivering logs through the mud and forest).
     
  5. MRcrash

    MRcrash
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    BeamNG Team

    Joined:
    Dec 12, 2014
    Messages:
    1,231
    Vehicle physics (handling and damage) - BeamNG

    Environment physics (ground, plants) - Spintires and Forza Horizon 4

    Graphics - Forza or anything better

    Gameplay - BeamNG, Spintires, Euro/American Truck Simulator, Farming Simulator, Construction Simulator, Car Mechanic Simulator, Bus Simulator, Train Simulator, Flight Simulator, any racing simulator, GTA and Need For Speed (police chases and illegal stuff), etc.
    Basically an open world where you can do whatever you want to earn more money.
     
    • Agree Agree x 1
  6. skodakenner

    skodakenner
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    Joined:
    May 24, 2015
    Messages:
    1,404
    Im going to update my perfect game.
    Physics: beamng
    Map: euro truck simulator but with twistier roads like italy in beam
    Cars: forza horizon 3 and 4 and all of the older gran tourismo cars
    Groundmodel: spintires
    Customisation: forza and beam
    Modability: beam
    Graphics: forza
     
  7. Rac3r

    Rac3r
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    Joined:
    Apr 9, 2017
    Messages:
    7
    Damage model & physics - Beam.NG
    Environment deformation / smoke - Wreckfest
    Graphics - Forza Horizon
    Car Handling - Need For Speed Most Wanted (2005)
    Water modeling - Nvidia
    Weather effects - F1 2018 or Euro Truck Simulator 2
     
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