1. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Script AI - Feedback thread

Discussion in 'General Discussion' started by tdev, Dec 20, 2018.

  1. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,030


    Please let us know what you think about the new AI mode and the user interface for it. How should we improve it?

    Thanks for your feedback!

    Please post videos of problems if possible.
     
    • Like Like x 9
  2. Rewzu

    Rewzu
    Expand Collapse

    Joined:
    May 1, 2016
    Messages:
    49
    It's a great tool!
    I would like to ask some questions though:
    Could we have option to disable automatic restart on specific vehicles after AI finishes its path, so it switches to specific AI mode (for example "Random") or disables AI?
    It would be also nice, if AI could smoothly drive from last point to the first point of the path, so we could make loops that doesn't need "teleporting" from end to the start.
    Is it possible to include generated paths in scenarios?
    :D
     
    #2 Rewzu, Dec 20, 2018
    Last edited: Dec 20, 2018
    • Like Like x 2
    • Agree Agree x 2
  3. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,030
    worked on the performance problems and the UI a bit. Will be in the hotfix.

    Video - Click to Play - Direct Link
     
    • Like Like x 4
  4. Kueso

    Kueso
    Expand Collapse

    Joined:
    Oct 14, 2016
    Messages:
    4,461
    looks really cool!
    Now i can set up multicar races and stuff much easier
     
    • Like Like x 1
    • Agree Agree x 1
  5. A Turbocharged Turbocharger

    A Turbocharged Turbocharger
    Expand Collapse

    Joined:
    Nov 26, 2018
    Messages:
    52
    I don't get it. Whenever I drive a path and then hit play, the Ai doesn't follow me like in the video
     
  6. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,680
    Video of what you are getting please?
     
  7. A Turbocharged Turbocharger

    A Turbocharged Turbocharger
    Expand Collapse

    Joined:
    Nov 26, 2018
    Messages:
    52
    the video in the original post at the top of the thread
     
  8. Jaime Palmer

    Jaime Palmer
    Expand Collapse

    Joined:
    Apr 1, 2017
    Messages:
    99
    I think he means a video of your issue... lol
     
  9. A Turbocharged Turbocharger

    A Turbocharged Turbocharger
    Expand Collapse

    Joined:
    Nov 26, 2018
    Messages:
    52
    oh

    lmao
    --- Post updated ---
    how do you take a video of beamng gameplay

    sorry im a mac user
    --- Post updated ---
    im starting to think that the Ai isnt supposed to chase you, this is just for doing multicar stuff

    which is still super cool

    i guess you're supposed to chase the car with your own driving skills

    ok i understand
     
  10. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,680
    Eh, I'm afraid you misunderstood this feature :)

    You drive first, while it's recording.
    Then the AI mimics your driving when you play the recording.
    It serves so that the AI can do what you want in particular.

    What you do with it is up to you:
    - You can chase your own recording
    - You can set up some particular crashes

    And the list goes on.

    Basically you are giving instructions to the AI, and it repeats it.
     
  11. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,579
    Hey, I did ask in the feedback bug report thread.
    but can we in the future be able to (after it have been recorded) get more then one car to drive the same recorded route? (that we can add more cars and "link" then to the route that is recorded already)
     
    • Like Like x 1
  12. SHOme1289

    SHOme1289
    Expand Collapse

    Joined:
    Nov 6, 2013
    Messages:
    1,286
    you can do that by just following the AI car with your own car in the same path and record each successive run, if I am understanding your question properly
     
  13. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,579
    The point is to not have to do that for 10 20 cars
     
  14. Spede3

    Spede3
    Expand Collapse

    Joined:
    Jan 3, 2016
    Messages:
    726
    Quick question, how do you open it? I can't find it in the UI adder.
     
  15. Rewzu

    Rewzu
    Expand Collapse

    Joined:
    May 1, 2016
    Messages:
    49
    F10 > Tools > Script AI Manager
     
    • Like Like x 2
  16. A Turbocharged Turbocharger

    A Turbocharged Turbocharger
    Expand Collapse

    Joined:
    Nov 26, 2018
    Messages:
    52
    im starting to think that the Ai isnt supposed to chase you, t
    lol
    yeah i get it now
     
  17. zackpro

    zackpro
    Expand Collapse

    Joined:
    Dec 22, 2018
    Messages:
    2



    hi, when I try to open the gui with f10, it doesn't work!!! I think this is because I am using a microsoft surface and my f10 key is also the pageup key, is there a fix?
     
  18. CN877

    CN877
    Expand Collapse

    Joined:
    Jun 27, 2017
    Messages:
    1,465
    FN+F10 :)
     
  19. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,680
    Not game related, but more 'how to use F-keys on the Surface'.
    You need to press the FN key. When it's enabled, the F-keys will act as F1, F2, F3.
    If FN is disabled, those keys will have the other function.
     
  20. zackpro

    zackpro
    Expand Collapse

    Joined:
    Dec 22, 2018
    Messages:
    2
    oh thanks
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice