1994/1995 IndyCar for BeamNG A work in progress, realistic port of iDT Racing Simulations' 94/95 Indy Car ---- Not many details to share yet. Due to competition many details will be kept on the down low until later in the projects development. What I do have to share though, is that the mod will feature this: - Realistic damage, and handling -Four different vehicle types, consisting of 2 model years each (technically this mod brings 8 new vehicles!!) -Road, indy, and oval configs. -172 skins!! Stay tuned
If nobody gets what he's referring to, it's the videos of the FR17/18 (some that have even made it to /r/gamephysics saying BeamNG has bad physics) where it randomly goes flying, and has infinite amounts of grip in every scenario, etc. This indy car was built with lots of attention to detail. Hours of old races watched, technical data gathered, etc. It's not once ever turned into an airplane
its got to be a HUGE file then for 172 skins I think. also use this map for professional thumbnails. https://www.beamng.com/resources/photoroom-light.2765/
This looks absolutely amazing! I'm genuinely excited for this I was going to ask if there would be skin support for modders... but with that many skins I don't see the point lol. From what I can see it will include real life skins?
I am gonna say this will be one of the most awesome things to come out we have F1 now where is IndyCar?
this looks sick, i'd use the wheels for few configs, could you make it so we can use normal tires on the wheels etc ? would be sick
https://www.reddit.com/r/GamePhysics/comments/9icgfu/beamngdrive_taking_flight/ https://www.reddit.com/r/GamePhysics/comments/6g65ut/beamngdrive_they_still_havent_got_aerodynamics/ https://www.reddit.com/r/GamePhysics/comments/8vdquv/beamngdrive_i_became_a_plane/ https://www.reddit.com/r/GamePhysic...mngdrive_failed_italian_space_program_leaked/ https://www.reddit.com/r/GamePhysic...drive_spoilers_are_just_inverted_wings_right/ https://www.reddit.com/r/GamePhysics/comments/67ptnk/beamngdrive_how_to_fly/