WIP Beta released Bruckell Firehawk V12 1.3.0.1

Not your everyday vehicle

  1. The_Tekkit_101 2

    The_Tekkit_101 2
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    Dec 4, 2015
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    Try clearing the cache/ reinstalling the mod. It might be the cause of another mod, too.
     
  2. JakeEldred17

    JakeEldred17
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    Nah tried both and still the same thing :( thank you though.
     
  3. Veyron730

    Veyron730
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    What version of game are you running?
     
  4. lioneljohndeere

    lioneljohndeere
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    can you make a race v12
     
  5. The_Tekkit_101 2

    The_Tekkit_101 2
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    can you not bump threads
     
    • Agree Agree x 1
  6. Car8john

    Car8john
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    You realise this is still an active mōd, which works with the game, and anyone wanting to suggest stuff to the creator should use this thread instead of making a different one
     
    • Agree Agree x 7
  7. Firepower

    Firepower
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    • Like Like x 4
  8. Faraday1056

    Faraday1056
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    Great mod and its really fun to drive. It has occasional over torque issues when going wide open.
     
  9. Nico05

    Nico05
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    Feb 13, 2016
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    I already expressed my opinion on this mod in my review, it's superb. However I found a minor issue when backing up, most of the time you can easily destroy the cardan if you apply full throttle in reverse, and the rear axle moves backwards. I sense this could be a realistic thing due to the big engine, and it's not really a big deal since you're not supposed to drive this backwards. But I recently saw WhyBeAre's video on the previous version of the mod and I see he apparently didn't have problems when applying reverse.
     
  10. Firepower

    Firepower
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    Although I can't reproduce the issue with the latest repo version, I remember encountering it while tuning the transmission so it doesn't overheat. That was before the 1st release. At the time there wasn't any clutch debug app and only a few values that could be tweaked. So my guess is that if I don't use that old argument ("lockTorque", was the only way to make it stop slipping) and use the "new" exposed clutch values, that'll fix it.
    Judging by this test I just did (based on your report, let me know if I'm wrong), it should work now.

    Gfycat Video - Click to Play - Direct Link
     
  11. Nico05

    Nico05
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    I tried to reproduce the issue again on the flat map with all four versions of the car, but now the reverse works well even at full throttle.
     
  12. Firepower

    Firepower
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    • Like Like x 1
  13. Im_a_Lefty

    Im_a_Lefty
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    The clock doesn't seem to be working correctly:
    Clock.png
     
  14. RobertGracie

    RobertGracie
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    Is it past 12am in the morning because that clock works on 24 hour time
     
  15. Im_a_Lefty

    Im_a_Lefty
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    Yes, it was actually 12:35 pm. That is weird it used to be regular time o_O
     
  16. RobertGracie

    RobertGracie
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    Well thats the way the game its programmed, its by a French designer, Firepower is French so he uses 24 hour time
     
  17. Im_a_Lefty

    Im_a_Lefty
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  18. RobertGracie

    RobertGracie
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    Yeah but his english is flawless :) but thats the way it rolls I suppose
     
  19. Firepower

    Firepower
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    Come on I'm not that selfish :p, I actually thought of this when I made the clock, but the game doesn't store language information to its settings as far as I know. So it's actually using the length unit instead (imperial = 12 hour, metric = 24 hour, changing the unit and resetting the car should update the clock). If you have a better option, please let me know :)
     
    • Like Like x 1
  20. Slimeboy2015

    Slimeboy2015
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    Jan 10, 2018
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    she'd be a wealdy car!
     
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