Automation Exporter Feedback & Bug Reporting Thread

Discussion in 'Automation' started by Nadeox1, Jul 13, 2018.

  1. Inn0centJok3r

    Inn0centJok3r
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    Just experiment a bit around with what you have. Also the Modular headlights mod is recommended for creating high quality cars!
     
  2. trm7

    trm7
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    (ive had an issue with the ride height lowering when I go full steering on this one car. mp.4) Screenshot38.png ( and will this ever be fixed. picture)
     

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    #182 trm7, Oct 7, 2018
    Last edited: Oct 7, 2018
  3. Jammy25

    Jammy25
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    Hi wondering if you could help me, I've made a truck which seems to have an issue with its jbeam structure or something as when I spawn it in some node is hitting the ground. this is not the first time that this has happened, also seems to be apparent on a small sports car mod of mine but isn't as severe. would you be able to help?

    this vehicle does
     

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  4. GirionMagKenni

    GirionMagKenni
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    I decided to slightly change one of the old cars, and this is what came of it:
     

    Attached Files:

    • brokencar.png
  5. Jammy25

    Jammy25
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    I found that you can solve that by simply going to the body morphing tool and morphing the affected area.
    My Branston vehicle did the same thing.
     
  6. RogueSoldier152

    RogueSoldier152
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  7. Nadeox1

    Nadeox1
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    In time trials or any mode?
    Can you check disabling all other mods, and only keep one or two Automation vehicles active and checking again?
     
  8. ByteGuy

    ByteGuy
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    have you changed the mod folder in the startup.ini, automation may be putting it in the default folder place in 'My Documents'
     
  9. HDR

    HDR
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    It puts it in the correct folder, even if you change it's location.
     
  10. ByteGuy

    ByteGuy
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    ah, i didnt know that, sorry
     
  11. RogueSoldier152

    RogueSoldier152
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    I deleted all of the mods and del
    I just made a random car and tried to export it, but there was nothing. In free roam, the car doesn't show up. Also, in my repository, it doesn't show up either. I uninstalled and reinstalled both games through steam.
     
  12. Nadeox1

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    Did you modify your userfolder location by any chance?
    Can you go to your mods folder and check if the ZIP of that vehicle is actually there?
     
  13. RogueSoldier152

    RogueSoldier152
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    Hmm.. The cars are in the mod folder in beamng, but they still are not in game. Should I try to delete the games manually, like deleting all the files?
     
  14. Nadeox1

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    No, at least not yet.
    I'd try to move all your other mods.
    If some mod is heavily broken, it's possible not allowing the other mods to be loaded.
     
  15. RogueSoldier152

    RogueSoldier152
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    I deleted all mods, but still nothing. I didn't have to many mods to begin with, mostly just my own automation cars.
     
  16. Nadeox1

    Nadeox1
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    Automation vehicles does not share parts currently, so you cannot do that.

    Repository > Mods > 'Open Mods folder'
    In the folder that opens please see if the ZIP of that Automation vehicle is actually there.
    If not, it means the exporter did not actually export the thing (in this case I'd advice contacting the Automation guys).
    If the ZIP is there, please PM me a Support ID.
    We will continue this in PM directly to avoid cluttering this thread.
     
  17. Defezis

    Defezis
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    After updating, I cannot start "time trial". I to try to choose the car from Automation, but nothing happened. The hotfix has not corrected problem.
     
  18. Nadeox1

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    This will be fixed in the next hotfix.
    First post here
     
  19. ByteGuy

    ByteGuy
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    Not sure if this is supposed to be posted here but in Automation my gears only go up to 206mph on the slider WTH? It says the car can do 208...
     
    • Agree Agree x 1
  20. Dagalufh

    Dagalufh
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    Hello, just a curious question.

    What is the current work being done with the exporter functionality from either side? (Automation Team and BeamNG Team)
    Is there anything specific that is in the works or on the idea table? :)

    Perhaps tow hooks so we can tow things in BeamNG? ;)

    Anyway, not that I really miss anything at this point and I think the exporting goes very well, was just curious. :)

    Keep up the good work everyone!
     
    • Like Like x 1
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